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Cognitive Facets for learning technical materials
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Public Domain
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Do you sometimes feel that you do not belong in this program, or some of its courses? The instructors assure you that you do belong! To help combat that sense of imposter syndrome that you might be feeling, let's explore the notion that your cognitive styles of learning are similar to your peers' learning styles.

You may already know that OSU and other universities have studied course materials and technical tools to make improvements that level the playing field amongst you and your peers. Programs such as Cognitive Style Heuristics and GenderMag/InclusiveMag study differences in how people problem-solve while learning new technical skills. The projects' core methods of finding bias bugs in software and materials is to apply personas that represent different sets of cognitive facets.

Explore the Facets and Personas by clicking on the tabs at the top, then analyze which persona fits you best, by taking the Survey.

Your selection data will disappear after refreshing the page, or closing the browser. It will not be saved and collected.

Subject:
Applied Science
Computer Science
Computing and Information
Education
Educational Technology
Engineering
Information Science
Mathematics
Measurement and Data
Technology
Material Type:
Activity/Lab
Data Set
Diagram/Illustration
Interactive
Author:
Anita Sarma
Justin Dickerson
Lara Letaw
Margarett Burnett
Pam Van Londen
Date Added:
10/02/2024
The Cold War and Consumerism: Crash Course Computer Science #24
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Some Rights Reserved
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Today we’re going to step back from hardware and software, and take a closer look at how the backdrop of the cold war and space race and the rise of consumerism and globalization brought us from huge, expensive codebreaking machines in the 1940s to affordable handhelds and personal computers in the 1970s. This is an era that saw huge government funded projects - like the race to the moon. And afterward, a shift towards the individual consumer, commoditization of components, and the rise of the Japanese electronics industry.

Subject:
Applied Science
Computer Science
Material Type:
Lecture
Provider:
Complexly
Provider Set:
Crash Course Computer Science
Date Added:
08/16/2017
Collaborative Consultation and Larger Systems, Fall 2007
Conditional Remix & Share Permitted
CC BY-NC-SA
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How do individuals and families interface with larger systems, and how do therapists intervene collaboratively? How do larger systems structure the lives of individuals and families? Relationally-trained practitioners are attempting to answer these questions through collaborative and interdisciplinary, team-focused projects in mental health, education, the law, and business, among other fields. Similarly, scholars and researchers are developing specific culturally responsive models: outreach family therapy, collaborative health care, multi-systemic school interventions, social-justice-oriented and spiritual approaches, organizational coaching, and consulting, among others. This course explores these developments and aims at developing a clinical and consulting knowledge that contributes to families, organizations, and communities within a collaborative and social-justice-oriented vision.

Subject:
Business and Communication
Management
Psychology
Social Science
Social Work
Sociology
Material Type:
Full Course
Homework/Assignment
Syllabus
Provider:
UMass Boston
Provider Set:
UMass Boston OpenCourseWare
Author:
Ed.D
Gonzalo Bacigalupe
Date Added:
02/16/2011
Colliding Neutron Stars Create Black Hole and Gamma-ray Burst
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Educational Use
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This video from NASA describes the detailed computer modeling used to predict that colliding neutron stars can produce gamma-ray bursts similar to those associated with black holes.

Subject:
Applied Science
Chemistry
Computer Science
Computing and Information
Engineering
Physical Science
Physics
Technology
Material Type:
Lesson
Provider:
PBS LearningMedia
Provider Set:
PBS Learning Media Common Core Collection
Author:
NASA
WGBH Educational Foundation
WNET
Date Added:
10/28/2011
Comic "The Game Plan" by The Healthy Aboriginal Network
Unrestricted Use
CC BY
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Comic Book titled “The Game Plan” by The Healthy Aboriginal Network https://istorystudio.com/wp-content/uploads/2014/04/Game-Plan.pdf

The Healthy Aboriginal Network’s Game Plan is a comic book for Aboriginal youth featuring a teenager named Jake who struggled with financial wellbeing until he was taught a lesson or two in financial literacy. Making the right financial decisions helped Jake achieve his goals and feel financially empowered.

Subject:
Business and Communication
Finance
Material Type:
Reading
Author:
Cindy Lowe
Date Added:
06/07/2024
Common Sense Education- Digital Citizenship Curriculum (K-12)
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CC BY-NC-ND
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**This resource is published by Common Sense Education.The Digital Citizenship Curriculum (K-12) is a free research-based curriculum. Students will learn news and media literacy skills to better assist them with reading and navigating content online.

Subject:
Information Science
Journalism
Social Science
Material Type:
Lesson
Module
Unit of Study
Author:
Cyber Citizenship Initiative
Date Added:
08/08/2021
Common Sense Education - Let's Give Credit (Plagiarism and Citations)
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CC BY-NC-ND
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With so much information at our fingertips, students learn what it means to "give credit" when using content they find online. Taking on the role of a detective, students learn why it's important to give credit and the right ways to do it when they use words, images, or ideas that belong to others.

In this introduction to plagiarism and good digital citizenship, second graders are encouraged to give credit to people whose work they reference when doing projects.

Although written for second grade, this lesson could be easily adapted to upper primary and even middle school levels.

Subject:
Applied Science
Computer Science
English Language Arts
Material Type:
Activity/Lab
Lesson
Lesson Plan
Author:
Common Sense Media
Date Added:
03/05/2021
Common Sense Education- News and Media Literacy Resource Center
Only Sharing Permitted
CC BY-NC-ND
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**This resource is published by Common Sense Education.News and Media Literacy Resource Center is a curated collection of free quality teaching resources that cover news literacy, media literacy and social/cultural literacy.

Subject:
Information Science
Journalism
Social Science
Material Type:
Lesson
Module
Author:
Cyber Citizenship Initiative
Date Added:
08/08/2021
Common Sense Education Website Guidance
Unrestricted Use
CC BY
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This guide walks you through the part of the Common Sense website that focuses on K-12 Digital Citizenship curriculum. The lesson plans include everything educators need to begin teaching this content in their classrooms and many have accompanying high-quality videos. There are also engaging games for younger students and an interactive social media simulation for older students. Topics include: media balance & well-being, privacy & security, digital footprint & identity, relationships & comunication, cyberbullying, digital drama & hate speech, and news & media literacy. 

Subject:
Communication
Electronic Technology
Information Science
Material Type:
Lesson Plan
Teaching/Learning Strategy
Unit of Study
Author:
Lesley James
Date Added:
11/16/2021
Common Sense Media- Deep Fakes and Democracy Lesson
Only Sharing Permitted
CC BY-NC-ND
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**The resource is published by Common Sense EducationCommon Sense Education has created the Deep Fakes and Democracy lesson plan to educate students on how misinformation influences the Democratic process. Common Sense also has a broader section on Hoaxes and Fakes in its Digital Citizenship Curriculum: https://www.commonsense.org/education/digital-citizenship/lesson/hoaxes-and-fakes

Subject:
Information Science
Political Science
Material Type:
Activity/Lab
Lesson Plan
Author:
Cyber Citizenship Initiative
Date Added:
08/12/2021