Updating search results...

Search Resources

7 Results

View
Selected filters:
  • WA.ET.3-5.DC.2a - Students demonstrate an understanding of the role an online identity p...
  • WA.ET.3-5.DC.2a - Students demonstrate an understanding of the role an online identity p...
Be Internet Awesome Website Guidance
Unrestricted Use
CC BY
Rating
0.0 stars

This guide walks you through the "Be Internet Awesome" Digital Citizenship games and curriculum created by Google for grades 2-6 (although older students might also enjoy the games). The games are extremely engaging and can be played on their own--or accompanied by their corresponding lessons. The lesson plans provide everything educators need to begin teaching this content in their classrooms

Subject:
Communication
Electronic Technology
Information Science
Material Type:
Game
Lesson Plan
Unit of Study
Author:
Lesley James
Date Added:
11/17/2021
Common Sense Education Website Guidance
Unrestricted Use
CC BY
Rating
0.0 stars

This guide walks you through the part of the Common Sense website that focuses on K-12 Digital Citizenship curriculum. The lesson plans include everything educators need to begin teaching this content in their classrooms and many have accompanying high-quality videos. There are also engaging games for younger students and an interactive social media simulation for older students. Topics include: media balance & well-being, privacy & security, digital footprint & identity, relationships & comunication, cyberbullying, digital drama & hate speech, and news & media literacy. 

Subject:
Communication
Electronic Technology
Information Science
Material Type:
Lesson Plan
Teaching/Learning Strategy
Unit of Study
Author:
Lesley James
Date Added:
11/16/2021
Digital Citizenship K-5th Grade Scope & Sequence
Unrestricted Use
CC BY
Rating
0.0 stars

This sequenced collection, curated by Seattle Public School educators, contains openly-licensed Digital Citizenship resources for K-5 educators.  

Subject:
Educational Technology
Material Type:
Lesson Plan
Author:
Anne Aliverti
Washington OSPI OER Project
LeAnn Miller
Amy Young
Kristi Leland
Nuzhat Mustafa
Alicia Nygard
Barbara Soots
Date Added:
06/24/2021
Hands-On AI Projects for the Classroom: A Guide on Ethics and AI
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this guide, students’ exploration of AI is framed within the context of ethical considerations and aligned with standards and concepts, and depths of understanding that would be appropriate across various subject areas and grade levels in K–12. Depending on the level of your students and the amount of time you have available, you might complete an entire project, pick and choose from the listed activities, or you might take students’ learning further by taking advantage of the additional extensions and resources provided for you. For students with no previous experience with AI education, exposure to the guided learning activities alone will create an understanding of their world that they likely did not previously have. And for those with some background in computer science or AI, the complete projects and resources will still challenge their thinking and expose them to new AI technologies and applications across various fields of study.

Project 1: Fair's Fair
Project 2: Who is in Control?
Project 3: The Trade-offs of AI Technology
Project 4: AI and the 21st Century Worker

Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education.

Subject:
Applied Science
Computer Science
Education
Educational Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Author:
General Motors
International Society for Technology in Education (ISTE)
Date Added:
07/25/2023
How is being a citizen online like being one in real life?
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

The inquiry helps students examine the responsibility of  being a citizen both in the real world and the online world. In answering the compelling question “How is being a citizen online the same as being one in real life?” students will identify the attitudes and actions necessary to be a good citizen. The unit offers 12 lessons with formative performance tasks for educators to choose from depending on the age and needs of their students. Each provides students with opportunities to collect evidence and an understanding of how online behavior and boundaries are comparable to those necessary in the real world. At the end of the inquiry, students create an explanation and identify examples of the correlation between online and real life communities.  Unit created by NCESD teachers: Sara Bedient, Sasha Dart, Brittany Jones, Krystina Nelson, Julia Spanjer, Keirstin Stansbury, Brittney Therriault   

Subject:
Reading Informational Text
Reading Literature
Social Science
Material Type:
Unit of Study
Author:
Anne Stewart
Sasha Dart
Sara Bedient
Krystina Nelson
Julie Spanjer
Brittney Therriault
Keirstin Stansbury
Date Added:
06/21/2021