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Building and Growing a Business
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Students review the various stages for starting and growing a business, and match them up to the same stages for growing a garden.

Spanish version is also available.

This resource is not openly licensed, but is available for free online viewing for educational purposes.

Subject:
Business and Communication
Economics
Finance
Mathematics
Social Science
Material Type:
Homework/Assignment
Lesson
Lesson Plan
Author:
Biz Kids
Date Added:
04/07/2021
Busques un llibre? T'expliquem com trobar-lo!
Conditional Remix & Share Permitted
CC BY-SA
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Recurs de formació d'usuaris per conèixer el catàleg de les biblioteques públiques i el sistema de classificació de biblioteques. Explica com es classifiquen els documents a la biblioteca, què és el teixell i la signatura topogràfica i mostra molt breument com fer una cerca al catàleg. Recurs adreçat a alumnes de cicle superior. Es recomana que posteriorment es visiti una biblioteca pública per poder posar en pràctica el que s'ha après.Inclou un test amb un exercici pràctic.

Subject:
Information Science
Material Type:
Module
Author:
Dolors Madeo
Date Added:
12/12/2020
CC for LIBRARIES and ACADEMICS (5 of 5)
Unrestricted Use
CC BY
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This module takes a look at the advantages of OER and the Creative Commons for both instructors and their learners. Both instructors and learners can enjoy using OER as well as creating it for use by others!

Subject:
Applied Science
Information Science
Material Type:
Homework/Assignment
Lesson
Module
Primary Source
Reading
Teaching/Learning Strategy
Unit of Study
Author:
Tess Beebe Olten
Date Added:
08/16/2021
CIS 101 - Computer Fundamentals - OER (Public) Version
Conditional Remix & Share Permitted
CC BY-NC
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In this course, students will learn basic Microsoft Windows 10 Operating Systems skills (including Core PC Hardware Components, Graphical User Interface, Local and Cloud File Management, Applications, Internet Browsers, Security, and key System Utilities), Google Email, Contacts, Calendar, and Drive applications, as well as introduction to Word Processing, Spreadsheet and Presentation applications. Additionally, students will learn to create and convert documents between different format (Microsoft and Google apps).

Subject:
Applied Science
Computer Science
Material Type:
Full Course
Provider:
Linn-Benton Community College
Author:
Ziko Rizk
Date Added:
03/29/2016
CKSci Grade 1 Unit 6: Helpful Computers
Conditional Remix & Share Permitted
CC BY-NC-SA
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The goal of this 7 lesson, grade 1 unit, is for young students to begin using computer devices for various purposes, including game play, communication, and schoolwork. The key question guiding the unit is: What can computer programs do?

Download the Teacher Guide — containing comprehensive lessons, lesson plans, and a unit overview, and the Student Book — designed as a Read-Aloud.
.

Subject:
Applied Science
Computer Science
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Author:
Core Knowledge Foundation
Date Added:
08/01/2023
CKSci Grade 2 Unit 6: Using Computers
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CC BY-NC-SA
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The goal of this 10 lesson, grade 2 unit, is for young students to continue using computer devices with increasing independence for various purposes, including game play, communication, and schoolwork..
The key question guiding the unit is: How can we use computers and the internet?

Download the Teacher Guide — containing comprehensive lessons, lesson plans, and a unit overview, and the Student Book — designed as a Read-Aloud.
.

Subject:
Applied Science
Computer Science
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Author:
Core Knowledge Foundation
Date Added:
08/01/2023
CKSci Grade 3 Unit 6: Codes and Computers
Conditional Remix & Share Permitted
CC BY-NC-SA
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The goal of this 9 lesson, grade 3 unit, is for students to identify the output of any computer device as a solution to a problem and deconstruct the solution into the necessary steps required.
The key question guiding the unit is: How do programmers build computer programs?

Download the Teacher Guide — containing comprehensive lessons, lesson plans, and a unit overview, and the Student Reader — offering engagingly written and richly illustrated text on the topics specified for the unit.
.

Subject:
Applied Science
Computer Science
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Author:
Core Knowledge Foundation
Date Added:
08/01/2023
CKSci Grade 4 Unit 7: Problem-Solving and Computers
Conditional Remix & Share Permitted
CC BY-NC-SA
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The goal of this 10 lesson, grade 4 unit, is for students to continue articulating steps of increasing complexity to solve problems. Their understanding of developing and following a correct step-by-step procedure when developing computer programs is enhanced by the reading and activities in this unit.
The key question guiding the unit is: What kinds of problems can we solve with computers?

Download the Teacher Guide — containing comprehensive lessons, lesson plans, and a unit overview, and the Student Reader — offering engagingly written and richly illustrated text on the topics specified for the unit.
.

Subject:
Applied Science
Computer Science
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Author:
Core Knowledge Foundation
Date Added:
08/01/2023
CKSci Grade 5 Unit 7: Designing Computer Programs
Conditional Remix & Share Permitted
CC BY-NC-SA
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The goal of this 10 lesson, grade 5 unit, is for students to apply their knowledge of how to tell computers what to do, and develop their programming skills by using decision-making trees. They will learn also about protecting information on a network and once again become aware of internet safety.
The key question guiding the unit is: What kinds of computer programs can I develop?

Download the Teacher Guide — containing comprehensive lessons, lesson plans, and a unit overview, and the Student Reader — offering engagingly written and richly illustrated text on the topics specified for the unit.
.

Subject:
Applied Science
Computer Science
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Author:
Core Knowledge Foundation
Date Added:
08/01/2023
CKSci Grade K Unit 6: Computers All Around Us
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this 8 lesson, Grade K unit from Core Knowledge, the goal of the instruction is that young students build a concept of what makes something a computer and how we use computer devices in our daily lives. The key question guiding the unit is: What are computers and where can we find them?

Download the Teacher Guide that contains comprehensive lessons and lesson plans and an overview of the entire unit of study and the Student Book designed as a Read-Aloud.
.

Subject:
Applied Science
Computer Science
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Author:
Core Knowledge Foundation
Date Added:
07/25/2023
CMC Activity about Gender/Discrimination
Unrestricted Use
CC BY
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This is an active and creative lesson, involving research, collaboration and digital skills. Students will connect with students from other school by Computer Mediated Communication and will share information about Gender/Discrimination. 

Subject:
Computer Science
History
Information Science
Languages
Mathematics
Material Type:
Activity/Lab
Author:
Inês Vaz
Date Added:
12/04/2020
COMPTABILITE DES SOCIETES AU MAROC
Unrestricted Use
CC BY
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une présentation préliminaire d'une ressource pédagogique concernant la matière de Comptabilité des sociétés dans le contexte marocain. Dans cette ressource nous avons essayé de souligner :- les objectifs du projet en entier ainsi que les objectifs spécifiques d'apprentissage- la planification préliminaire du projet- une feuille de route du contenu de cour- une modalité d'évaluation ouverte et de son modélisation- un soulignemment des principales leçons tirées et des limites

Subject:
Management
Material Type:
Module
Author:
YOUSRA AIT LARBI
Date Added:
12/11/2023
CPU, memory, input & output
Conditional Remix & Share Permitted
CC BY-NC-SA
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Smart fabric designer Madison Maxey and founder and maker Danielle Applestone explain the different components that allow computers to input, store, process, and output information.

Subject:
Applied Science
Computer Science
Material Type:
Lesson
Provider:
Khan Academy
Provider Set:
Code.org
Author:
Code.org
Khan Academy
Date Added:
07/14/2021
A CRAAPy Lesson
Conditional Remix & Share Permitted
CC BY-NC
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This lesson gives students a strategy for evaluating sources.  This lesson is part of a media unit curated at our Digital Citizenship website, "Who Am I Online?".

Subject:
Information Science
Material Type:
Activity/Lab
Lesson
Author:
John Sadzewicz
Beth Clothier
Dana John
Angela Anderson
Date Added:
05/13/2020
CREDIT CARS: COSTS, RESPONSIBILITY, AND CONSEQUENCES
Unrestricted Use
CC BY
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"Future Ready: Financial Literacy" is an educational resource that explores credit cards, emphasizing the importance of understanding their costs and potential hazards. Learners will develop rational thinking and decision-making skills through a cost-benefit analysis. The content focuses on financial responsibility, highlighting the benefits of wise money management and the costs of irresponsibility. The resource equips individuals with essential knowledge to make informed financial choices and maintain a healthy credit score.

Subject:
Economics
Education
Finance
Mathematics
Reading Informational Text
Social Science
Material Type:
Homework/Assignment
Lesson
Module
Reading
Unit of Study
Author:
Benjamin Troutman
Washington OSPI OER Project
Date Added:
05/23/2023
CS Discoveries 2019-2020: Data and Society Lesson 5.11: Structuring Data
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this lesson, students go further into the collection and interpretation of data, including cleaning and visualizing data. Students first look at the how presenting data in different ways can help people to understand it better, and they then create visualizations of their own data. Using a the results of a preferred pizza topping survey, students must decide what to do with data that does not easily fit into the visualization scheme that they have chosen. Finally, students look at which parts of this process can be automated by a computer and which need a human to make decisions.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
09/10/2019
CS Discoveries 2019-2020: Data and Society Lesson 5.12: Making Decisions with Data
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this lesson students get practice making decisions with data based on some problems designed to be familiar to middle school students. Students work in groups discussing how they would use the data presented to make a decision before the class discusses their final choices. Not all questions have right answers and in some cases students can and should decide that they should collect more data. The lesson concludes with a discussion of how different people could draw different conclusions from the same data, or how collecting different data might have affected the decisions they made.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
09/10/2019
CS Discoveries 2019-2020: Data and Society Lesson 5.13: Interpreting Data
Conditional Remix & Share Permitted
CC BY-NC-SA
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Students begin the lesson by looking at a cake preference survey that allows respondents to specify both a cake and an icing flavor. They discuss how knowing the relationship between cake and icing preference helps them better decide which combination to recommend. They are then introduced to cross tabulation, which allows them to graph relationships to different preferences. They use this technique to find relationships in a preference survey, then brainstorm the different types of problems that this process could help solve.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
09/10/2019
CS Discoveries 2019-2020: Data and Society Lesson 5.14: Automating Data Decisions
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this lesson students look at a simple example of how a computer could be used to complete the decision making step of the data problem solving process. Students are given the task of creating an algorithm that could suggest a vacation spot. Students then create rules, or an algorithm, that a computer could use to make this decision automatically. Students share their rules and what choices their rules would make with the class data. They then use their rules on data from their classmates to test whether their rules would make the same decision that a person would. The lesson concludes with a discussion about the benefits and drawbacks of using computers to automate the data problem solving process.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
09/10/2019