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Teaching Visual Effects for Audiovisual Production using Digital Learning Objects
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CC BY-NC-ND
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The research project of this Ph.D. in Digital Media has as objective the creation of a tool (object of learning) for pedagogical aid in teaching the production of visual effects in audiovisual productions, more specifically in the interactions between real and virtual images (match moving).

The prototype created during the research has the purpose of assisting teachers and students in the practical exercises of interaction between real and virtual images.

The tool has the ability to assist in data collection at the time of live-action filming, given the large amount and complexity of these data, and its vital need for the reproduction of real conditions in the virtual universe later.

In addition, it has the ability to generate a script (in Maxscript language) for its use in 3DS Max graphics software, automating part of the production process.

It is also part of the research, besides the conception and creation of the tool (learning object), its validation in the pedagogical and design bias (user experience and user interface).

Subject:
Applied Science
Architecture and Design
Arts and Humanities
Business and Communication
Career and Technical Education
Communication
Film and Music Production
Graphic Design
Visual Arts
Material Type:
Activity/Lab
Data Set
Student Guide
Author:
Alexandre Vieira Maschio
Date Added:
02/24/2019