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  • CCSS.Math.Content.4.NBT.B.4 - Fluently add and subtract multi-digit whole numbers using the standard...
  • CCSS.Math.Content.4.NBT.B.4 - Fluently add and subtract multi-digit whole numbers using the standard...
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Students will explore multi-digit numbers and the relationship between ones, tens and hundreds; a digit in one place is 10x the digit in the place to its right. Students will use their bodies to represent digits in multi-digit numbers up to the hundredths place and compare these numbers using <, =, >. Students will use their bodies as multi-digit numbers to add and subtract.

Subject:
Mathematics
Material Type:
Activity/Lab
Teaching/Learning Strategy
Date Added:
02/20/2014
10X Bigg
Conditional Remix & Share Permitted
CC BY-SA
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Students will explore multi-digit numbers and the relationship between ones, tens and hundreds; a digit in one place is 10x the digit in the place to its right. Students will use their bodies to represent digits in multi-digit numbers up to the hundredths place and compare these numbers using <, =, >. Students will use their bodies as multi-digit numbers to add and subtract.

Subject:
Mathematics
Material Type:
Activity/Lab
Teaching/Learning Strategy
Date Added:
04/24/2015
10X Bigg
Conditional Remix & Share Permitted
CC BY-NC-SA
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Students will explore multi-digit numbers and the relationship between ones, tens and hundreds; a digit in one place is 10x the digit in the place to its right. Students will use their bodies to represent digits in multi-digit numbers up to the hundredths place and compare these numbers using <, =, >. Students will use their bodies as multi-digit numbers to add and subtract.

Subject:
Mathematics
Material Type:
Activity/Lab
Teaching/Learning Strategy
Date Added:
02/08/2018
10X Bigg
Conditional Remix & Share Permitted
CC BY-NC-SA
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Students will explore multi-digit numbers and the relationship between ones, tens and hundreds; a digit in one place is 10x the digit in the place to its right. Students will use their bodies to represent digits in multi-digit numbers up to the hundredths place and compare these numbers using <, =, >. Students will use their bodies as multi-digit numbers to add and subtract.

Subject:
Mathematics
Material Type:
Activity/Lab
Teaching/Learning Strategy
Date Added:
11/22/2013
10X Bigger!
Conditional Remix & Share Permitted
CC BY-NC-SA
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Students will explore multi-digit numbers and the relationship between ones, tens and hundreds; a digit in one place is 10x the digit in the place to its right. Students will use their bodies to represent digits in multi-digit numbers up to the hundredths place and compare these numbers using <, =, >. Students will use their bodies as multi-digit numbers to add and subtract.

Subject:
Mathematics
Material Type:
Activity/Lab
Teaching/Learning Strategy
Date Added:
09/29/2012
A+ Click K-12 Math Test
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CC BY-NC-SA
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A+ Click is an interactive collection of more than 3700 math problems and answers for K-1 K-12 school program. It defines the personal level of math knowledge. You move up into the next level if you give 5 correct answers in a row. Practice makes perfect.

Subject:
Algebra
Geometry
Mathematics
Material Type:
Activity/Lab
Assessment
Game
Lecture Notes
Provider:
NSDL Staff
Provider Set:
Mathematics Gateways and Resources
Author:
Igor Kokcharov
Date Added:
02/16/2011
Arithmetic and Travel Planning
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CC BY
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The learner plans a vacation trip to Washington DC focusing on a three of their own selections between the numerous historical sites, monuments or museums. The learner plans where they will visit over those three to four days. Using addition, subtraction and or percentage functions, the learner prepares a budget for lodging, transportation, entertainment, souvenirs and food. The student will be ask to develop a five slide PowerPoint presentation of one of their places chosen and what they plan to spend on the visit to Washington DC. Materials to include in this exercise are computer, books and calculators.

Subject:
English Language Arts
History
Mathematics
Material Type:
Activity/Lab
Lesson Plan
Reading
Date Added:
04/24/2016
The Artificial Bicep
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Educational Use
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Students learn more about how muscles work and how biomedical engineers can help keep the muscular system healthy. Following the engineering design process, they create their own biomedical device to aid in the recovery of a strained bicep. They discover the importance of rest to muscle recovery and that muscles (just like engineers!) work together to achieve a common goal.

Subject:
Applied Science
Engineering
Health, Medicine and Nursing
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Denise W. Carlson
Jaime Morales
Jonathan MacNeil
Malinda Schaefer Zarske
Date Added:
10/14/2015
Battling for Oxygen
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Educational Use
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Using gumdrops and toothpicks, students conduct a large-group, interactive ozone depletion model. Students explore the dynamic and competing upper atmospheric roles of the protective ozone layer, the sun's UV radiation and harmful human-made CFCs (chlorofluorocarbons).

Subject:
Applied Science
Atmospheric Science
Engineering
Physical Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Amy Kolenbrander
Denise Carlson
Janet Yowell
Malinda Schaefer Zarske
Natalie Mach
Tom Rutkowski
Tyman Stephens
Date Added:
10/14/2015
Build a Toy Workshop
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Educational Use
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Working as if they are engineers who work for (the hypothetical) Build-a-Toy Workshop company, students apply their imaginations and the engineering design process to design and build prototype toys with moving parts. They set up electric circuits using batteries, wire and motors. They create plans for project material expenses to meet a budget.

Subject:
Applied Science
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Carleigh Samson
Eszter Horanyi
Jacob Crosby
Jonathan McNeil
Malinda Schaefer Zarske
William Surles
Date Added:
09/18/2014
Cooking Contest
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In this Cyberchase video segment, Matt uses subtraction to help Digit figure out how much time he has left in a cooking contest with Hacker.

Subject:
Mathematics
Physical Science
Physics
Material Type:
Lecture
Provider:
PBS LearningMedia
Provider Set:
PBS Learning Media: Multimedia Resources for the Classroom and Professional Development
Author:
U.S. Department of Education
WNET
Date Added:
09/22/2008
Deformation: Nanocomposite Compression
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Educational Use
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Students learn about nanocomposites, compression and strain as they design and program robots that compress materials. Student groups conduct experiments to determine how many LEGO MINDSTORMS(TM) NXT motor rotations it takes to compress soft nanocomposites, including mini marshmallows, Play-Doh®, bread and foam. They measure the length and width of their nanocomposite objects before and after compression to determine the change in length and width as a function of motor rotation.

Subject:
Applied Science
Architecture and Design
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Jennifer S. Haghpanah
Date Added:
09/18/2014
Figuring Out Elapsed Time
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In this video segment from Cyberchase, through addition and regrouping in base sixty, Matt helps Digit figure out what time his CyberSoufflŰ__ŒŰÖ will be done.

Subject:
Mathematics
Physical Science
Physics
Material Type:
Lecture
Provider:
PBS LearningMedia
Provider Set:
PBS Learning Media: Multimedia Resources for the Classroom and Professional Development
Author:
U.S. Department of Education
WNET
Date Added:
09/22/2008
Film Shoot: Day 3
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Educational Use
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In this video segment from Cyberchase, the CyberSquad compares their budget with their actual spending from day three of their film shoot.

Subject:
Mathematics
Material Type:
Lecture
Provider:
PBS LearningMedia
Provider Set:
PBS Learning Media: Multimedia Resources for the Classroom and Professional Development
Author:
U.S. Department of Education
WNET
Date Added:
07/09/2008
Film Shoot: Day 4
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Educational Use
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In this Cyberchase video segment, the CyberSquad figures out how to incorporate a new scene into their film while staying within their budget.

Subject:
Mathematics
Material Type:
Lecture
Provider:
PBS LearningMedia
Provider Set:
PBS Learning Media: Multimedia Resources for the Classroom and Professional Development
Author:
U.S. Department of Education
WNET
Date Added:
07/10/2008
Grade 4 Module 1: Place Value, Rounding, and Algorithms for Addition and Subtraction
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In this 25-day module of Grade 4, students extend their work with whole numbers.  They begin with large numbers using familiar units (hundreds and thousands) and develop their understanding of millions by building knowledge of the pattern of times ten in the base ten system on the place value chart (4.NBT.1).  They recognize that each sequence of three digits is read as hundreds, tens, and ones followed by the naming of the corresponding base thousand unit (thousand, million, billion).

Find the rest of the EngageNY Mathematics resources at https://archive.org/details/engageny-mathematics.

Subject:
Mathematics
Numbers and Operations
Material Type:
Module
Provider:
New York State Education Department
Provider Set:
EngageNY
Date Added:
05/11/2013
How Do You Make a Program Wait?
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Building on the programming basics learned so far in the unit, students next learn how to program using sensors rather than by specifying exact durations. They start with an examination of algorithms and move to an understanding of conditional commands (until, then), which require the use of wait blocks. Working with the LEGO MINDSTORMS(TM) NXT robots and software, they learn about wait blocks and how to use them in conjunction with move blocks set with unlimited duration. To help with comprehension and prepare them for the associated activity programming challenges, volunteer students act out a maze demo and student groups conclude by programming LEGO robots to navigate a simple maze using wait block programming. A PowerPoint® presentation, a worksheet and pre/post quizzes are provided.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Pranit Samarth
Riaz Helfer
Satish S. Nair
Date Added:
09/18/2014
Master Driver
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As part of a design challenge, students learn how to use a rotation sensor (located inside the casing of a LEGO® MINDSTORMS ® NXT motor) to measure how far a robot moves with each rotation. Through experimentation and measurement with the sensor, student pairs determine the relationship between the number of rotations of the robot's wheels and the distance traveled by the robot. Then they use this ratio to program LEGO robots to move precise distances in a contest of accuracy. The robot that gets closest to the goal without touching the toy figures at the finish line is the winning programming design. Students learn how rotational sensors measure distance, how mathematics can be used for real-world purposes, and about potential sources of error due to gearing when using rotation sensor readings for distance calculations. They also become familiar with the engineering design process as they engage in its steps, from understanding the problem to multiple test/improve iterations to successful design.

Subject:
Applied Science
Career and Technical Education
Electronic Technology
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Nishant Sinha
Pranit Samarth
Satish S. Nair
Date Added:
09/18/2014
Módulo de grado 4 1: Valor local, redondeo y algoritmos para suma y resta
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(Nota: Esta es una traducción de un recurso educativo abierto creado por el Departamento de Educación del Estado de Nueva York (NYSED) como parte del proyecto "EngageNY" en 2013. Aunque el recurso real fue traducido por personas, la siguiente descripción se tradujo del inglés original usando Google Translate para ayudar a los usuarios potenciales a decidir si se adapta a sus necesidades y puede contener errores gramaticales o lingüísticos. La descripción original en inglés también se proporciona a continuación.)

En este módulo de 25 días de grado 4, los estudiantes extienden su trabajo con números enteros. Comienzan con grandes números utilizando unidades familiares (cientos y miles) y desarrollan su comprensión de millones al desarrollar el conocimiento del patrón de tiempos diez en el sistema Base Ten en la tabla de valor del lugar (4.nbt.1). Reconocen que cada secuencia de tres dígitos se lee como cientos, decenas y, seguidas de la denominación de la base correspondiente, mil unidad (mil, millones, mil millones).

Encuentre el resto de los recursos matemáticos de Engageny en https://archive.org/details/engageny-mathematics.

English Description:
In this 25-day module of Grade 4, students extend their work with whole numbers.  They begin with large numbers using familiar units (hundreds and thousands) and develop their understanding of millions by building knowledge of the pattern of times ten in the base ten system on the place value chart (4.NBT.1).  They recognize that each sequence of three digits is read as hundreds, tens, and ones followed by the naming of the corresponding base thousand unit (thousand, million, billion).

Find the rest of the EngageNY Mathematics resources at https://archive.org/details/engageny-mathematics.

Subject:
Mathematics
Numbers and Operations
Material Type:
Module
Provider:
New York State Education Department
Provider Set:
EngageNY
Date Added:
05/11/2013