TeachEngineering is a standards-aligned, classroom tested digital collection. University engineering faculty, graduate students and K-12 teachers across the nation developed and classroom tested the contents of the TeachEngineering collection, which showcases engineering in everyday life as the context for student learning. Specific contributions by individual authors are recognized at the end of every lesson and activity. The collection aligns with state and/or national science, mathematics and technology educational standards, and uses engineering as the vehicle to integrate science and mathematics concepts for K-12 students.
The University of Colorado Boulder and Oregon State University continue to apply rigorous standards to the publishing process and enhance user features, while creating systems infrastructure to optimize for the growing content, and user base, of the library. TeachEngineering continues to expand with published curricula from almost 70 different institutions. Most curricular contributions are authored by the professors, graduate students and teachers associated with NSF-funded engineering colleges from across the country, primarily GK-12 and RET grantees.
Students use LEGO® MINDSTORMS® robotics to help conceptualize and understand the force …
Students use LEGO® MINDSTORMS® robotics to help conceptualize and understand the force of friction. Specifically, they observe how different surfaces in contact result in different frictional forces. A LEGO robot is constructed to pull a two-wheeled trailer made of LEGO parts. The robot is programmed to pull the trailer 10 feet and trial runs are conducted on smooth and textured surfaces. The speed and motor power of the robot is kept constant in all trials so students observe the effect of friction between various combinations of surfaces and trailer wheels. To apply what they learn, students act as engineers and create the most effective car by designing the most optimal tires for given surface conditions.
In this activity, students will use a tutorial on the U.S. Environmental …
In this activity, students will use a tutorial on the U.S. Environmental Protection Agency's website to learn about how surface water is treated to make it safe to drink.
The lesson will first explore the concept of current in electrical circuits. …
The lesson will first explore the concept of current in electrical circuits. Current will be defined as the flow of electrons. Photovoltaic (PV) cell properties will then be introduced. Generally constructed of silicon, photovoltaic cells contain a large number of electrons BUT they can be thought of as "frozen" in their natural state. A source of energy is required to "free" these electrons if we wish to create current. Light from the sun provides this energy. This will lead to the principle of "Conservation of Energy." Finally, with a basic understanding of the circuits through Ohm's law, students will see how the energy from the sun can be used to power everyday items, including vehicles. This lesson utilizes the engineering design activity of building a solar car to help students learn these concepts.
In this activity, students investigate the simulated use of solid rocket fuel …
In this activity, students investigate the simulated use of solid rocket fuel by using an antacid tablet. Students observe the effect that surface area and temperature has on chemical reactions. Also, students compare the reaction time using two different reactants: water and vinegar. Finally, students report their results using a bar graph.
Students are introduced to the multidisciplinary field of material science. Through a …
Students are introduced to the multidisciplinary field of material science. Through a class demo and PowerPoint® presentation, they learn the basic classes of materials (metals, ceramics, polymers, composites) and how they differ from one another, considering concepts such as stress, strain, ductile, brittle, deformation and fracture. Practical examples help students understand how the materials are applied, and further information about specific research illustrates how materials and material science are useful in space exploration. A worksheet and quiz are provided.
Working as engineering teams in this introductory pneumatics lab, students design and …
Working as engineering teams in this introductory pneumatics lab, students design and build working pneumatic (air-powered) systems. The goal is to create systems that launch balls into the air. They record and analyze data from their launches.
While we know air exists around us all the time, we usually …
While we know air exists around us all the time, we usually do not notice the air pressure. During this activity, students use Bernoulli's principle to manipulate air pressure so its influence can be seen on the objects around us.
Through three teacher-led demonstrations, students are shown samplers of real-world nanotechnology applications …
Through three teacher-led demonstrations, students are shown samplers of real-world nanotechnology applications involving ferrofluids, quantum dots and gold nanoparticles. This nanomaterials engineering lesson introduces practical applications for nanotechnology and some scientific principles related to such applications. It provides students with a first-hand understanding of how nanotechnology and nanomaterials really work. Through the interactive demos, their interest is piqued about the odd and intriguing nano-materials behaviors they witness, which engages them to next conduct the three fun associated nanoscale technologies activities. The demos use materials readily available if supplies are handy for the three associated activities.
This lesson is an exciting conclusion to the airplanes unit that encourages …
This lesson is an exciting conclusion to the airplanes unit that encourages students to think creatively. After a review of the concepts learned, students will design their own flying machine based on their knowledge of the forces involved in flight, the properties of available materials, and the ways in which their flying machine could benefit society. Students will also learn how the brainstorming process helps in creative thinking and inventing and that scientists and engineers use this technique to come up with new products or modify and improve exiting products.
The concept of geocaching is introduced as a way for students to …
The concept of geocaching is introduced as a way for students to explore using a global positioning system (GPS) device and basic geographic information (GIS) skills. Students familiarize themselves with GPS, GIS, and geocaching as well as the concepts of latitude and longitude. They develop the skills and concepts needed to complete the associated activity while considering how these technologies relate to engineering. Students discuss images associated with GPS, watch a video on how GPS is used, and review a slide show of GIS basics. They estimate their location using latitude and longitude on a world map and watch a video that introduces the geocaching phenomenon. Finally, students practice using a GPS device to gain an understanding of the technology and how location and direction features work while sending and receiving data to a GIS such as Google Earth.
Students design their own logo or picture and use a handheld GPS …
Students design their own logo or picture and use a handheld GPS receiver to map it out. They write out a word or graphic on a field or playground, walk the path, and log GPS data. The results display their "art" on their GPS receiver screen.
Students familiarize themselves â through trial and error â with the basics …
Students familiarize themselves â through trial and error â with the basics of GPS receiver operation. They view a receiver's satellite visibility screen as they walk in various directions and monitor their progress on the receiver's map. Students may enter waypoints and use the GPS information to guide them back to specific locations.
Students go on a GPS scavenger hunt. They use GPS receivers to …
Students go on a GPS scavenger hunt. They use GPS receivers to find designated waypoints and report back on what they found. They compute distances between waypoints based on the latitude and longitude, and compare with the distance the receiver finds.
During a scavenger hunt and an art project, students learn how to …
During a scavenger hunt and an art project, students learn how to use a handheld GPS receiver for personal navigation. Teachers can request assistance from the Institute of Navigation to find nearby members with experience in using GPS and in locating receivers to use.
In this open-ended, hands-on activity that provides practice in engineering data analysis, …
In this open-ended, hands-on activity that provides practice in engineering data analysis, students are given gait signature metric (GSM) data for known people types (adults and children). Working in teams, they analyze the data and develop models that they believe represent the data. They test their models against similar, but unknown (to the students) data to see how accurate their models are in predicting adult vs. child human subjects given known GSM data. They manipulate and graph data in Excel® to conduct their analyses.
Student teams use sensorsâmotion detectors and accelerometersâto collect walking gait data from …
Student teams use sensorsâmotion detectors and accelerometersâto collect walking gait data from group members. They import their collected position and acceleration data into Excel® for graphing and analysis to discover the relationships between position, velocity and acceleration in the walking gaits. Then they apply their understanding of slopes of secant lines and Riemann sums to generate and graph additional data. These activities provide practice in the data collection and analysis of systems, similar to the work of real-world engineers.
Students work as engineers and learn to conduct controlled experiments by changing …
Students work as engineers and learn to conduct controlled experiments by changing one experimental variable at a time to study its effect on the experiment outcome. Specifically, they conduct experiments to determine the angular velocity for a gear train with varying gear ratios and lengths. Student groups assemble LEGO MINDSTORMS(TM) NXT robots with variously sized gears in a gear train and then design programs using the NXT software to cause the motor to rotate all the gears in the gear train. They use the LEGO data logging program and light sensors to set up experiments. They run the program with the motor and the light sensor at the same time and analyze the resulting plot in order to determine the angular velocity using the provided physics-based equations. Finally, students manipulate the gear train with different gears and different lengths in order to analyze all these factors and figure out which manipulation has a higher angular velocity. They use the equations for circumference of a circle and angular velocity; and convert units between radians and degrees.
A gear is a simple machine that is very useful to increase …
A gear is a simple machine that is very useful to increase the speed or torque of a wheel. In this activity, students learn about the trade-off between speed and torque when designing gear ratios. The activity setup includes a LEGO(TM) MINDSTORMS(TM) NXT pulley system with two independent gear sets and motors that spin two pulleys. Each pulley has weights attached by string. In a teacher demonstration, the effect of adding increasing amounts of weight to the pulley systems with different gear ratios is observed as the system's ability to lift the weights is tested. Then student teams are challenged to design a gear set that will lift a given load as quickly as possible. They test and refine their designs to find the ideal gear ratio, one that provides enough torque to lift the weight while still achieving the fastest speed possible.
Students are given a history of electricity and its development into the …
Students are given a history of electricity and its development into the modern age lifeline upon which we so depend. The methods of power generation are introduced, and further discussion of each technology's pros and cons follows.
Students learn about geometric relationships by solving real mini putt examples on …
Students learn about geometric relationships by solving real mini putt examples on paper and then using putters and golf balls to experiment with the teacher’s pre-made mini put hole(s) framed by 2 x 4s, comparing their calculated (theoretical) results to real-world results. To “solve the holes,” they find the reflections of angles and then solve for those angles. They do this for 1-, 2- and 3-banked hole-in-one shots. Next, students apply their newly learned skills to design, solve and build their own mini putt holes, also made of 2 x 4s and steel corners.
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