TeachEngineering is a standards-aligned, classroom tested digital collection. University engineering faculty, graduate students and K-12 teachers across the nation developed and classroom tested the contents of the TeachEngineering collection, which showcases engineering in everyday life as the context for student learning. Specific contributions by individual authors are recognized at the end of every lesson and activity. The collection aligns with state and/or national science, mathematics and technology educational standards, and uses engineering as the vehicle to integrate science and mathematics concepts for K-12 students.
The University of Colorado Boulder and Oregon State University continue to apply rigorous standards to the publishing process and enhance user features, while creating systems infrastructure to optimize for the growing content, and user base, of the library. TeachEngineering continues to expand with published curricula from almost 70 different institutions. Most curricular contributions are authored by the professors, graduate students and teachers associated with NSF-funded engineering colleges from across the country, primarily GK-12 and RET grantees.
Students learn about the difference between temperature and thermal energy. They build …
Students learn about the difference between temperature and thermal energy. They build a thermometer using simple materials and develop their own scale for measuring temperature. They compare their thermometer to a commercial thermometer, and get a sense for why engineers need to understand the properties of thermal energy.
What is inside a video game controller? Students learn about simple circuits …
What is inside a video game controller? Students learn about simple circuits and switches as they build arcade controllers using a cardboard box and a MaKey MaKey—an electronic tool and toy that enables users to connect everyday objects to computer programs. Each group uses a joystick and two big push button arcade buttons to make the controller. They follow provided schematics to wire, test and use their controllers—exploring the functionality of the controllers by playing simple computer games like Tetris and Pac-Man. Many instructional photos, a cutting diagram and a wiring schematic are included.
Students control small electric motors with Arduino microcontrollers to make simple sticky-note …
Students control small electric motors with Arduino microcontrollers to make simple sticky-note spinning fans and then explore other variations of basic motor systems. Through this exercise, students create circuits that include transistors acting as switches. They alter and experiment with given basic motor code, learning about the Arduino analogWrite command and pulse width modulation (PWM). Students learn the motor system nuances that enable them to create their own motor-controlled projects. They are challenged to make their motor systems respond to temperature or light, to control speed with knob or soft potentiometers, and/or make their motors go in reverse (using a motor driver shield or an H-bridge). Electric motors are used extensively in industrial and consumer products and the fundamental principles that students learn can be applied to motors of all shapes and sizes.
After reading the story "Dear Mr. Henshaw" by Beverly Cleary, student groups …
After reading the story "Dear Mr. Henshaw" by Beverly Cleary, student groups create alarm systems to protect something in the classroom, just as the main character Leigh does to protect his lunchbox from thieves. Students learn about alarms and use their creativity to devise multi-step alarm systems to protect their lockers, desk, pets or classroom door. Note: This activity can also be done without reading the Cleary book.
Computer-controlled servos enable industrial robots to manufacture everything from vehicles to smartphones. …
Computer-controlled servos enable industrial robots to manufacture everything from vehicles to smartphones. For this maker challenge, students control a simple servo arm by sending commands with their computers to Arduinos using the serial communication protocol. This exercise walks students through the (sometimes) unintuitive nuances of this protocol, so by the end they can directly control the servo position with the computer. Once students master the serial protocol, they are ready to build some suggested interactive projects using the computer or “cut the cord” and get started with wireless Bluetooth or XBee communication.
Students learn the components of the rock cycle and how rocks can …
Students learn the components of the rock cycle and how rocks can change over time under the influence of weathering, erosion, pressure and heat. They learn about geotechnical engineering and the role these engineers play in the development of an area of land, the design and placement of new structures, and detection of natural disasters.
Students learn about engineering applications in artistic venues by designing and creating …
Students learn about engineering applications in artistic venues by designing and creating eye masks that each contain three LEDs. They explore parallel circuits with their LEDs, and sew with conductive thread to create light-up displays on their masks, gaining hands-on experience in using engineering technologies as well as custom product design and assembly.
Students use everyday building materials sand, pea gravel, cement and water to …
Students use everyday building materials sand, pea gravel, cement and water to create and test pervious pavement. They learn what materials make up a traditional, impervious concrete mix and how pervious pavement mixes differ. Groups are challenged to create their own pervious pavement mixes, experimenting with material ratios to evaluate how infiltration rates change with different mix combinations.
Students create large-scale models of microfluidic devices using a process similar to …
Students create large-scale models of microfluidic devices using a process similar to that of the PDMS and plasma bonding that is used in the creation of lab-on-a-chip devices. They use disposable foam plates, plastic bendable straws and gelatin dessert mix. After the molds have hardened overnight, they use plastic syringes to inject their model devices with colored fluid to test various flow rates. From what they learn, students are able to answer the challenge question presented in lesson 1 of this unit by writing individual explanation statements.
As a weighted plastic egg is dropped into a tub of flour, …
As a weighted plastic egg is dropped into a tub of flour, students see the effect that different heights and masses of the same object have on the overall energy of that object while observing a classic example of potential (stored) energy transferred to kinetic energy (motion). The plastic egg's mass is altered by adding pennies inside it. Because the egg's shape remains constant, and only the mass and height are varied, students can directly visualize how these factors influence the amounts of energy that the eggs carry for each experiment, verified by measurement of the resulting impact craters. Students learn the equations for kinetic and potential energy and then make predictions about the depths of the resulting craters for drops of different masses and heights. They collect and graph their data, comparing it to their predictions, and verifying the relationships described by the equations. This classroom demonstration is also suitable as a small group activity.
The goal of this maker challenge is to demystify sensors, in particular …
The goal of this maker challenge is to demystify sensors, in particular the ambient light sensor, and to map its readings visually. In today’s world, we make sense of the environment around us by filling it with sensors, and we use output devices to display real-time data in a meaningful way. Take any smartphone as an example. Aside from the embedded camera and microphone, a number of other sensors collect a wide range of data. Depending upon the model, these sensors may collect data on proximity, motion, ambient light, moisture, compass, and touch. Some of these data are directly visualized through an app, while many operate internally and without a user interface, just below the surface of the screen. In order to become more familiar with the technology that we use (and often take for granted) on a daily basis, your challenge is to assemble a light sensor circuit, observe its readings using the Arduino Serial Monitor, and then create your own unique visualization by interfacing with the Processing software. Students learn how to use calibration and smoothing to capture a better picture of the data. Afterwards, they share their visualizations with the entire class. The time required for this challenge depends on students’ prior knowledge of Arduino and Processing software. Background resources for beginners help students get up to speed on microcontroller hardware and offer additional challenges for intermediate and advanced users.
Students apply sound-activated light-up EL wire to create personalized light-up clothing outfits. …
Students apply sound-activated light-up EL wire to create personalized light-up clothing outfits. During the project, students become familiar with the components, code and logic to complete circuits and employ their imaginations to real-world applications of technology. Acting as if they are engineers, students are challenged to incorporate electroluminescent wire to regular clothing to make attention-getting safety clothing for joggers and cyclists. Luminescent EL wire stays cool, making it ideal to sew into wearable projects. They use the SparkFun sound detector and the EL sequencer circuit board to flash the EL wire to the rhythm of ambient sound, such as music, clapping, talking—or roadway traffic sounds! The combination of sensors, microcontrollers and EL wire enables a wide range of feedback and control options.
Graph theory is a visual way to represent relationships between objects. One …
Graph theory is a visual way to represent relationships between objects. One of the simplest uses of graph theory is a family tree that shows how different people are related. Another application is social networks like Facebook, where a network of "friends" and their "friends" can be represented using graphs. Students learn and apply concepts and methods of graph theory to analyze data for different relationships such as friendships and physical proximity. They are asked about relationships between people and how those relationships can be illustrated. As part of the lesson, students are challenged to find the social graph of their friends. This prepares students for the associated activity during which they simulate and analyze the spread of disease using graph theory by assuming close proximity to an infected individual causes the disease to spread.
This lesson will discuss the details for a possible future manned mission …
This lesson will discuss the details for a possible future manned mission to Mars. The human risks are discussed and evaluated to minimize danger to astronauts. A specialized launch schedule is provided and the different professions of the crew are discussed. Once on the surface, the crew's activities and living area will be covered, as well as how they will make enough fuel to make it off the Red Planet and return home.
The basic processes involved in manufacturing systems are demonstrated while students produce …
The basic processes involved in manufacturing systems are demonstrated while students produce their own picture frames. They learn about cutting, shaping, assembly, joining and finishing, as well as attention to quality, safety and production quantity.
Students explore the composition and practical application of parallel circuitry, compared to …
Students explore the composition and practical application of parallel circuitry, compared to series circuitry. Students design and build parallel circuits and investigate their characteristics, and apply Ohm's law.
Historically, seafloor mapping occurred with a simple data collection method: soundings. Soundings …
Historically, seafloor mapping occurred with a simple data collection method: soundings. Soundings are taken by dropping a weight with a pre-measured rope off the side of a boat and noting the measurement on the rope when the weight hits the bottom. In this activity, student teams replicate the creation of seafloor bathymetry by taking a simplified form of soundings of an unseen seafloor model inside a shoebox and translating their collected data into a visualization of the topography, enabling them to better understand and appreciate modern remote sensing.
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