All resources in Mathematical Masters

7.EE Ticket to Ride

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This is a task from the Illustrative Mathematics website that is one part of a complete illustration of the standard to which it is aligned. Each task has at least one solution and some commentary that addresses important asects of the task and its potential use. Here are the first few lines of the commentary for this task: Malia is at an amusement park. She bought 14 tickets, and each ride requires 2 tickets. Write an expression that gives the number of tickets Malia has ...

Material Type: Activity/Lab

Author: Illustrative Mathematics

7.RP.3 Lincoln's math problem

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This is a task from the Illustrative Mathematics website that is one part of a complete illustration of the standard to which it is aligned. Each task has at least one solution and some commentary that addresses important asects of the task and its potential use. Here are the first few lines of the commentary for this task: If 100 dollars in one year gain $3\frac12$ dollars interest, what sum will gain \$38.50 cents in one year and a quarter?...

Material Type: Activity/Lab

Author: Illustrative Mathematics

A+ Click K-12 Math Test

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A+ Click is an interactive collection of more than 3700 math problems and answers for K-1 K-12 school program. It defines the personal level of math knowledge. You move up into the next level if you give 5 correct answers in a row. Practice makes perfect.

Material Type: Activity/Lab, Assessment, Game, Lecture Notes

Author: Igor Kokcharov

101 for Educators: Media Literacy & Digital Citizenship Instructional Resources Greatest Hits

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Includes two interactive slide decks that provide overviews of some of the most useful collections of instructional resources, one for grades K-5, the other for grades 6-12. There are many more resource collections out there: these are just the "greatest hits"! Also includes collections of questions that can be used to engage students in Media Literacy.

Material Type: Lesson Plan, Teaching/Learning Strategy

Authors: Lesley James, Lesley James

12 Ways to bring STEM to Your Classroom

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From Getting Smart, here are 12 ways to start teaching STEM Want more STEM experiences for your students but don’t know where to start? Want to infuse art into science and boost STEAM experiences? Before exploring how to do STEM, let’s define what it is. Everybody teaches science and math—STEM adds technology and engineering to the equation; STEAM adds art. Common elements of quality STEM learning include: • Design-focus: using design tools and techniques to attack big problems or opportunity (challenge-based, problem-based learning). • Active application: applying knowledge and skills to real-world situations and constructing or prototyping solutions to challenges (maker, project-based learning). • Integration: real world problems aren’t limited to a discipline—solutions almost always draw from many fields.

Material Type: Teaching/Learning Strategy

Author: Greg Young