The App Authors program helps librarians and K-12 educators make coding and …
The App Authors program helps librarians and K-12 educators make coding and app production part of their curriculum. Our App Authors curriculum provides lesson plans and app development activities that can be used in a seven-week sequential course, in a seven-week semi-sequential course, or in one-time learning sessions.
This course is conducted as an artificial intelligence programming contest in Java. …
This course is conducted as an artificial intelligence programming contest in Java. Students work in teams to program virtual robots to play Battlecode, a real-time strategy game. Optional lectures are provided on topics and programming practices relevant to the game, and students learn and improve their programming skills experientially. The competition culminates in a live Battlecode tournament. This course is offered during the Independent Activities Period (IAP), which is a special 4-week term at MIT that runs from the first week of January until the end of the month.
Schrauben lösen, Kabel neu verlegen: Messer, Gabel und Pudelmütze werden zum Input …
Schrauben lösen, Kabel neu verlegen: Messer, Gabel und Pudelmütze werden zum Input für den Computer. Ziel ist es, neue Benutzerschnittstellen für den Computer zu entwickeln, indem die TeilnehmerInnen einen Blick "unter die Motorhaube" einer USB-Tastatur werfen. So können Jugendliche im Alter von 13 - 17 Jahren erste Schritte im kreativen Umgang mit Elektronik machen und dabei viel Spaß haben.
Voraussetzungen sind lediglich die Freude am Experimentieren und die Neugier, technologische Grundlagen spielerisch zu erlernen.
Hierbei handelt es sich um die Beschreibung des Workshops "Reaktive Voodoopuppen" im …
Hierbei handelt es sich um die Beschreibung des Workshops "Reaktive Voodoopuppen" im Rahmen der Code Week 2014. Das Projekt wurde von Marie Beuthel und Anne Wohlauf vom Design Research Lab der Universität der Künste Berlin an der Oberschule "Heinrich von Kleist" in Frankfurt (Oder) durchgeführt.
In EARTH 801, you will develop skills in a programming language designed …
In EARTH 801, you will develop skills in a programming language designed for visual arts and visualization while exploring Earth science topics. Specifically, you'll learn and practice digital graphics capabilities in order to render Earth science concepts that are otherwise difficult to visualize due to complicated space and time scales. Here, you will interact with large, open, freely-available data sets by collecting, plotting, and analyzing them using a variety of computational methods. You'll be ready to teach secondary school students a range of Next Generation Science Standard skills involving data collecting, manipulation, analysis, and plotting. You'll also read and discuss current research regarding the teaching, learning, and evaluation of visualization skills, as well as multiple external representations of science concepts.
CMS.611J / 6.073 Creating Video Games is a class that introduces students …
CMS.611J / 6.073 Creating Video Games is a class that introduces students to the complexities of working in small, multidisciplinary teams to develop video games. Students will learn creative design and production methods, working together in small teams to design, develop, and thoroughly test their own original digital games. Design iteration across all aspects of video game development (game design, audio design, visual aesthetics, fiction and programming) will be stressed. Students will also be required to focus test their games, and will need to support and challenge their game design decisions with appropriate focus testing and data analysis.
Through Internet research, patent research, standards and codes research, user interviews (if …
Through Internet research, patent research, standards and codes research, user interviews (if possible) and other techniques (idea web, reverse engineering), students further develop the context for their design challenge. In subsequent activities, the design teams use this body of knowledge about the problem to generate product design ideas. (Note: Conduct this activity in the context of a design project that students are working on, which could be a challenge determined by the teacher, brainstormed with the class, or the example project challenge provided [to design a prosthetic arm that can perform a mechanical function]. This activity is Step 2 in a series of six that guide students through the engineering design loop.)
Testing is critical to any design, whether the creation of new software …
Testing is critical to any design, whether the creation of new software or a bridge across a wide river. Despite risking the quality of the design, the testing stage is often hurried in order to get products to market. In this lesson, students focus on the testing phase of the software/systems design process. They start by exploring existing examples of program testing using the CodingBat website, which contains a series of problems and challenges that students solve using the Java programming language. Working in teams, students practice writing test cases for other groups' code, and then write test cases for a program before writing the program itself.
This course is a fast-paced introduction to the C and C++ programming …
This course is a fast-paced introduction to the C and C++ programming languages, with an emphasis on good programming practices and how to be an effective programmer in these languages. Topics include object-oriented programming, memory management, advantages of C and C++, optimization, and others. Students are given weekly coding assignments and a final project to hone their skills. Recommended for programmers with some background and experience in other languages. This course is offered during the Independent Activities Period (IAP), which is a special 4-week term at MIT that runs from the first week of January until the end of the month.
This course lays the foundation for data science education targeting psychological and …
This course lays the foundation for data science education targeting psychological and brain science students. No previous coding experience is required. The students are introduced to basic concepts and tools for data analysis. The focus is on hands-on practice and enjoyable learning. The course uses python as the programming language, and Jupyter Notebooks as the development environment (our “home base”) for the examples, tutorials, and assignments. The course uses Jupyterlab Notebooks because they are both the industry standard and a nice way to load, visualize, and analyze data as well as describe our findings in one environment. The course teaches how to use git and GitHub.com to document changes and backup our work and, eventually, for use as a collaboration tool.
The Girls Who Build: Make Your Own Wearables workshop for high school …
The Girls Who Build: Make Your Own Wearables workshop for high school girls is an introduction to computer science, electrical and mechanical engineering through wearable technology. The workshop, developed by MIT Lincoln Laboratory, consists of two major hands-on projects in manufacturing and wearable electronics. These include 3D printing jewelry and laser cutting a purse, as well as programming LEDs to light up when walking. Participants learn the design process, 3D computer modeling, and machine shop tools, in addition to writing code and building a circuit.
The Girls Who Build: Make Your Own Wearables workshop for high school …
The Girls Who Build: Make Your Own Wearables workshop for high school girls is an introduction to computer science, electrical and mechanical engineering through wearable technology. The workshop, developed by MIT Lincoln Laboratory, consists of two major hands-on projects in manufacturing and wearable electronics. These include 3D printing jewelry and laser cutting a purse, as well as programming LEDs to light up when walking. Participants learn the design process, 3D computer modeling, and machine shop tools, in addition to writing code and building a circuit.
Students use a hurricane tracking map to measure the distance from a …
Students use a hurricane tracking map to measure the distance from a specific latitude and longitude location of the eye of a hurricane to a city. Then they use the map's scale factor to convert the distance to miles. They also apply the distance formula by creating an x-y coordinate plane on the map. Students are challenged to analyze what data might be used by computer science engineers to write code that generates hurricane tracking models. Then students analyze a MATLAB® computer code that uses the distance formula repetitively to generate a table of data that tracks a hurricane at specific time intervals. Students come to realize that using a computer program to generate the calculations (instead of by hand) is very advantageous for a dynamic situation like tracking storm movements. Their inspection of some MATLAB code helps them understand how it communicates what to do using mathematical formulas, logical instructions and repeated tasks. They also conclude that the example program is too simplistic to really be a useful tool; useful computer model tools must necessarily be much more complex.
Moodle allows you to use HTML to build elements of your course, …
Moodle allows you to use HTML to build elements of your course, making facets of your class entirely customizable. While this may appear intimidating at first, it can be as simple or as detailed as you wish.The following tutorial includes code that you may copy/paste for your own use in eClass.Follow the link in resources for “How To: Create Stylized Labels in Moodle” to get started on this self-study module.
LEGO® robotics uses LEGO®s as a fun tool to explore robotics, mechanical …
LEGO® robotics uses LEGO®s as a fun tool to explore robotics, mechanical systems, electronics, and programming. This seminar is primarily a lab experience which provides students with resources to design, build, and program functional robots constructed from LEGO®s and a few other parts such as motors and sensors.
LEGO® robotics uses LEGO®s as a fun tool to explore robotics, mechanical …
LEGO® robotics uses LEGO®s as a fun tool to explore robotics, mechanical systems, electronics, and programming. This seminar is primarily a lab experience which provides students with resources to design, build, and program functional robots constructed from LEGO®s and a few other parts such as motors and sensors.
Students will use a blockly system (drag and drop code) to write programs. …
Students will use a blockly system (drag and drop code) to write programs. Students will be learning the conecpts that computer scientists use every day and are the foundation for computer science.
This is a seven-problem set to use to practise Python Programming Language …
This is a seven-problem set to use to practise Python Programming Language basics by solving problems. This set has been used at Izmir Fen Lisesi (A Science High School) since 2019.
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