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BlendEd Best Practices Unit: Accounting for Uncollectible Accounts Receivable
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This lesson was designed as part of the ESUCC BlendEd Best Practices Project by Mellissa Donohoe. In this lesson, students will learn how to account for uncollectible accounts receivable.

Subject:
Accounting
Business and Communication
Education
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Lesson
Lesson Plan
Teaching/Learning Strategy
Unit of Study
Date Added:
06/25/2019
BlendEd Best Practices Unit:I can code, You can code, Everyone can code!  Let’s DO this!
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This lesson was designed for the ESUCC BlendEd Best Practices Project by Kristen Evans. Through this unit, students will expand their understand and knowledge of coding using different applications. Through this coding adventure, students will be able to understand how algorithms work when plugged into coding sequences. The basics of coding will be the focus of this unit, while also learning to read, write, and debug code. Reading and problem solving skills will be utilized throughout the unit.

Subject:
Applied Science
Computer Science
Education
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Lesson
Lesson Plan
Teaching/Learning Strategy
Unit of Study
Date Added:
06/25/2019
Blended Best Practices: Immigration 3rd Grade
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This resource was created by Sarah Davenport in collaboration with Tina Williams as part of the 2019-20 ESU-NDE Digital Age Pedagogy Project. Educators worked with coaches to create Unit Plans promoting BlendEd Learning Best Practices. This Unit Plan is designed for 3rd Grade Social Studies.

Subject:
Computer Science
Educational Technology
Elementary Education
Social Science
Speaking and Listening
U.S. History
Material Type:
Lesson Plan
Simulation
Teaching/Learning Strategy
Unit of Study
Author:
Tina Williams
Date Added:
06/07/2020
Blended Best Practices: Teaching Logic with Coding (3-5)
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This resource was created by Brandon Horst in collaboration with Tina Williams as part of the 2019-20 ESU-NDE Digital Age Pedagogy Project. Educators worked with coaches to create Unit Plans promoting BlendEd Learning Best Practices. This Unit Plan is designed for Upper Primary Integrated Technology (3-5).

Subject:
Computer Science
Economics
Educational Technology
Elementary Education
Finance
Management
Marketing
Measurement and Data
Numbers and Operations
Material Type:
Activity/Lab
Assessment
Lesson Plan
Simulation
Unit of Study
Author:
Tina Williams
Date Added:
06/06/2020
Blok Tabanlı Programlama Aracı İle İlk Oyunum
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Ortaokul 5. sınıflar için yön tuşlarını kullanarak karakteri kontrol edebileceği bir oyun tasarlamak. Scratch programı kullanılarak örmek hazırlanmıştır. 

Subject:
Computer Science
Material Type:
Lesson Plan
Author:
Halit BOZKURT
Date Added:
06/15/2021
Board Games: Crash Course Games #14
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Today, we’re going to talk about board games, but instead of trying to trace their histories, which we’ve already covered a bit of in ep2 on ancient games, we’re going to look really closely at just two board games - Monopoly and The Settlers of Catan. These two games have been played by millions, and we’ll talk about why they’re so popular (and controversial), but more importantly these two games have helped define two approaches to board game design: the American style board game and the European style board game. Now these two different “styles” of board games are mostly just over-generalizations about board game mechanics and there’s a ton of overlap, but with the recent resurgence in board game popularity they help us more clearly define two discrete time periods in board game popularity and discuss how these approaches have been defined by the times.

Subject:
Applied Science
Computer Science
Education
Material Type:
Lecture
Provider:
Complexly
Provider Set:
Crash Course Games
Date Added:
07/16/2016
Body Motion Vector Visualization
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Educational Use
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Students learn how engineers gather data and model motion using vectors. They learn about using motion-tracking tools to observe, record, and analyze vectors associated with the motion of their own bodies. They do this qualitatively and quantitatively by analyzing several examples of their own body motion. As a final presentation, student teams act as engineering consultants and propose the use of (free) ARK Mirror technology to help sports teams evaluate body mechanics. A pre/post quiz is provided.

Subject:
Applied Science
Computer Science
Engineering
Mathematics
Measurement and Data
Physical Science
Physics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Jackson Reimers
Date Added:
08/30/2018
Booklet: Your Money, Your Future
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CC BY
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This booklet contains 7 chapters on topics related to how to earn, save, budget, spend, borrow, protect and give money. Whether you get a weekly allowance or get paid for walking your neighbor’s dog, your first step in handling your money well is to think about short-term and long-term goals. Then make a plan to reach them. It takes a bit of practice to master your money, just like it takes time to learn to ride a bike. But once you get the hang of it, you’ll be ready to tackle all sorts of money twists and turns.

Subject:
Business and Communication
Finance
Material Type:
Lesson Plan
Module
Teaching/Learning Strategy
Unit of Study
Author:
Cindy Lowe
Date Added:
06/07/2024
Boolean Logic & Logic Gates: Crash Course Computer Science #3
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Today, Carrie Anne is going to take a look at how those transistors we talked about last episode can be used to perform complex actions. With the just two states, on and off, the flow of electricity can be used to perform a number of logical operations, which are guided by a branch of mathematics called Boolean Algebra. We’re going to focus on three fundamental operations - NOT, AND, and OR - and show how they were created in a series of really useful circuits. And its these simple electrical circuits that lay the groundwork for our much more complex machines.

*CORRECTION* AT the graph says "Quinary System" but then the graph shows 10 possible states - which is actually decimal. Technically, there should be only 5 possible values there, but the overall concept is still the same.

Subject:
Applied Science
Computer Science
Material Type:
Lecture
Provider:
Complexly
Provider Set:
Crash Course Computer Science
Date Added:
03/08/2017
Bootstrap: Data Science Pathway
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CC BY-NC-ND
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In Bootstrap:Data Science, students form their own questions about the world around them, analyze data using multiple methods, and write a research paper about their findings. The module covers functions, looping and iteration, data visualization, linear regression, and more. Social studies, science, and business teachers can utilize this module to help students make inferences from data. Math teachers can use this module to introduce foundational concepts in statistics, and it is aligned to state and national standards.

Subject:
Applied Science
Computer Science
Education
Mathematics
Social Science
Statistics and Probability
Material Type:
Activity/Lab
Assessment
Data Set
Full Course
Homework/Assignment
Lecture Notes
Lesson Plan
Teaching/Learning Strategy
Author:
Ben Lerner
Dorai Sitaram
Emma Youndtsmith
Emmanuel Schanzer
Flannery Denny
Jennifer Poole
Joe Politz
Nancy Pfenning
Shriram Krishnamurthi
Date Added:
08/31/2020
Born Digital, Born Accessible
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Michael Cantino from Northwest Regional Education Service District presents Creating Accessible Documents in the Microsoft and Google Suites.

Subject:
Applied Science
Business and Communication
Communication
Computer Science
Education
Educational Technology
Special Education
Material Type:
Diagram/Illustration
Lecture
Lesson
Author:
Michael Cantino
Date Added:
06/10/2022
Brain is a Computer
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Educational Use
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Students learn about the similarities between the human brain and its engineering counterpart, the computer. Since students work with computers routinely, this comparison strengthens their understanding of both how the brain works and how it parallels that of a computer. Students are also introduced to the "stimulus-sensor-coordinator-effector-response" framework for understanding human and robot actions.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Charlie Franklin
Sachin Nair
Satish Nair
Date Added:
09/18/2014