This guide walks you through the "Be Internet Awesome" Digital Citizenship games …
This guide walks you through the "Be Internet Awesome" Digital Citizenship games and curriculum created by Google for grades 2-6 (although older students might also enjoy the games). The games are extremely engaging and can be played on their own--or accompanied by their corresponding lessons. The lesson plans provide everything educators need to begin teaching this content in their classrooms
This guide walks you through the part of the Common Sense website …
This guide walks you through the part of the Common Sense website that focuses on K-12 Digital Citizenship curriculum. The lesson plans include everything educators need to begin teaching this content in their classrooms and many have accompanying high-quality videos. There are also engaging games for younger students and an interactive social media simulation for older students. Topics include: media balance & well-being, privacy & security, digital footprint & identity, relationships & comunication, cyberbullying, digital drama & hate speech, and news & media literacy.
In this guide, students’ exploration of AI is framed within the context …
In this guide, students’ exploration of AI is framed within the context of ethical considerations and aligned with standards and concepts, and depths of understanding that would be appropriate across various subject areas and grade levels in K–12. Depending on the level of your students and the amount of time you have available, you might complete an entire project, pick and choose from the listed activities, or you might take students’ learning further by taking advantage of the additional extensions and resources provided for you. For students with no previous experience with AI education, exposure to the guided learning activities alone will create an understanding of their world that they likely did not previously have. And for those with some background in computer science or AI, the complete projects and resources will still challenge their thinking and expose them to new AI technologies and applications across various fields of study.
Project 1: Fair's Fair Project 2: Who is in Control? Project 3: The Trade-offs of AI Technology Project 4: AI and the 21st Century Worker
Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education.
The inquiry helps students examine the responsibility of being a citizen both …
The inquiry helps students examine the responsibility of being a citizen both in the real world and the online world. In answering the compelling question “How is being a citizen online the same as being one in real life?” students will identify the attitudes and actions necessary to be a good citizen. The unit offers 12 lessons with formative performance tasks for educators to choose from depending on the age and needs of their students. Each provides students with opportunities to collect evidence and an understanding of how online behavior and boundaries are comparable to those necessary in the real world. At the end of the inquiry, students create an explanation and identify examples of the correlation between online and real life communities. Unit created by NCESD teachers: Sara Bedient, Sasha Dart, Brittany Jones, Krystina Nelson, Julia Spanjer, Keirstin Stansbury, Brittney Therriault
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