In this experiment, two chemicals that can be found around the house …
In this experiment, two chemicals that can be found around the house will be mixed within a plastic baggie, and several chemical changes will be observed.
Explore a NetLogo model of populations of rabbits, grass, and weeds. First, …
Explore a NetLogo model of populations of rabbits, grass, and weeds. First, adjust the model to start with a different rabbit population size. Then adjust model variables, such as how fast the plants or weeds grow, to get more grass than weeds. Change the amount of energy the grass or weeds provide to the rabbits and the food preference. Use line graphs to monitor the effects of changes you make to the model, and determine which settings affect the proportion of grass to weeds when rabbits eat both.
Explore how populations change over time in a NetLogo model of sheep …
Explore how populations change over time in a NetLogo model of sheep and grass. Experiment with the initial number of sheep, the sheep birthrate, the amount of energy sheep gain from the grass, and the rate at which the grass re-grows. Remove sheep that have a particular trait (better teeth) from the population, then watch what happens to the sheep teeth trait in the population as a whole. Consider conflicting selection pressures to make predictions about other instances of natural selection.
STUDENT ACTIVITY -- 4th -- NCThis is a distance-learning lesson students can …
STUDENT ACTIVITY -- 4th -- NCThis is a distance-learning lesson students can complete at home. The student will explore the garden environment for examples of organisms meeting their needs and will be given an event that might cause that organism to thrive, move or perish.This activity was created by Out Teach (out-teach.org), a nonprofit providing outdoor experiential learning to transform Science education for students in under-served communities.
STUDENT ACTIVITY - 4th - NCThis is a distance-learning lesson students can …
STUDENT ACTIVITY - 4th - NCThis is a distance-learning lesson students can complete at home. The student will explore the garden environment for examples of organisms meeting their needs and will be given an event that might cause that organism to thrive, move or perish.This activity was created by Out Teach (out-teach.org), a nonprofit providing outdoor experiential learning to transform Science education for students in under-served communities.
Students will explore the garden environment for examples of organisms having their …
Students will explore the garden environment for examples of organisms having their needs met and will be given an event that might cause that organism to thrive, move or perish.
STUDENT ACTIVITY - 3rd - TX/GAThis is a distance- learning lesson students …
STUDENT ACTIVITY - 3rd - TX/GAThis is a distance- learning lesson students can complete at home.Students will explore the outdoors for examples of organisms having their needs met and will be given an event that might cause that organism to thrive, move, or perish.This activity was created by Out Teach (out-teach.org), a nonprofit providing outdoor experiential learning to transform Science education for students in under-served communities.
Students will read the provided complex text about erosion and use the …
Students will read the provided complex text about erosion and use the outdoor space to verify or deny the content of the text in the real-world setting.
Students will read the provided complex text about erosion and use the …
Students will read the provided complex text about erosion and use the outdoor space to verify or deny the content of the text in the real-world setting.
STUDENT ACTIVITY -- 5th -- NCThis is a distance-learning lesson students can …
STUDENT ACTIVITY -- 5th -- NCThis is a distance-learning lesson students can complete at home.Students will explore the outdoors for natural examples of heat transfer through conduction, convection, and radiation.This activity was created by Out Teach (out-teach.org), a nonprofit providing outdoor experiential learning to transform Science education for students in under-served communities.
STUDENT ACTIVITY - 5th - NCThis is a distance-learning lesson students can …
STUDENT ACTIVITY - 5th - NCThis is a distance-learning lesson students can complete at home.The student will explore the concept of interdependence, the idea that organisms in an ecosystem rely on one another.This activity was created by Out Teach (out-teach.org), a nonprofit providing outdoor experiential learning to transform Science education for students in under-served communities.
The development of systems and network concepts for students can begin with …
The development of systems and network concepts for students can begin with this highly interactive inquiry into cell phone networks. Cell phones serve as a handy knowledge base on which to develop understanding. Each cell phone represents a node, and each phone’s address book represents an edge, or the calling relationships between cell phones. Students conceptualize the entire cell phone network by drawing a graphic that depicts each cell phone in the class as a circle (node) connected by directional lines (edges) to their classmate’s cell phones in their address book. Students are queried on the shortest pathway for calling and calling pathways when selected phones are knocked out using school and classroom scenarios.
Students then use a simulation followed by Cytoscape, visually graphing software, to model and interrogate the structure and properties of the class’s cell phone network. They investigate more advanced calling relationships and perturb the network (knock out cell towers) to reexamine the adjusted network’s properties. Advanced questions about roaming, cell towers and email focus on a deeper understanding of network behavior. Both the paper and software network exercises highlight numerous properties of networks and the activities of scientists with biological networks.
Target Audience: This is an introductory module that we recommend teaching before each of our other modules to give students a background in systems. This module can be applied easily to any content area and works best as written for students between 6th and 12th grades but can be adapted for other ages. The lessons work best when in-person with students. If you are looking for an Introduction to Systems for remote learning, please use our Systems are Everywhere module.
In this curriculum module, students in high school life science, marine science, …
In this curriculum module, students in high school life science, marine science, and/or chemistry courses act as interdisciplinary scientists and delegates to investigate how the changing carbon cycle will affect the oceans along with their integral populations.
The oceans cover 70 percent of the planet and play a critical role in regulating atmospheric carbon dioxide through the interaction of physical, chemical, and biological processes. As a result of anthropogenic activity, a doubling of the atmospheric CO2 concentration (to 760 ppm) is expected to occur by the end of this century. A quarter of the total CO2 emitted has already been absorbed by the surface oceans, changing the marine carbonate system, resulting in a decrease in pH, a change in carbonate-ion concentrations, and a change in the speciation of macro and micronutrients. The shift in the carbonate system is already drastically affecting biological processes in the oceans and is predicted to have major consequences on carbon export to the deep ocean with reverberating effects on atmospheric CO2. Put in simple terms, ocean acidification is a complex phenomenon with complex consequences. Understanding complexity and the impact of ocean acidification requires systems thinking – both in research and in education. Scientific advancement will help us better understand the problem and devise more effective solutions, but executing these solutions will require widespread public participation to mitigate this global problem.
Through these lessons, students closely model what is occurring in laboratories worldwide and at Institute for Systems Biology (ISB) through Monica Orellana’s research to analyze the effect CO2 has on ocean chemistry, ecosystems and human societies. Students experiment, analyze public data, and prepare for a mock summit to address concerns. Student groups represent key “interest groups” and design two experiments to observe the effects of CO2 on seawater pH, diatom growth, algal blooms, nutrient availability, and/or shell dissolution.
Take a breath — where does the oxygen you inhaled come from? …
Take a breath — where does the oxygen you inhaled come from? In our changing world, will we always have enough oxygen? What is in water that supports life? What is known? How do we know what we know about our vast oceans? These are just a few of the driving questions explored in this interactive STEAM high school curriculum module.
Students in marine science, environmental science, physics, chemistry, biology, integrated science, biotechnology and/or STEAM courses can use this curriculum module in order to use real-world, big data to investigate how our “invisible forest” influences ocean and Earth systems. Students build an art project to represent their new understanding and share this with the broader community.
This 4-week set of lessons is based on the oceanographic research of Dr. Anne Thompson of Portland State University in Oregon, which focuses on the abundant ocean phytoplankton Prochlorococcus. These interdisciplinary STEAM lessons were inspired by Dr. Thompson’s lab and fieldwork as well as many beautiful visualizations of Prochlorococcus, the ocean, and Earth. Students learn about the impact and importance of Prochlorococcus as the smallest and most abundant photosynthetic organism on our planet. Through the lessons, students act as both scientists and artists as they explore where breathable oxygen comes from and consider how to communicate the importance of tiny cells to human survival.
This module is written as a phenomenon-based, Next Generation Science Standards (NGSS) three-dimensional learning unit. Each of the lessons below also has an integrated, optional Project-Based Learning component that guides students as they complete the PBL process. Students learn to model a system and also design and evaluate questions to investigate phenomena. Students ultimately learn what is in a drop of ocean water and showcase how their drop contributes to our health and the stability and dynamics of global systems.
Many factors influence the success and survival rate of a population of …
Many factors influence the success and survival rate of a population of living things. Explore several factors that can determine the survival of a population of sheep in this NetLogo model. Start with a model of unlimited grass available to the sheep and watch what happens to the sheep population! Next try to keep the population under control by removing sheep periodically. Change the birthrate, grass regrowth rate, and the amount of energy rabbits get from the grass to keep a stable population.
The “Systems Are Everywhere” module was originally written for high school science …
The “Systems Are Everywhere” module was originally written for high school science teachers or counselors to use in any setting (in class or in extracurricular programs). However, during field-testing, we found that many elementary and middle school teachers were able to use these lessons successfully with their students. The module is made up of three lessons that serve to foster students’ understanding of systems, systems models, and systems thinking at every level of learning and across many content areas. Blended throughout the lessons are career connections that will introduce students to diverse systems thinkers in STEM, and provide context for how systems approaches are used in real life to address complex problems. The lessons and module can be used as a stand-alone set of activities or can be integrated into any course as an extension or enrichment.
The module begins with students modeling a complex system. Students will brainstorm and sketch the parts and connections of the system, then use an online tool (Loopy) to model the interactions of those parts and connections. Next, students will develop their understanding of systems thinking skills and their application for addressing problems and solutions. Then, students will apply their knowledge and skills to model a system of their choosing. Lastly, they will showcase their skills by creating a student profile and integrating their systems thinking skills into a resume.
Target Audience This is our introductory module that we recommend teaching before each of our other modules to give students a background in systems and to help them understand the many careers available in STEM. This module can be applied easily to any content area and works best as written for students between 6th and 12th grades but can be adapted for other ages. It works very well when teaching virtually and in-person. If you are looking for an introduction to systems that can be delivered in-person with more kinesthetic activities, please see our Introduction to Systems module. The Intro to Systems module works best with 8-12 grade students, though can be used with some modifications for 6-7th graders. This Systems are Everywhere module can work well for elementary through secondary grades.
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