This literature review looks at the impacts of game-based learning in the …
This literature review looks at the impacts of game-based learning in the classroom, specifically how it impacts student engagement and student achievement.
As of 2019, “Research has shown 74% of teachers already implement digital …
As of 2019, “Research has shown 74% of teachers already implement digital game-based learning to help augment instruction” (Cahill, 2019). Some of these games are popular entertainment games used for educational purposes identified by the teacher. Other games are provided to educators from digital game-based learning (DGBL) platforms determined by administrators and school districts. There is no general consensus amongst experts on how to most effectively apply digital game-based learning to garner the most improvement for student achievement. With such a lack of guidance, educators are open to deciding when and how often to use DGBL. This paper will seek to develop recommended best practices for the use of digital game-based learning by analyzing literature and studies about DGBL.
Abstract The purpose of this literature review is to analyze the outcomes …
Abstract The purpose of this literature review is to analyze the outcomes of e-portfolios in classrooms. Beginning with how eportfolios are defined and what they consist of, we will be reviewing research to evaluate the outcomes that may arise as a result of successful e portfolios such as student engagement, student achievement, and employability. Research on eportfolios in the past decade has looked at multiple facets of eportfolios including student engagement, achievement, implementation, content, and more. Research by McKay and Watty 2015, looked at the how and why behind eportfolios. The “how” provides information about how to use eportfolios effectively in classrooms and the “why” includes information on the skills and competencies showcased in eportfolios, the reflective potential, active learning, employability potential, and assessment. Eportfolios are used to enhance student learning and self reflection as well as keep students engaged and encourage them to be lifelong learners (McKay and Watty 2015). We will be focusing on student engagement and achievement in this review. The goal of this paper is to look at what eportfolios are and how eportfolios may be useful in classrooms to help engage students, help them be successful, and set them up for future success.
Short Description: ¿Está interesado en descubrir que funciona y que no funciona …
Short Description: ¿Está interesado en descubrir que funciona y que no funciona en la educación a distancia? ¿Quiere conocer los conceptos básicos para diseñar mejor sus cursos desde cero? ¿Desea leer sobre las últimas tendencias de investigación sobre el aprendizaje a distancia? El Dr. Tony Bates, investigador asociado de Contact North, ofrece una concisa orientación para que los profesores e instructores identifiquen en primer lugar si les conviene o no enseñar a distancia y cómo lograrlo. Estas 10 guías breves se basan en el bestseller de 517 páginas "Teaching in a Digital Age", "Enseñar en la Era Digital" que es un libro abierto que está disponible en 7 idiomas y con más de 40.000 descargas.
Long Description: Este libro abierto es la versión en español de la obra original del Dr. Anthony William Bates, investigador asociado de Contact North | Contact Nord’s, «The 10 Fundamentals of Online Teaching» realizada por el Centro de Educación a Distancia y el Departamento de Idiomas de la Facultad de Ingeniería – Universidad de Buenos Aires.
Word Count: 15587
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O produto técnico educacional desenvolvido MAPSTREE; Aplicativo de Geolocalização para o Plantio …
O produto técnico educacional desenvolvido MAPSTREE; Aplicativo de Geolocalização para o Plantio das Espécies Nativas no Município de Poço Verde tem como objetivo auxiliar o município em especial uma secretária de obras no controle de paisagismo e arborização da cidade, assim como controlar a produção de mudas nativas no viveiro da escola (EAMPDRS) e trazer informações a respeito das espécies nativas da Caatinga para a sociedade.
1. INTRODUCCIÓN A LAS MÁQUINAS ASÍNCRONAS DE INDUCCIÓN Dado que la mayoría …
1. INTRODUCCIÓN A LAS MÁQUINAS ASÍNCRONAS DE INDUCCIÓN Dado que la mayoría de las máquinas utilizadas en la industria están movidas por motores asíncronos alimentados por corriente alterna trifásica, en este apartado daremos unas ideas muy generales y básicas de este tipo de motores.
The Overview of OER Presentation PPT was presented at the MSDE Inspired …
The Overview of OER Presentation PPT was presented at the MSDE Inspired Designers OER Development Workshops. This presentation provides a general overview of what constitutes an OER and the benefits of their use. Resource link to OER activity included.
This Google Slide presentation explains some easy steps to take to make Word …
This Google Slide presentation explains some easy steps to take to make Word Documents accessible.MS Word Accessibility + UDL Google Slides Presentation “MS Word Accessibility + UDL,” licensed CC BY-NC-SA, is adapted by Jen Awwad from “Accessibility + Universal Design for Learning” by Joanna Thompson.
Mada Assistive Technology Portal is the first digital platform specialized in assistive …
Mada Assistive Technology Portal is the first digital platform specialized in assistive technology in Arabic. The portal provides a wide range of information, resources and assistive technology services to enable and support the independence of persons with disabilities through accessible information and communication technology ICT.
Making Learning Fun and Feedback Useful is an interactive synchronous training for …
Making Learning Fun and Feedback Useful is an interactive synchronous training for teachers. It provides helpful ways to keep students engaged in digital learning and gives educators ways to offer relevant feedback.
Transformations and Interventions in Technocultures Short Description: Exploring the pathways offered by …
Transformations and Interventions in Technocultures
Short Description: Exploring the pathways offered by the intersection of the digital and the humanities, Making Sense of Digital Humanities seeks to support students and faculty engaging with the complex ways digital humanities enhances our understanding of modern society.
Long Description: Taking up the challenge of navigating the complex world of digital humanities, Making Sense of Digital Humanities offers readers an exploration of the many ways scholars have employed the diverse toolkit of digital humanities to create a better understanding of the synergies and disruptions created by technological change. Rooted in a concern for the daunting tasks associated with teaching and learning about the digital humanities, this volume hopes to provide easy entry into a complex topic while highlighting how an understanding of digital humanities can transform our thinking about technology in the modern world.
Word Count: 67845
ISBN: 978-1-62610-121-0
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This 14-module open course was collaboratively designed and delivered on the Open …
This 14-module open course was collaboratively designed and delivered on the Open University UK OpenLearn site in June 2018. The mini-MOOC (massive open online course) was designed to provide participants with an introductory-level tour of open educational practices (OEP) and open educational resources (OER) for use in their personal education context (whatever that looked like for them).
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