A review activity for college probability and statistics. Topics include:~Plausible values for population …
A review activity for college probability and statistics. Topics include:~Plausible values for population mean based on a confidence interval~The effects of confidence level on the width/precision of the confidence interval~Notations for sample statistics and population parameters~Comparing p-values to a significance level to make a hypothesis test decision~Evaluating the strength of statistical evidence in a hypothesis test(Thanks to Dr. Justin Grieves, math professor at Charleston Southern University, for providing problems for the activity, the use of his name and picture.)
This game is designed to test, reinforce, and enhance students' understanding of …
This game is designed to test, reinforce, and enhance students' understanding of Disability Rights Law. I've used it in several different ways: as a game that students play in class, with a prize for the winning student or team (playing the game and discussing the correct answers takes about one hour of class time); as a closed-book quiz that students take in class, followed by discussion of the correct answers (again, about one hour of class time); and as an open-book assignment that students complete before class, followed by discussion of the correct answers in class (about 30 minutes of class time).
My submission for the ISKME GoPro Learning Challenge: Draw, build and walk …
My submission for the ISKME GoPro Learning Challenge: Draw, build and walk a labyrinth documenting the process in video and photography! Use the experience and images for self-reflection and to inspire others.. .
These activities help students use organized lists and systematic counting to solve …
These activities help students use organized lists and systematic counting to solve combination problems. Map coloring and networks are also discrete math problems that students can relate to real-world applications.
This is a list of resources to help promote diversity, equity, and …
This is a list of resources to help promote diversity, equity, and inclusion efforts at schools and college. This curation of resources was first developed for the "Closing the Achievement" gap Professional Day held at Middlesex Community College's all-college Professional Day held in spring 2014. This resource is being updated by member's of Middlesex Community College of Massachusetts "Leading for Change" group which is associated with the Leading for Change Higher Education Diversity Consortium which is " a voluntary collaboration of higher education institutions in Massachusetts and New England committed to identifying student and employee diversity best practices through uniform and transparent use of data, institutional benchmarks and reflective practice."
One particular type of domino game, sometimes called the All Fives Domino …
One particular type of domino game, sometimes called the All Fives Domino game, uses multiples of five in order to score points. It can be the basis for a number of games designed to develop conceptual understanding of multiples of numbers through twelve and provide opportunities to reinforce learning objectives in a fun and competitive manner. This resource is from PUMAS - Practical Uses of Math and Science - a collection of brief examples created by scientists and engineers showing how math and science topics taught in K-12 classes have real world applications.
Description: Don’t be fooled by food messaging is a media literacy embedded …
Description: Don’t be fooled by food messaging is a media literacy embedded health unit that takes the health goals of maintaining a healthy lifestyle and adds some critical thinking skills and communication skills. In food marketing young people are surrounded by persuasive claims meant to influence and manipulate their eating behavior. Students will explore some of the techniques and strategies food marketers use to influence their eating behavior to better understand how it impacts their own food choices. Within the PE program students will discuss how food choices, levels of consumption and physical activity levels influence health and wellness. Body image/healthy weight will be incorporated into this content. The culminating projects require students to work collaboratively to synthesize their new learning while using a variety of strategies to create their own healthy choices messaging production projects.
Let's dye your own socks!!Using acid dyes to design your socks, learning …
Let's dye your own socks!!Using acid dyes to design your socks, learning the principle of three primary colors through this event, also to develop creativity.
The ELM Learning Center is a collection of instructional materials on the …
The ELM Learning Center is a collection of instructional materials on the Electronic Library for Minnesota (ELM) databases organized into courses. These materials are created by librarians in the Reference Outreach and Instruction unit of Minitex. The ELM Learning Center can help you get to know ELM and provides as much information as you'd like on using ELM more effectively.
This resource was created for upper elementary-beginning intermediate ESL students. This unit …
This resource was created for upper elementary-beginning intermediate ESL students. This unit consists of 8 lessons. It is designed to be completed with students who already have a base knowledge of the alphabet, sounds, and basic spelling and are moving into the application stage of this content. The object of the lessons is to circle as many of the objects the student knows as possible, say the name of each correctly, spell the name of the object correctly, create a sentence using the item, etc. There is also a reading and games portion The unit can easily be imported to a powerpoint for more interactive learning in a traditional or virtual setting.
This is an ESL lesson meant for WIDA Level 1 or "Entering" …
This is an ESL lesson meant for WIDA Level 1 or "Entering" ELLs that focuses on learning how to read and talk about an analog clock. It is built upon the principles of Brain-Based learning and teaching. Therefore, the lesson focuses on realia, sensory stimulus, and multimodality.
The earthquake game teaches how scientists learn about real earthquakes. The player …
The earthquake game teaches how scientists learn about real earthquakes. The player must learn about S& P waves and triangulation to determine the epicenter of the earthquake that hit the cities.
This resource is about exploring how relationships are formed in an ecological …
This resource is about exploring how relationships are formed in an ecological system. Whether it be in a community, population, or even in a predator/prey situation. Energy flows through chains, webs, and pyramids in an ecological system. Understanding this energy flow helps us to see the diversity of the ecosystem and its inhabitants.
Here you will find links to Economics resources for grades K-12, curated …
Here you will find links to Economics resources for grades K-12, curated from Smithsonian Learning Lab, Council for Economic Education (CEE), Econ Lowdown, EconEdLink, Next Gen Personal Finance (NGPF).
Na paisagem, as matas ciliares são um importante elo entre a conservação …
Na paisagem, as matas ciliares são um importante elo entre a conservação das florestas e os corpos d’água, e o entendimento do seu funcionamento e relação direta com a qualidade da biota e da água são fundamentais para sua preservação. O jogo de tabuleiro visa a perspectiva interdisciplinar das Ciências Ambientais para o Ensino Fundamental ll (Anos Finais EJA), com ênfase na conservação das matas ciliares.
O jogo Efeito Estufa vs. Meio Ambiente é um jogo de tabuleiro interdisciplinar …
O jogo Efeito Estufa vs. Meio Ambiente é um jogo de tabuleiro interdisciplinar no arquivo em anexo é possivel baixar e reproduzir esse jogo para utilização como material de apoio pedagógico interdisciplinar de forma a contribuir nas atividades de educação ambiental tendo o efeito estufa como tema transversal no ensino dos gases.
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