The Own It! Handbooks are guide books for a transformative after-school, trauma-informed …
The Own It! Handbooks are guide books for a transformative after-school, trauma-informed enrichment program. The 21st Century Health Challenges & Inequities handbook provides lessons & activities about essential elements of the American health and healthcare system. In 2020, the strengths and weaknesses of American health care were brought powerfully into each home by the COVID-19 pandemic crisis. Like prior 20th century health crises --the 1918 flu, polio, AIDS -- COVID-19 represented a fundamental challenge to all Americsans. This Handbook seeks to help us better understand how our healthcare systems can better serve the American people.Own It! also nurtures academic skills, personal growth and leadership. It uses history to connect our past to our future, as part of the Own Your History® (OYH) Collection. But Own It! is not “school” and it differs from traditional approaches to history.
This activity asks students to read and compare the language of selected …
This activity asks students to read and compare the language of selected civil rights legislation.By tracing the changes in language (from "handicapped" to "people with disabilities," for example) and the necessity of restating and reinforcing Constitutional rights, the analysis likewise asks them to think about prejudice, stigma and fundamental rights and freedoms.
This game is designed to test, reinforce, and enhance students' understanding of …
This game is designed to test, reinforce, and enhance students' understanding of Disability Rights Law. I've used it in several different ways: as a game that students play in class, with a prize for the winning student or team (playing the game and discussing the correct answers takes about one hour of class time); as a closed-book quiz that students take in class, followed by discussion of the correct answers (again, about one hour of class time); and as an open-book assignment that students complete before class, followed by discussion of the correct answers in class (about 30 minutes of class time).
I use this Jeopardy!-style game to test, reinforce, and enhance students' understanding …
I use this Jeopardy!-style game to test, reinforce, and enhance students' understanding of Disability Rights Law. Playing the game and discussing the answers takes about one hour. I use a free online multiplayer buzzer system that requires students to respond to questions by typing their answers into a text entry field (www.cosmobuzz.net). I give students plenty of time to answer each question and award points for all correct answers. At the end of the game, I award a prize to the winning student (e.g. a Starbucks gift card). I haven't uploaded the answer key here because I don't want students to see the correct answers online; feel free to email me at david.moss@wayne.edu for a copy of the answer key.
Psychology is designed to meet scope and sequence requirements for the single-semester …
Psychology is designed to meet scope and sequence requirements for the single-semester introduction to psychology course. The book offers a comprehensive treatment of core concepts, grounded in both classic studies and current and emerging research. The text also includes coverage of the DSM-5 in examinations of psychological disorders. Psychology incorporates discussions that reflect the diversity within the discipline, as well as the diversity of cultures and communities across the globe.Senior Contributing AuthorsRose M. Spielman, Formerly of Quinnipiac UniversityContributing AuthorsKathryn Dumper, Bainbridge State CollegeWilliam Jenkins, Mercer UniversityArlene Lacombe, Saint Joseph's UniversityMarilyn Lovett, Livingstone CollegeMarion Perlmutter, University of Michigan
By the end of this section, you will be able to:Explain the …
By the end of this section, you will be able to:Explain the aspects of employee selectionDescribe the kinds of job trainingDescribe the approaches to and issues surrounding performance assessment
Students participate in a variety of activities modeling different disabilities. They gain …
Students participate in a variety of activities modeling different disabilities. They gain a better understanding of physical limitations while performing tasks at workstations without the use of their thumbs (taped down), impaired vision (various glasses) and impaired mobility (using crutches and wheelchairs). After discussing their experiences, they work in teams to create or improve on an adaptive device. Like biomedical engineers, students are challenged to design with the purpose of helping make a particular task easier for another person.
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