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Arabic Level 3, Activity 02: "At home / في البيت" (Face-to-Face/Online)
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In this activity, students will be practicing the home vocabulary with a special focus on how they would use the verbs, استطيع، اعود. They will be having a small discussion with each other asking and answering questions.Can-Do Statements:I recognize most of the “Home” vocabulary to describe my home.I can use both verbs اسْتَطَاعَ، عَادَ conjugated with subject pronouns.I can talk about my favorite spot at my home. 

Subject:
Language Education (ESL)
Language, Grammar and Vocabulary
Languages
World Cultures
Material Type:
Activity/Lab
Author:
Sara Bakari
Amber Hoye
Date Added:
03/17/2023
Cause and Effect Relationships in Play, Picture Books, and Text
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CC BY-SA
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This article provides links to six web sites that provide an overview of cause/effect relationships, graphic organizers, and teaching strategies for elementary teachers.

Subject:
Applied Science
Environmental Science
Material Type:
Teaching/Learning Strategy
Provider:
Ohio State University College of Education and Human Ecology
Provider Set:
Beyond Penguins and Polar Bears: An Online Magazine for K-5 Teachers
Author:
Jessica Fries-Gaither
Date Added:
10/17/2014
Creating Video Games
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CC BY-NC-SA
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CMS.611J / 6.073 Creating Video Games is a class that introduces students to the complexities of working in small, multidisciplinary teams to develop video games. Students will learn creative design and production methods, working together in small teams to design, develop, and thoroughly test their own original digital games. Design iteration across all aspects of video game development (game design, audio design, visual aesthetics, fiction and programming) will be stressed. Students will also be required to focus test their games, and will need to support and challenge their game design decisions with appropriate focus testing and data analysis.

Subject:
Applied Science
Arts and Humanities
Computer Science
Engineering
Graphic Arts
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Eberhardt, Richard
Grant, Andrew
Tan, Philip
Verrilli, Sara
Date Added:
09/01/2014
Design Across Scales, Disciplines and Problem Contexts
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CC BY-NC-SA
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This course explores the reciprocal relationships among design, science, and technology by covering a wide range of topics including industrial design, architecture, visualization and perception, design computation, material ecology, and environmental design and sustainability. Students will examine how transformations in science and technology have influenced design thinking and vice versa, as well as develop methodologies for design research and collaborate on design solutions to interdisciplinary problems.

Subject:
Arts and Humanities
Graphic Arts
Visual Arts
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Oxman, Neri
Yoon, Meejin
Date Added:
02/01/2013
Design for the Theater: Scenery
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This course will examine theory of scenic design as currently practiced, as well as historical traditions for use of performance space and audience/performer engagement. Four play scripts and one opera or dance theater piece will be designed after in-depth analysis; emphasis will be on the social, political and cultural milieu at the time of their creation, and now.

Subject:
Arts and Humanities
Career and Technical Education
Graphic Design
Performing Arts
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Fregosi, William
Date Added:
02/01/2005
Disability Rights Law Kahoot!
Unrestricted Use
CC BY
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This game is designed to test, reinforce, and enhance students' understanding of Disability Rights Law. I've used it in several different ways: as a game that students play in class, with a prize for the winning student or team (playing the game and discussing the correct answers takes about one hour of class time); as a closed-book quiz that students take in class, followed by discussion of the correct answers (again, about one hour of class time); and as an open-book assignment that students complete before class, followed by discussion of the correct answers in class (about 30 minutes of class time).

Subject:
Law
Material Type:
Activity/Lab
Assessment
Game
Homework/Assignment
Author:
David Moss
Date Added:
08/28/2022
Dramatic Play Center- Campout
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CC BY-NC-SA
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This resource provides an overview of using your dramatic play center with a camping theme. The background, purpose, materials, and question starter prompts are provided. A list of children's literature related to the theme is also part of the document. In addition, downloadable camping center signs and student recording sheets are embedded.

Subject:
Education
Material Type:
Teaching/Learning Strategy
Date Added:
07/21/2018
Dramatic Play Center- Flower Shop
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CC BY-NC-SA
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This resources provides information about setting up a flower shop dramatic play center. Resources, question prompts, literature recommendations, picture examples, and downloadable resources are included.

Subject:
Early Childhood Development
Education
Material Type:
Teaching/Learning Strategy
Date Added:
08/06/2018
Exploring the American Dream: "A Raisin in the Sun"
Unrestricted Use
CC BY
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0.0 stars

Exploring the American Dream: "A Raisin in the Sun" by Lorraine Hansberry.The American Dream means different things to different people. By viewing Hansberry's work, "A Raisin in the Sun", students will have the opportunity to identify the different dreams held by the characters in the play and how they are both similar and different.Reflect on the play and fill in the response sheet regarding each character's "dream." Please use full sentences and proper grammar. There is no minimum word count.

Subject:
Performing Arts
Material Type:
Homework/Assignment
Author:
Lori DeLappe
Date Added:
11/23/2022
Flights of Fancy Craft Time: Make Your Own Cardboard Cockpit
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CC BY-NC
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Join us for a demonstration of how to create an airplane cockpit for pretend play using cardboard and jar lids

Subject:
Arts and Humanities
Education
Life Science
Physical Science
Social Science
Material Type:
Activity/Lab
Provider:
National Air and Space Museum
Author:
National Air and Space Museum
Date Added:
09/16/2022
Game Design
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CC BY-NC-SA
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This course is built around practical instruction in the design and analysis of non-­digital games. It provides students the texts, tools, references, and historical context to analyze and compare game designs across a variety of genres. In teams, students design, develop, and thoroughly test their original games to better understand the interaction and evolution of game rules. Covers various genres and types of games, including sports, game shows, games of chance, card games, schoolyard games, board games, and role-­playing games.

Subject:
Arts and Humanities
Graphic Arts
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Eberhardt, Richard
Tan, Philip
Date Added:
02/01/2014
Games for Social Change
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Run as a workshop, students collaborate in teams to design and prototype games for social change and civic engagement. Through readings, discussion, and presentations, we explore principles of game design and the social history of games. Guest speakers from academia, industry, the non-profit sector, and the gaming community contribute unique and diverse perspectives. Course culminates in an end of semester open house to showcase our games.

Subject:
Arts and Humanities
Graphic Arts
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Osterweil, Scot
Date Added:
09/01/2013
Módulo de prekindergarten 2: Formas
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(Nota: Esta es una traducción de un recurso educativo abierto creado por el Departamento de Educación del Estado de Nueva York (NYSED) como parte del proyecto "EngageNY" en 2013. Aunque el recurso real fue traducido por personas, la siguiente descripción se tradujo del inglés original usando Google Translate para ayudar a los usuarios potenciales a decidir si se adapta a sus necesidades y puede contener errores gramaticales o lingüísticos. La descripción original en inglés también se proporciona a continuación.)

En el módulo 2, en el contexto del juego en el aula, los niños aprenden a identificar, describir, clasificar, comparar y crear formas y objetos bidimensionales (2-D) y tridimensionales (3-D). Los niños desarrollan vocabulario para describir la posición relativa de los objetos (por ejemplo, arriba, abajo, arriba, abajo, delante de, detrás, sobre, debajo y al lado), construyendo habilidades de razonamiento espacial fundamental. En el módulo 1, los estudiantes desarrollaron una comprensión de los números a 5. En el módulo 2, los estudiantes practican estas habilidades de contexto en el contexto de la geometría (contabilidad de lados, esquinas, un grupo de triángulos, etc.).

English Description:
In Module 2, in the context of classroom play, children learn to identify, describe, sort, compare, and create two-dimensional (2-D) and three-dimensional (3-D) shapes and objects. Children develop vocabulary to describe the relative position of objects (e.g., top, bottom, up, down, in front of, behind, over, under, and next to), building foundational spatial reasoning abilities. In Module 1, students developed an understanding of numbers to 5. In Module 2, students practice these counting skills in the context of geometry (counting sides, corners, a group of triangles, etc.).

Subject:
Mathematics
Material Type:
Module
Provider:
New York State Education Department
Provider Set:
EngageNY
Date Added:
07/17/2014