This unit covers five topics concerning the future of computing: trends in …
This unit covers five topics concerning the future of computing: trends in computing, interfaces used to communicate with computer systems, cloud computing, the changing social implications of the use of computer systems, and the ubiquity of computers in our daily lives.
In this lesson, students will investigate error. As shown in earlier activities …
In this lesson, students will investigate error. As shown in earlier activities from navigation lessons 1 through 3, without an understanding of how errors can affect your position, you cannot navigate well. Introducing accuracy and precision will develop these concepts further. Also, students will learn how computers can help in navigation. Often, the calculations needed to navigate accurately are time consuming and complex. By using the power of computers to do calculations and repetitive tasks, one can quickly see how changing parameters likes angles and distances and introducing errors will affect their overall result.
This website is a comprehensive set of resources for students K-12, parents …
This website is a comprehensive set of resources for students K-12, parents and teachers. The topics include online security, digital relationships and cyberbullying, digital footprint, digital citizenship, student data, copyright and maintaining a healthy balance of digital exposure.
This course focuses on one particular aspect of the history of computing: …
This course focuses on one particular aspect of the history of computing: the use of the computer as a scientific instrument. The electronic digital computer was invented to do science, and its applications range from physics to mathematics to biology to the humanities. What has been the impact of computing on the practice of science? Is the computer different from other scientific instruments? Is computer simulation a valid form of scientific experiment? Can computer models be viewed as surrogate theories? How does the computer change the way scientists approach the notions of proof, expertise, and discovery? No comprehensive history of scientific computing has yet been written. This seminar examines scientific articles, participants’ memoirs, and works by historians, sociologists, and anthropologists of science to provide multiple perspectives on the use of computers in diverse fields of physical, biological, and social sciences and the humanities. We explore how the computer transformed scientific practice, and how the culture of computing was influenced, in turn, by scientific applications.
Through six lesson/activity sets, students learn about the functioning of sensors, both …
Through six lesson/activity sets, students learn about the functioning of sensors, both human and robotic. In the activities, student groups use LEGO MINDSTORMS(TM) NXT robots and components to study human senses (sight, hearing, smell, taste, touch) in more detail than in previous units in the series. They also learn about the human made rotation, touch, sound, light and ultrasonic sensors. "Stimulus-sensor-coordinator-effector-response" pathways are used to describe the processes as well as similarities between human/animal and robotic equivalent sensory systems. The important concept of sensors converting/transducing signals is emphasized. Through assorted engineering design challenges, students program the LEGO robots to respond to input from various LEGO sensors. The overall framework reinforces the theme of the human body as a system with sensors that is, from an engineering perspective. PowerPoint® presentations, quizzes and worksheets are provided throughout the unit.
Students learn how to program using loops and switches. They see how …
Students learn how to program using loops and switches. They see how loops enable us to easily and efficiently tell a computer to keep repeating an operation. They also see that switches permit programs to follow different instructions based on whether or not preconditions are fulfilled. Using the LEGO MINDSTORMS(TM) NXT robots, sensors and software, student pairs perform three mini programming activities using loops and switches individually, and then combined. With practice, they incorporate these tools into their programming skill sets in preparation for the associated activity. A PowerPoint® presentation, pre/post quizzes and worksheet are provided.
Building on the programming basics learned so far in the unit, students …
Building on the programming basics learned so far in the unit, students next learn how to program using sensors rather than by specifying exact durations. They start with an examination of algorithms and move to an understanding of conditional commands (until, then), which require the use of wait blocks. Working with the LEGO MINDSTORMS(TM) NXT robots and software, they learn about wait blocks and how to use them in conjunction with move blocks set with unlimited duration. To help with comprehension and prepare them for the associated activity programming challenges, volunteer students act out a maze demo and student groups conclude by programming LEGO robots to navigate a simple maze using wait block programming. A PowerPoint® presentation, a worksheet and pre/post quizzes are provided.
Building a computer can be a very rewarding experience. Since you’re reading …
Building a computer can be a very rewarding experience. Since you’re reading this, you’re probably thinking about building your next computer instead of buying one pre-built. This is a very viable option these days and can bring many benefits; you can learn a lot about computer hardware by building one, you get a totally personalized computer, you can choose better components and you may be able to save some money and have fun. Additionally, if you are the sort of person who wants to understand how things work, if you take broken stuff apart just to see how it all fits together, if you have a drawer somewhere full of “parts” you think may come in handy someday, then you just may be in the right place.
This video explains different human-computer interactions that can take place in learning. …
This video explains different human-computer interactions that can take place in learning. Instructional designers should be aware of such interactions when creating content.
Students are provided with a rigorous background in human "sensors" (including information …
Students are provided with a rigorous background in human "sensors" (including information on the main five senses, sensor anatomies, and nervous system process) and their engineering equivalents, setting the stage for three associated activities involving sound sensors on LEGO® robots. As they learn how robots receive input from sensors, transmit signals and make decisions about how to move, students reinforce their understanding of the human body's sensory process.
Four lessons related to robots and people present students with life sciences …
Four lessons related to robots and people present students with life sciences concepts related to the human body (including brain, nervous systems and muscles), introduced through engineering devices and subjects (including computers, actuators, electricity and sensors), via hands-on LEGO® robot activities. Students learn what a robot is and how it works, and then the similarities and differences between humans and robots. For instance, in lesson 3 and its activity, the human parts involved in moving and walking are compared with the corresponding robot components so students see various engineering concepts at work in the functioning of the human body. This helps them to see the human body as a system, that is, from the perspective of an engineer. Students learn how movement results from 1) decision making, such as deciding to walk and move, and 2) implementation by conveying decisions to muscles (human) or motors (robot).
This is a unit of study whose competency is to explain Basic …
This is a unit of study whose competency is to explain Basic ICT Concepts, use and demonstrate the use of common hardware the objectives are: Know and understand basic ICT concepts and describe the function and purpose of ICT tools. Identify computer parts and its peripherals.
This book is written as an introductory text, meant for those with …
This book is written as an introductory text, meant for those with little or no experience with computers or information systems. While sometimes the descriptions can get a little bit technical, every effort has been made to convey the information essential to understanding a topic while not getting bogged down in detailed terminology or esoteric discussions.
Information Technology I helps students understand technical concepts underlying current and future …
Information Technology I helps students understand technical concepts underlying current and future developments in information technology. There will be a special emphasis on networks and distributed computing. Students will also gain some hands-on exposure to powerful, high-level tools for making computers do amazing things, without the need for conventional programming languages. Since 15.564 is an introductory course, no knowledge of how computers work or are programmed is assumed.
This course explores how information technology is reshaping different dimensions of the …
This course explores how information technology is reshaping different dimensions of the U.S. labor market: the way work is organized, the mix of occupations, the skills required to perform in an occupation, economy-wide labor productivity, and the distribution of wages.
Welcome to the first video in my new series: Mr. Ford's Guide …
Welcome to the first video in my new series: Mr. Ford's Guide to the A+ Certification Exam: How To Be A Computer Technician. In this video I talk about the goals of this course and my qualifications to help you achieve your CompTIA A+ Certification. -------------- Visit Us On The Internet: -YouTube: https://www.youtube.com/mrfordsclass -Twitter: https://twitter.com/mrfordsclass -Facebook: https://www.facebook.com/mrfordsclasslearning -Google+: https://plus.google.com/+mrfordsclass/posts -Instagram: http://instagram.com/mrfordsclasslearning
This course is an introduction for non-computer science students. Instead, this course is …
This course is an introduction for non-computer science students. Instead, this course is a gentler, lighter survey course without delving too much into technical details. It will also examine computers from the perspective on how they influence society.
This course is an introduction to copyright law and American law in …
This course is an introduction to copyright law and American law in general. Topics covered include: structure of federal law; basics of legal research; legal citations; how to use LexisNexis®; the 1976 Copyright Act; copyright as applied to music, computers, broadcasting, and education; fair use; Napster®, Grokster®, and Peer-to-Peer file-sharing; Library Access to Music Project; The 1998 Digital Millennium Copyright Act; DVDs and encryption; software licensing; the GNU® General Public License and free software.
Students learn about magnets and how they are formed. They investigate the …
Students learn about magnets and how they are formed. They investigate the properties of magnets and how engineers use magnets in technology. Specifically, students learn about magnetic memory storage, which is the reading and writing of data information using magnets, such as in computer hard drives, zip disks and flash drives.
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