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  • visually-impaired
Empowering Transitions: Accessible Educational Materials Paving the Way for Blind Students
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CC BY-NC-ND
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The transition from high school to higher education can be daunting, especially for blind and low vision students! In this session, professionals from K12 and higher education discuss what blind and low vision students need to know to make the transition process as smooth as possible. We'll discuss accessible materials, assistive technology, and the important differences between high school and higher education. We'll also discuss key support systems that students can access so they know who to turn to when they need a little help. This session is your roadmap to confident transition planning, helping teachers empower students as they get ready to embark on the next step of their educational journey.

Subject:
Education
Special Education
Material Type:
Primary Source
Author:
OTAP-RSOI Programs
Michael Cantino
Date Added:
05/09/2024
Redesigning a Classroom for the Visually Impaired
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Educational Use
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Students practice human-centered design by imagining, designing and prototyping a product to improve classroom accessibility for the visually impaired. To begin, they wear low-vision simulation goggles (or blindfolds) and walk with canes to navigate through a classroom in order to experience what it feels like to be visually impaired. Student teams follow the steps of the engineering design process to formulate their ideas, draw them by hand and using free, online Tinkercad software, and then 3D-print (or construct with foam core board and hot glue) a 1:20-scale model of the classroom that includes the product idea and selected furniture items. Teams use a morphological chart and an evaluation matrix to quantitatively compare and evaluate possible design solutions, narrowing their ideas into one final solution to pursue. To conclude, teams make posters that summarize their projects.

Subject:
Applied Science
Engineering
Geometry
Mathematics
Measurement and Data
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Manuel Figueroa
Date Added:
02/17/2017
Usability Assessment of Delivery Applications for Visually Impaired People: A Case from Saudi Arabia
Conditional Remix & Share Permitted
CC BY-NC
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Technology has become an essential part of our lives, and many of our daily tasks have become entirely dependent on it. For example, routine chores such as shopping for household necessities, booking travel tickets, going to places using all different kinds of transportations etc., are quickly done through mobile phones. And because of how it is easy to use mobile phones, we may forget that others, such as the visually impaired, may face many difficulties when using them.

In this research two of the most widely used delivery applications in Saudi Arabia, namely, Hungerstation and Mrsool were studied and evaluated in order to assess their usability for people with visual impairments. Evaluation results show that both applications have usability problems. Nonetheless, the results of the standard ISO usability metrics (Effectiveness, Efficiency and satisfaction) showed that Hungerstation is more usable than Mrsool.

Subject:
Applied Science
Career and Technical Education
Computer Science
Electronic Technology
Material Type:
Reading
Author:
Bayan Albatati
Hend S
Date Added:
12/15/2022
Wristwatch Design for the Visually Impaired
Read the Fine Print
Educational Use
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Students further their understanding of the engineering design process while combining mechanical engineering and bioengineering to create assistive devices. During this extended activity (seven class periods), students are given a fictional client statement and required to follow the steps of the engineering design process (EDP) to design a new wristwatch face for a visually impaired student at their school. Student groups share their designs with the class through design presentations. A successful design meets all of the student-generated design requirements, including the development of a new method of representing time that does not require the sense of sight. Through this activity, students design, construct and iterate classroom prototypes of their watch designs.

Subject:
Applied Science
Engineering
Health, Medicine and Nursing
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Jared Quinn
Jeanne Hubelbank
Kristen Billiar
Terri Camesano
Date Added:
09/18/2014