Project lesson plan involving detecting floating marine debris. Connections to the oceans' …
Project lesson plan involving detecting floating marine debris. Connections to the oceans' garbage patches. Resource using Micro:bit and extension equipment to wire devices and Microsoft Makecode to code the Micro:bit to perform processes. Engineering Design Process is used to design a floating platform to hold and protect all equipment from water while it performs its functions.
Students' understanding of how robotic ultrasonic sensors work is reinforced in a …
Students' understanding of how robotic ultrasonic sensors work is reinforced in a design challenge involving LEGO MINDSTORMS(TM) NXT robots and ultrasonic sensors. Student groups program their robots to move freely without bumping into obstacles (toy LEGO people). They practice and learn programming skills and logic design in parallel. They see how robots take input from ultrasonic sensors and use it to make decisions to move, resulting in behavior similar to the human sense of sight but through the use of sound sensors, more like echolocation. Students design-test-redesign-retest to achieve successful programs. A PowerPoint® presentation and pre/post quizzes are provided.
In this activity, students will experience echolocation themselves. They actually try echolocation …
In this activity, students will experience echolocation themselves. They actually try echolocation by wearing blindfolds while another student makes snapping noises in front of, behind, or to the side of them.
This six-day lesson provides students with an introduction to the importance of …
This six-day lesson provides students with an introduction to the importance of energy in their lives and the need to consider how and why we consume the energy we do. The lesson includes activities to engage students in general energy issues, including playing an award-winning Energy Choices board game, and an optional graphing activity that provides experience with MS Excel graphing and perspectives on how we use energy and how much energy we use.
The marine environment is unique and requires technologies that can use sound …
The marine environment is unique and requires technologies that can use sound to gather information since there is little light underwater. The sea-floor is characterized using underwater sound and acoustical systems. Current technological innovations are allowing scientists to further understand and apply information about animal locations and habitat. Remote sensing and exploration with underwater vehicles allows scientists to map and understand the sea floor, and in some cases, the water column. In this lesson, the students will be shown benthic habitat images produced by GIS. These imaged will lead to a class discussion on why habitat mapping is useful and how current technology works to make bathymetry mapping possible. The teacher will then ask inquiry-based questions to have students brainstorm about the importance of bathymetry mapping.
Students learn about how ultrasonic sensors work, reinforcing the connection between this …
Students learn about how ultrasonic sensors work, reinforcing the connection between this sensor and how humans, bats and dolphins estimate distance. They learn the echolocation process sound waves transmitted, bounced back and received, with the time difference used to calculate the distance of objects. Two mini-activities, which use LEGO MINDSTORMS(TM) NXT robots and ultrasonic sensors, give students a chance to experiment with ultrasonic sensors in preparation for the associated activity. A PowerPoint® presentation explains stimulus-to-response pathways, sensor fundamentals, and details about the LEGO ultrasonic sensor. Pre/post quizzes are provided. This lesson and its associated activity enable students to gain a deeper understanding of how robots can take sensor input and use it to make decisions via programming.
This course is an introduction to the fundamental aspects of science and …
This course is an introduction to the fundamental aspects of science and engineering necessary for exploring, observing, and utilizing the oceans. Hands-on projects focus on instrumentation in the marine environment and the design of ocean observatories for ocean monitoring and exploration. Topics include acoustics, sound speed and refraction, sounds generated by ships and marine animals, sonar systems and their principles of operation, hydrostatic behavior of floating and submerged bodies geared towards ocean vehicle design, stability of ocean vessels, and the application of instrumentation and electronics in the marine environment. Students work with sensor systems and deploy them in the field to gather and analyze real world data.
Historically, seafloor mapping occurred with a simple data collection method: soundings. Soundings …
Historically, seafloor mapping occurred with a simple data collection method: soundings. Soundings are taken by dropping a weight with a pre-measured rope off the side of a boat and noting the measurement on the rope when the weight hits the bottom. In this activity, student teams replicate the creation of seafloor bathymetry by taking a simplified form of soundings of an unseen seafloor model inside a shoebox and translating their collected data into a visualization of the topography, enabling them to better understand and appreciate modern remote sensing.
The marine environment is unique and because little light penetrates under water, …
The marine environment is unique and because little light penetrates under water, technologies that use sound are required to gather information. The seafloor is characterized using underwater sound and acoustical systems. Current technological innovations enable scientists to further understand and apply information about animal locations and habitat. Remote sensing and exploration with underwater vehicles enables researchers to map and understand the sea floor. Similar technologies also aid in animal tracking, a method used within science and commercial industries. Through inquiry-based learning techniques, students learn the importance of habitat mapping and animal tracking.
Students learn about sound waves and use them to measure distances between …
Students learn about sound waves and use them to measure distances between objects. They explore how engineers incorporate ultrasound waves into medical sonogram devices and ocean sonar equipment. Students learn about properties, sources and applications of three types of sound waves, known as the infra-, audible- and ultra-sound frequency ranges. They use ultrasound waves to measure distances and understand how ultrasonic sensors are engineered.
In this lesson, students learn about echolocation: what it is and how …
In this lesson, students learn about echolocation: what it is and how engineers use it to "see" things in the dark, or deep underwater. Also, they learn how animals use echolocation to catch their dinner and travel the ocean waters and skies without running into things.
Students are provided with an understanding of sound and light waves through …
Students are provided with an understanding of sound and light waves through a "sunken treasure" theme a continuous storyline throughout the lessons. In the first five lessons, students learn about sound, and in the rest of the lessons, they explore light concepts. To begin, students are introduced to the concepts of longitudinal and transverse waves. Then they learn about wavelength and amplitude in transverse waves. In the third lesson, students learn about sound through the introduction of frequency and how it applies to musical sounds. Next, they learn all about echolocation what it is and how engineers use it to "see" things in the dark or deep underwater. The last of the five sound lessons introduces acoustics; students learn how different materials reflect and absorb sound.
Students learn about ultrasound and how it can be used to determine …
Students learn about ultrasound and how it can be used to determine the shapes and contours of unseen objects. Using a one-dimensional ultrasound imaging device (either prepared by the teacher or put together by the students) that incorporates a LEGO(TM) MINDSTORMS(TM) NXT intelligent brick and ultrasonic sensor, they measure and plot the shape of an unknown object covered by a box. Looking at the plotted data, they make inferences about the shape of the object and guess what it is. Students also learn how engineers use high-frequency waves in the design of medical imaging devices, the analysis of materials and oceanographic exploration. Pre/post quizzes, a worksheet and a LEGO rbt program are provided.
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