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Into the Book
Only Sharing Permitted
CC BY-NC-ND
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The "Into the Book" web site is designed to help elementary students practice eight reading comprehension strategies through playful interactive activities. The site focuses on eight research-based strategies: Using Prior Knowledge, Making Connections, Questioning, Visualizing, Inferring, Summarizing, Evaluating and Synthesizing. "Behind the Lesson," the teacher area of the site, provides information, lesson plans and other resources for teachers.

Subject:
Arts and Humanities
Literature
Visual Arts
Material Type:
Assessment
Interactive
Lesson Plan
Teaching/Learning Strategy
Provider:
Wisconsin Media Lab
Author:
Wisconsin Media Lab
Date Added:
05/01/2009
Introductions, Japanese 101, Novice Low, Online
Conditional Remix & Share Permitted
CC BY-NC-SA
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 Students will do simple self-introductions using their name, nationality, and year in school.They will practice introducing themselves and others. 

Subject:
Languages
Material Type:
Activity/Lab
Author:
Camille Daw
Amber Hoye
Mimi Fahnstrom
Date Added:
11/03/2020
JOGO PERGUNTADOS DAS AMBIENTAIS
Conditional Remix & Share Permitted
CC BY-NC-SA
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O Perguntados das Ambientais é um jogo de cartas no formato de perguntas e respostas cujo objetivo é abordar de forma lúdica e interdisciplinar o tema “água”, na tentativa de despertar o interesse dos alunos, minimizar dificuldades e consolidar conceitos científicos e aspectos sociais que envolvem a temática.

Subject:
Education
Material Type:
Game
Author:
Cléber Silva e Silva
MILENE PEREIRA MENDES
Date Added:
12/30/2019
JOGOS PERGUNTADOS DAS AMBIENTAIS CC.pdf
Conditional Remix & Share Permitted
CC BY-NC-SA
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O Perguntados das Ambientais é um jogo de cartas no formato de perguntas e respostas, cujo objetivo é abordar de forma lúdica e interdisciplinar o tema “água”, na tentativa de despertar o interesse dos alunos, minimizar dificuldades e consolidar conceitos científicos e aspectos socioambientais que envolvem a temática.
Esperamos que este material possa auxiliar na prática docente dos professores e que, a partir dele, os alunos sejam levados a refletir e adotar um pensamento críticos acerca das questões ambientais, especificamente da água.

Subject:
Education
Material Type:
Game
Author:
CLÉBER SILVA E SILVA
MILENE PEREIRA MENDES
Date Added:
03/23/2020
Jargon
Conditional Remix & Share Permitted
CC BY-NC
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Jargon is a card game that requires explaining the concepts of anatomy and physiology without using the jargon on the card.  The game is printable and playable online through EduSci.us

Subject:
Anatomy/Physiology
Material Type:
Activity/Lab
Author:
Eric Osborn
Date Added:
07/05/2023
Lesson Plan: Opportunity Costs & Tradeoffs When Decision Making
Conditional Remix & Share Permitted
CC BY-NC
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Students will play an online game called “SPENT” and experience what it’s like to live paycheck to paycheck. Game play will be followed with reflection questions and class discussion.

Class Time Needed: Appox 45-60 min.

Subject:
Economics
Social Science
Material Type:
Lesson Plan
Author:
Janell Bowles
Date Added:
06/05/2024
Linear Equations Game
Read the Fine Print
Educational Use
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Students groups act as aerospace engineering teams competing to create linear equations to guide space shuttles safely through obstacles generated by a modeling game in level-based rounds. Each round provides a different configuration of the obstacle, which consists of two "gates." The obstacles are presented as asteroids or comets, and the linear equations as inputs into autopilot on board the shuttle. The winning group is the one that first generates the successful equations for all levels. The game is created via the programming software MATLAB, available as a free 30-day trial. The activity helps students make the connection between graphs and the real world. In this activity, they can see the path of a space shuttle modeled by a linear equation, as if they were looking from above.

Subject:
Applied Science
Astronomy
Engineering
Physical Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Stanislav Roslyakov
Date Added:
09/18/2014
Mindful Brainiac Challenge
Conditional Remix & Share Permitted
CC BY-NC
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In order to introduce some fun, and hopefully get students to practice some of the concepts discussed in class relating to social and emotional intelligence, and mindfulness practices, the Mindful Brainiac Challenge was developed. Students are divided into teams and awarded individual and team points for demonstrating certain behaviors / actions.
Using Class Dojo application, points are awarded from one of the three categories: Cognitive and Metacognitive skills, Social and Emotional Intelligence, and Mindfulness. Teachers collect points from their own observations in class, homework assignments, and reports from students themselves, peers, other teachers and parents. Students are only awarded positive points (so they don't get "punished", and points lead into different milestones that award badges. Throughout the course, different milestones / achievements will receive different rewards, individually and collectively, and by the end of the course, the team with most badges and the individual with most points wins.

Subject:
Education
Life Science
Social Science
Material Type:
Activity/Lab
Game
Date Added:
08/08/2016
One / many
Unrestricted Use
CC BY
Rating
0.0 stars

It is a wordwall resource which contains a game of cards for preschoolers. The game is ,,One / many,,

Subject:
Early Childhood Development
Material Type:
Game
Author:
ANASTASIA RACU
Date Added:
06/19/2022
Online Board Gaming Program
Unrestricted Use
CC BY
Rating
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This document is a how-to on having an online gaming program. Two resources will be featured & explained: boardgamearena.com and tabletopia.com. This is an especially effective way for people to connect and while still social distancing.

Subject:
Computer Science
Educational Technology
Electronic Technology
Graphic Arts
Material Type:
Game
Interactive
Author:
John Whitfield
Date Added:
07/31/2020
Open Pedagogy Assignment Creation
Unrestricted Use
CC BY
Rating
0.0 stars

This document provides a template for students to design and execute a three phase project as an alternative to a default 3 phase project. Its original usage was in art, design, and game classes that devided a class quarter into 4 projects, each taking roughly two to three weeks and broken into three default phases (preproduction, revisions, and final.)  Students should start by creating a copy of the example three phase project template and replacing sections with their own project-specific content. This framework pursued educational concepts such as choice-based arts education, teaching for artistic behavior, project-based learning, differentiated instruction and constructivism as natural complements to the process of open pedagogy and non-disposable assignments. 

Subject:
Arts and Humanities
Graphic Arts
Higher Education
Visual Arts
Material Type:
Diagram/Illustration
Homework/Assignment
Lesson
Student Guide
Teaching/Learning Strategy
Unit of Study
Author:
Oscar Baechler
Date Added:
06/09/2023
"The Payoff" Game
Unrestricted Use
CC BY
Rating
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In The Payoff game, play the role of Alex or Jess, two up-and-coming video bloggers who are preparing for a life-changing video competition while managing their finances and handling unexpected events. In the immersive game, developed by Visa, help Alex and Jess make smart financial decisions within the tight three-day deadline and complete their video for the competition.

Subject:
Business and Communication
Economics
Finance
Social Science
Material Type:
Interactive
Lesson
Author:
Cindy Lowe
Date Added:
06/04/2024
Pingus Penguins: Writing Good Instructions
Read the Fine Print
Educational Use
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Students use the free computer game Pingus to learn how engineers, specifically environmental engineers, use their technical writing skills to give instructions and follow the instructions of others. Students learn to write instructions to express their ideas in clear, organized ways using descriptive, un-ambiguous sentences, as an example of one type of technical writing that important for engineers. The students write instructions enumerating how to beat a game level, which represents surveying that level for environmental problems. As a test of their instructions, students review each others' instructions and offer suggestions for improvement, and then revise their instructions to make them better. Students also see some examples of environmental problems.

Subject:
Applied Science
Education
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Lori Rice
Paul Cain
Date Added:
09/18/2014
Presidents Day Computer Lab Research Project for Beginning ESL Students
Conditional Remix & Share Permitted
CC BY-NC-SA
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This computer-based project was developed for my ESL Computer Lab. Students who attend this lab learn the basics of using a computer and complete mini-projects in English to build English Proficiency. This lesson coincides with Presidents's Day so students can learn about the previous and current US Presidents and their contribution to America. Students share their research with each other in Google Drive. The culminating activity is a group game that only included information the students have provided.

Subject:
Arts and Humanities
Material Type:
Activity/Lab
Game
Interactive
Lesson Plan
Date Added:
02/06/2015
Probability and Dice
Unrestricted Use
CC BY
Rating
0.0 stars

Here is a lesson that will challenge students ot make predication based on expected results.  You will need two dice for each pair of students in your classroom.  A token of some sort will help students mark their progress in the game.  The Dice Game is a pair activity, and the Dice Assessment is a stand alone activity where teachers can check student understanding.Activity 1:  In pairs, have students roll two dice ten times each.  Have the other student record the results.  What numbers show up the most often?Activity 2: Dice Game.  Have the students follow the sheet and fill it out togetherActivity 3: Dice Assessment.  Have students individually complete the assessment.

Subject:
Mathematics
Statistics and Probability
Material Type:
Lesson Plan
Author:
Jesse Driver
Date Added:
12/02/2018