Using the same method for measuring friction that was used in the …
Using the same method for measuring friction that was used in the previous lesson (Discovering Friction), students design and conduct experiments to determine if the amount of area over which an object contacts a surface it is moving across affects the amount of friction encountered.
Testing is critical to any design, whether the creation of new software …
Testing is critical to any design, whether the creation of new software or a bridge across a wide river. Despite risking the quality of the design, the testing stage is often hurried in order to get products to market. In this lesson, students focus on the testing phase of the software/systems design process. They start by exploring existing examples of program testing using the CodingBat website, which contains a series of problems and challenges that students solve using the Java programming language. Working in teams, students practice writing test cases for other groups' code, and then write test cases for a program before writing the program itself.
Students gain a basic understanding of the properties of media soil, sand, …
Students gain a basic understanding of the properties of media soil, sand, compost, gravel and how these materials affect the movement of water (infiltration/percolation) into and below the surface of the ground. They learn about permeability, porosity, particle size, surface area, capillary action, storage capacity and field capacity, and how the characteristics of the materials that compose the media layer ultimately affect the recharging of groundwater tables. They test each type of material, determining storage capacity, field capacity and infiltration rates, seeing the effect of media size on infiltration rate and storage. Then teams apply the testing results to the design their own material mixes that best meet the design requirements. To conclude, they talk about how engineers apply what students learned in the activity about the infiltration rates of different soil materials to the design of stormwater management systems.
Following the steps of the iterative engineering design process, student teams use …
Following the steps of the iterative engineering design process, student teams use what they learned in the previous lessons and activity in this unit to research and choose materials for their model heart valves and test those materials to compare their properties to known properties of real heart valve tissues. Once testing is complete, they choose final materials and design and construct prototype valve models, then test them and evaluate their data. Based on their evaluations, students consider how they might redesign their models for improvement and then change some aspect of their models and retest aiming to design optimal heart valve models as solutions to the unit's overarching design challenge. They conclude by presenting for client review, in both verbal and written portfolio/report formats, summaries and descriptions of their final products with supporting data.
Using the same method for measuring friction that was used in the …
Using the same method for measuring friction that was used in the previous lesson (Discovering Friction), students design and conduct an experiment to determine if weight added incrementally to an object affects the amount of friction encountered when it slides across a flat surface. After graphing the data from their experiments, students can calculate the coefficients of friction between the object and the surface it moved upon, for both static and kinetic friction.
In the first part of the activity, each student chews a piece …
In the first part of the activity, each student chews a piece of gum until it loses its sweetness, and then leaves the gum to dry for several days before weighing it to determine the amount of mass lost. This mass corresponds to the amount of sugar in the gum, and can be compared to the amount stated on the package label. In the second part of the activity, students work in groups to design and conduct new experiments based on questions of their own choosing. These questions arise naturally from observations during the first experiment, and from students' own experiences with and knowledge of the many varieties of chewing and bubble gums available.
In this interactive activity from the Building Big Web site, think like …
In this interactive activity from the Building Big Web site, think like an engineer and use your knowledge of dome design to match the right type of dome to the right location in a fictitious city.
How does infrastructure meet our needs? What happens when we are cut …
How does infrastructure meet our needs? What happens when we are cut off from that supporting infrastructure? As a class, students brainstorm, identify and explore the pathways where their food, water and energy originate, and where wastewater and solid waste go. After creating a diagram that maps a neighborhood's inputs and waste outputs, closed and open system concepts are introduced by imagining the neighborhood enclosed in a giant dome, cut off from its infrastructure systems. Students consider the implications and the importance of sustainable resource and waste management. They learn that resources are interdependent and that recycling wastes into resources is key to sustain a closed system.
Student teams find solutions to hypothetical challenge scenarios that require them to …
Student teams find solutions to hypothetical challenge scenarios that require them to sustainably manage both resources and wastes. They begin by creating a card representing themselves and the resources (inputs) they need and wastes (outputs) they produce. Then they incorporate additional cards for food and energy components and associated necessary resources and waste products. They draw connections between outputs that provide inputs for other needs, and explore the problem of using linear solutions in resource-limited environments. Then students incorporate cards based on biorecycling technologies, such as algae photobioreactors and anaerobic digesters in order to make circular connections. Finally, the student teams present their complete biorecycling engineering solutions to their scenarios in poster format by connecting outputs to inputs, and showing the cycles of how wastes become resources.
After watching video clips from the Harry Potter and the Goblet of …
After watching video clips from the Harry Potter and the Goblet of Fire movie, students explore the use of Punnett squares to predict genetic trait inheritance. The objective of this lesson is to articulate concepts related to genetics through direct immersive interaction based on the theme, The Science Behind Harry Potter. Students' interest is piqued by the use of popular culture in the classroom.
Students' understanding of how robotic ultrasonic sensors work is reinforced in a …
Students' understanding of how robotic ultrasonic sensors work is reinforced in a design challenge involving LEGO MINDSTORMS(TM) NXT robots and ultrasonic sensors. Student groups program their robots to move freely without bumping into obstacles (toy LEGO people). They practice and learn programming skills and logic design in parallel. They see how robots take input from ultrasonic sensors and use it to make decisions to move, resulting in behavior similar to the human sense of sight but through the use of sound sensors, more like echolocation. Students design-test-redesign-retest to achieve successful programs. A PowerPoint® presentation and pre/post quizzes are provided.
Student groups are provided with a generic car base on which to …
Student groups are provided with a generic car base on which to design a device/enclosure to protect an egg on or in the car as it rolls down a ramp at increasing slopes. During this in-depth physics/science/technology activity, student teams design, build and test their creations to meet the design challenge, and are expected to perform basic mathematical calculations using collected data, including a summative cost to benefit ratio.
Students program the drive motors of a SparkFun RedBot with a multistep …
Students program the drive motors of a SparkFun RedBot with a multistep control sequence—a “dance.” Doing this is a great introduction to robotics and improves overall technical literacy by helping students understand that we use programs to control the motion and function of robots, and without the correct programming, robots do not operate as intended and are unable to complete simple tasks that we count on them to perform. Students are given the basic code and then time to experiment, alter and evolve it on their own. As time permits, students may also want to construct and decorate frames and chassis for their robots using found/recycled materials such as cardboard boxes.
The "Double-O-STEM" (educator guide) curriculum consists of STEM problem-solving activities. The curriculum …
The "Double-O-STEM" (educator guide) curriculum consists of STEM problem-solving activities. The curriculum is designed around projects that empower learners to apply STEM to creatively problem-solve community issues. These include designing bike lanes, community gardens, and other exciting STEM problems.
The activities are designed for both librarians and STEM educators. The curriculum is especially aligned with the Next Generation Science Standards (NGSS (engineering; grades 3-5) and American Association of School Librarians (AASL) standards.
Please note the student version can be found using the following link: https://www.oercommons.org/courses/double-o-stem-learner-guide
The "Double-O-STEM" (learner guide) curriculum consists of STEM problem-solving activities. The curriculum …
The "Double-O-STEM" (learner guide) curriculum consists of STEM problem-solving activities. The curriculum is designed around projects that empower learners to apply STEM to creatively problem-solve community issues. These include designing bike lanes, community gardens, and other exciting STEM problems.
The activities are designed for both librarians and STEM educators. The curriculum is especially aligned with the Next Generation Science Standards (NGSS (engineering; grades 3-5) and American Association of School Librarians (AASL) standards.
Please note the educator guide can be found using the following link: https://www.oercommons.org/courses/double-o-stem-educator-guide
In this activity, students use the binary number system to transmit messages. …
In this activity, students use the binary number system to transmit messages. Two flashlights are used to demonstrate how astronomy spacecraft to transmit images and other scientific data to Earth. This activity is part of Unit 4 in the Space Based Astronomy guide that contains background information, worksheets, assessments, extensions, and standards.
In this activity, students simulate how light collected from a space object …
In this activity, students simulate how light collected from a space object converts into binary data and reconverts into an image of the object. A pencil and paper activity demonstrates how astronomical spacecraft and computers create images of objects in space. This activity is part of Unit 4 in the Space Based Astronomy guide that contains background information, worksheets, assessments, extensions, and standards.
Students see how surface tension can enable light objects (paper clips, peppercorns) …
Students see how surface tension can enable light objects (paper clips, peppercorns) to float on an island of oil in water, and subsequently sink when the surface tension of the oil/water interface is reduced by the addition of a surfactant; such as ordinary dish soap.
This lab exercise utilizes a small (and relatively easy to make) wind …
This lab exercise utilizes a small (and relatively easy to make) wind tunnel with a fog tracer that helps students visualize the flow dynamics around obstacles. In this exercise the use of cylinders perpendicular to the flow allows for estimations of drag coefficients and visualization of different Reynolds number flow patterns. Wind tunnel instructions are included.
During this design brief, students will learn how to design and construct …
During this design brief, students will learn how to design and construct dragsters. Students will learn how to use tools to complete different processes while constructing their dragster. The project will conclude with a bracketed race to crown a dragster champion.Prior to assigning this project, it is recommended that you access the Design Process Lesson available through OER authored by Matt Bova and Devon Rupp. This resource is the second part of the Dragster Design Brief Unit. Please refer to the Dragster Design Brief Introduction before using this resource.
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