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  • WA.ET.6-8.EL.1c - Students actively seek performance feedback from people, including tea...
  • WA.ET.6-8.EL.1c - Students actively seek performance feedback from people, including tea...
Don't Be Fooled By Food Messaging!
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CC BY
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 Description: Don’t be fooled by food messaging is a media literacy embedded health unit that takes the health goals of maintaining a healthy lifestyle and adds some critical thinking skills and communication skills. In food marketing young people are surrounded by persuasive claims meant to influence and manipulate their eating behavior. Students will explore some of the techniques and strategies food marketers use to influence their eating behavior to better understand how it impacts their own food choices. Within the PE program students will discuss how food choices, levels of consumption and physical activity levels influence health and wellness. Body image/healthy weight will be incorporated into this content. The culminating projects require students to work collaboratively to synthesize their new learning while using a variety of strategies to create their own healthy choices messaging production projects.

Subject:
English Language Arts
Marketing
Nutrition
Material Type:
Activity/Lab
Game
Lesson
Module
Unit of Study
Author:
Shawn Sheller
Barbara Soots
Kimberlee Swan
Julie Cantrell
Jill Minkiewitz
Mark Friden
Kirsten Lewandowski
Date Added:
04/01/2020
Hands-On AI Projects for the Classroom: A Guide for Computer Science Teachers
Conditional Remix & Share Permitted
CC BY-NC-SA
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The projects in this guide use a student-driven approach to learning. Instead of simply learning about AI through videos or lectures, the students completing these projects are active participants in their AI exploration. In the process, students work directly with innovative AI technologies, participate in “unplugged” activities that further their understanding of how AI technologies work, and create various authentic products—from machine learning models to video games—to demonstrate their learning.

Project 1: Programming with Machine Learning
Project 2: AI-Powered Players in Video Games
Project 3: Using AI for Robotic Motion Planning
Project 4: Machine Learning as a Service

Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education

Subject:
Applied Science
Computer Science
Education
Educational Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Author:
General Motors
International Society for Technology in Education (ISTE)
Date Added:
07/24/2023