The study of biomimicry and sustainable design promises great benefits in design …
The study of biomimicry and sustainable design promises great benefits in design applications, offering cost-effective, resourceful, non-polluting avenues for new enterprise. An important final caveat for students to understand is that once copied, species are not expendable. Biomimicry is intended to help people by identifying natural functions from which to pattern human-driven services. Biomimicry was never intended to replace species. Ecosystems remain in critical need of ongoing protection and biodiversity must be preserved for the overall health of the planet. This activity addresses the negative ramifications of species decline. For example, pollinators such as bees are a vital work force in agriculture. They perform an irreplaceable task in ensuring the harvest of most fruit and vegetable crops. In the face of the unexplained colony collapse disorder, we are only now beginning to understand how invaluable these insects are in keeping food costs down and even making the existence of these foods possible for humans.
With a continued focus on the Sonoran Desert, students are introduced to …
With a continued focus on the Sonoran Desert, students are introduced to the concepts of biomes, limiting factors (resources), carrying capacity and growth curves through a PowerPoint® presentation. Abiotic factors (temperature, annual precipitation, seasons, etc.) determine the biome landscape. The vegetative component, as producers, determines the types of consumers that form its various communities. Students learn how the type and quantity of available resources defines how many organisms can be supported within the community, as well as its particular resident species. Students use mathematical models of natural relationships (in this case, sigmoid and exponential growth curves) to analyze population information and build upon it. With this understanding, students are able to explain how carrying capacity is determined by the limiting factors within the community and feeding relationships. By studying these ecological relationships, students see the connection between ecological relationships of organisms and the fundamentals of engineering design, adding to their base of knowledge towards solving the grand challenge posed in this unit.
The computer program's simulation of a Sonoran desert community should ultimately strengthen …
The computer program's simulation of a Sonoran desert community should ultimately strengthen the student's comprehension of what is required for a natural ecosystem to sustain itself (remain in balance). This computer simulation program has great flexibility. It allows the student to manipulate the population numbers of five Sonoran Desert species. A species natural history attachment provides vital information for the students to familiarize themselves with each species' behaviors, its niche and food resource needs. The program includes two producers, the Saguaro cactus and the Ironwood Tree. It also includes 3 consumers, but their interactions both toward the producers and each other differ. The community's ability to remain in balance and sustain all five species so that none die out rests on the student's assessment skills enabling him to correctly identify these dependencies. The student learns by trial and error as he continues to fine tune the ecosystem that he maintains stewardship of.
This short mini-lesson is designed to be used by any science instructor …
This short mini-lesson is designed to be used by any science instructor teaching the International System of Measurements (SI). It will introduce students to the concept of nanoscale.
This module focuses on the description of different vetation types that may …
This module focuses on the description of different vetation types that may be of use as part of an introductory physical geography course (biogeography), or for a class focused on the study of plants and vegetation. All images were collected from travels to learn about vegetation over the past 40 years and I openly make them available through the OER site. The resources attached to the module include:I. Description of terms used to describe and distinguish among global vegetation types (biomes)- descriptive notes and imagesII. Tropical Vegetation Types- descriptive notes and powerpoint slide showIIIl Subtropical_Temperate_Arctic Vegetation Types- descriptive notes; powerpoint slide show; supportive lists for desert and montane species.
Students are presented with an engineering challenge: To design a sustainable guest …
Students are presented with an engineering challenge: To design a sustainable guest village within the Saguaro National Park in Arizona. Through four lessons and six associated activities, they study ecological relationships with an emphasis on the Sonoran Desert. They examine species adaptations. They come to appreciate the complexity and balance that supports the exchange of energy and matter within food webs. Then students apply what they have learned about these natural relationships to the study of biomimicry and sustainable design. They study the flight patterns of birds and relate their functional design to aeronautical engineering. A computer simulation model is also incorporated into this unit and students use this program to examine perturbations within a simple ecosystem. The solution rests within the lessons and applications of this unit.
Students model how a complex system operates and how some parts of …
Students model how a complex system operates and how some parts of a complex system have more leverage or influence on the rest of the system. Students relate this to the interconnectedness of food webs.
The development of systems and network concepts for students can begin with …
The development of systems and network concepts for students can begin with this highly interactive inquiry into cell phone networks. Cell phones serve as a handy knowledge base on which to develop understanding. Each cell phone represents a node, and each phone’s address book represents an edge, or the calling relationships between cell phones. Students conceptualize the entire cell phone network by drawing a graphic that depicts each cell phone in the class as a circle (node) connected by directional lines (edges) to their classmate’s cell phones in their address book. Students are queried on the shortest pathway for calling and calling pathways when selected phones are knocked out using school and classroom scenarios.
Students then use a simulation followed by Cytoscape, visually graphing software, to model and interrogate the structure and properties of the class’s cell phone network. They investigate more advanced calling relationships and perturb the network (knock out cell towers) to reexamine the adjusted network’s properties. Advanced questions about roaming, cell towers and email focus on a deeper understanding of network behavior. Both the paper and software network exercises highlight numerous properties of networks and the activities of scientists with biological networks.
Target Audience: This is an introductory module that we recommend teaching before each of our other modules to give students a background in systems. This module can be applied easily to any content area and works best as written for students between 6th and 12th grades but can be adapted for other ages. The lessons work best when in-person with students. If you are looking for an Introduction to Systems for remote learning, please use our Systems are Everywhere module.
In this curriculum module, students in high school life science, marine science, …
In this curriculum module, students in high school life science, marine science, and/or chemistry courses act as interdisciplinary scientists and delegates to investigate how the changing carbon cycle will affect the oceans along with their integral populations.
The oceans cover 70 percent of the planet and play a critical role in regulating atmospheric carbon dioxide through the interaction of physical, chemical, and biological processes. As a result of anthropogenic activity, a doubling of the atmospheric CO2 concentration (to 760 ppm) is expected to occur by the end of this century. A quarter of the total CO2 emitted has already been absorbed by the surface oceans, changing the marine carbonate system, resulting in a decrease in pH, a change in carbonate-ion concentrations, and a change in the speciation of macro and micronutrients. The shift in the carbonate system is already drastically affecting biological processes in the oceans and is predicted to have major consequences on carbon export to the deep ocean with reverberating effects on atmospheric CO2. Put in simple terms, ocean acidification is a complex phenomenon with complex consequences. Understanding complexity and the impact of ocean acidification requires systems thinking – both in research and in education. Scientific advancement will help us better understand the problem and devise more effective solutions, but executing these solutions will require widespread public participation to mitigate this global problem.
Through these lessons, students closely model what is occurring in laboratories worldwide and at Institute for Systems Biology (ISB) through Monica Orellana’s research to analyze the effect CO2 has on ocean chemistry, ecosystems and human societies. Students experiment, analyze public data, and prepare for a mock summit to address concerns. Student groups represent key “interest groups” and design two experiments to observe the effects of CO2 on seawater pH, diatom growth, algal blooms, nutrient availability, and/or shell dissolution.
Take a breath — where does the oxygen you inhaled come from? …
Take a breath — where does the oxygen you inhaled come from? In our changing world, will we always have enough oxygen? What is in water that supports life? What is known? How do we know what we know about our vast oceans? These are just a few of the driving questions explored in this interactive STEAM high school curriculum module.
Students in marine science, environmental science, physics, chemistry, biology, integrated science, biotechnology and/or STEAM courses can use this curriculum module in order to use real-world, big data to investigate how our “invisible forest” influences ocean and Earth systems. Students build an art project to represent their new understanding and share this with the broader community.
This 4-week set of lessons is based on the oceanographic research of Dr. Anne Thompson of Portland State University in Oregon, which focuses on the abundant ocean phytoplankton Prochlorococcus. These interdisciplinary STEAM lessons were inspired by Dr. Thompson’s lab and fieldwork as well as many beautiful visualizations of Prochlorococcus, the ocean, and Earth. Students learn about the impact and importance of Prochlorococcus as the smallest and most abundant photosynthetic organism on our planet. Through the lessons, students act as both scientists and artists as they explore where breathable oxygen comes from and consider how to communicate the importance of tiny cells to human survival.
This module is written as a phenomenon-based, Next Generation Science Standards (NGSS) three-dimensional learning unit. Each of the lessons below also has an integrated, optional Project-Based Learning component that guides students as they complete the PBL process. Students learn to model a system and also design and evaluate questions to investigate phenomena. Students ultimately learn what is in a drop of ocean water and showcase how their drop contributes to our health and the stability and dynamics of global systems.
Patterns Biology is the culminating course in the 3-year high school Patterns …
Patterns Biology is the culminating course in the 3-year high school Patterns Science sequence. Patterns Biology focuses on three-dimensional (3D) learning through culturally responsive, phenomena-based storylines that intertwine the disciplinary core ideas of biology with the scientific and engineering practices and crosscutting concepts as described in the Next Generation Science Standards (NGSS).
The Patterns High School Science Sequence (https://hsscience4all.org/) is a three year course pathway and curriculum aligned to the Next Generation Science Standards (NGSS).
Each course utilizes: - Common instructional strategies - Real world phenomena - Design challenges to engage students and support their learning.
For more information, contact us at info@pdxstem.org.
The curriculum is a combination of teacher-generated and curated open-content materials. The Teacher-generated materials are shared freely under a Attribution-NonCommercial-Sharealike Creative Commons License.
Many factors influence the success and survival rate of a population of …
Many factors influence the success and survival rate of a population of living things. Explore several factors that can determine the survival of a population of sheep in this NetLogo model. Start with a model of unlimited grass available to the sheep and watch what happens to the sheep population! Next try to keep the population under control by removing sheep periodically. Change the birthrate, grass regrowth rate, and the amount of energy rabbits get from the grass to keep a stable population.
This learning tool will guide students through the process of understanding real-world …
This learning tool will guide students through the process of understanding real-world applications of drug delivery and how drug delivery is applied to treating infectious diseases. Students using this module should find success in self-directed learning, though they may use additional resources in the community, the guidance of teachers, the advice of scientists or biomedical professionals at DDF, or the knowledge presented in scientific literature to help them achieve their goal; though this module should provide most of the tools they will need for guidance.
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