In this Adaptation Name Game, students sitting or standing in a circle …
In this Adaptation Name Game, students sitting or standing in a circle play a version of tag, with one person in the center. When a person in the circle says another person’s name, the person in the center of the circle tries to touch the person whose name was said, before they can say someone else’s name. Later, students pause to brainstorm strategies to improve their performance, then play some more. Students learn that this was a representation of how certain structures and behaviors help organisms survive in their habitat, and that these are adaptations that species inherit over time. This game helps students learn each other’s names, while “lightly” introducing them to what adaptations are. Note: This activity is only an introduction; to gain any meaningful understanding of the topic, students will need more adaptation-focused activities, such as Adaptations Intro-Live!, Structures & Behaviors, and Related & Different, which engage students more deeply in understanding the concept through interactions with real organisms.
Students will learn that microorganisms can get inside one's body and they …
Students will learn that microorganisms can get inside one's body and they may keep it from working properly. Students will learn that vaccinations help to prevent some diseases but not others.
This quiz game is intended to help students review for an upcoming …
This quiz game is intended to help students review for an upcoming exam. Topics of questions are randomly determined by spinning a wheel. Teams answer questions using electronic CPS handhelds.
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This game has students simulate the propagation of P and S waves …
This game has students simulate the propagation of P and S waves after an earthquake and to use the lag between these to determine where in the simulation the earthquake occurred.
(Note: this resource was added to OER Commons as part of a batch upload of over 2,200 records. If you notice an issue with the quality of the metadata, please let us know by using the 'report' button and we will flag it for consideration.)
This course fulfills the first half of the Comparative Media Studies workshop …
This course fulfills the first half of the Comparative Media Studies workshop sequence requirement for entering graduate students. The workshop sequence provides an opportunity for a creative, hands-on project development experience and emphasizes intellectual growth as well as the acquisition of technical skills. The course is designed to provide practical, hands-on experience to complement students’ theoretical studies.
The students will have a selection of different games to practice katakana …
The students will have a selection of different games to practice katakana with. Start with bingo to practice the basic characters and prepare the students for more difficult games. Then, choose either the matching game or the hangman game to practice entire katakana words with the students. If time permits, you can transition into whichever game you have not already played.
In this activity, students will practice using 怎么 and 怎么这么 to create …
In this activity, students will practice using 怎么 and 怎么这么 to create “how” questions to describe how to do something and to create emphasis when asking how something could be a certain way. Students will use cards to help them build sentences.
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