This engineering design challenge is a great hands-on activity that utilizes the …
This engineering design challenge is a great hands-on activity that utilizes the engineering design process, 3D modeling, and 3D printing technology. The challenge can be completed individually or in groups of 2 to 3. Students will work to complete the following challenge: Using the design process, design, document, model, and produce a toy car with interchangeable parts.
As students learn about the creation of biodomes, they are introduced to …
As students learn about the creation of biodomes, they are introduced to the steps of the engineering design process, including guidelines for brainstorming. Students learn how engineers are involved in the design and construction of biodomes and use brainstorming to come up with ideas for possible biodome designs. This lesson is part of a series of six lessons in which students use their growing understanding of various environments and the engineering design process, to design and create their own model biodome ecosystems.
Students design, build and test model race cars made from simple materials …
Students design, build and test model race cars made from simple materials (lifesaver-shaped candies, plastic drinking straws, Popsicle sticks, index cards, tape) as a way to explore independent, dependent and control variables. They measure the changes in distance travelled with the addition of mass to the vehicles. Students also practice the steps of the engineering design process by brainstorming, planning, building, testing, and improving their "mint-mobiles."
Students investigate the ways in which ancient technologies six types of simple …
Students investigate the ways in which ancient technologies six types of simple machines and combinations are used to construct modern buildings. As they work together to solve a design problem (designing and building a modern structure), they brainstorm ideas, decide on a design, and submit it to a design review before acquiring materials to create it (in this case, a mural depicting it). Emphasis is placed on cooperative, creative teamwork and the steps of the engineering design process.
Student pairs experience the iterative engineering design process as they design, build, …
Student pairs experience the iterative engineering design process as they design, build, test and improve catching devices to prevent a "naked" egg from breaking when dropped from increasing heights. To support their design work, they learn about materials properties, energy types and conservation of energy. Acting as engineering teams, during the activity and competition they are responsible for design and construction planning within project constraints, including making engineering modifications for improvement. They carefully consider material choices to balance potentially competing requirements (such as impact-absorbing and low-cost) in the design of their prototypes. They also experience a real-world transfer of energy as the elevated egg's gravitational potential energy turns into kinetic energy as it falls and further dissipates into other forms upon impact. Pre- and post-activity assessments and a scoring rubric are provided. The activity scales up to district or regional egg drop competition scale. As an alternative to a ladder, detailed instructions are provided for creating a 10-foot-tall egg dropper rig.
Students are introduced to our planet's structure and its dynamic system of …
Students are introduced to our planet's structure and its dynamic system of natural forces through an examination of the natural hazards of earthquakes, volcanoes, landslides, tsunamis, floods and tornados, as well as avalanches, fires, hurricanes and thunderstorms. They see how these natural events become disasters when they impact people, and how engineers help to make people safe from them. Students begin by learning about the structure of the Earth; they create clay models showing the Earth's layers, see a continental drift demo, calculate drift over time, and make fault models. They learn how earthquakes happen; they investigate the integrity of structural designs using model seismographs. Using toothpicks and mini-marshmallows, they create and test structures in a simulated earthquake on a tray of Jell-O. Students learn about the causes, composition and types of volcanoes, and watch and measure a class mock eruption demo, observing the phases that change a mountain's shape. Students learn that the different types of landslides are all are the result of gravity, friction and the materials involved. Using a small-scale model of a debris chute, they explore how landslides start in response to variables in material, slope and water content. Students learn about tsunamis, discovering what causes them and makes them so dangerous. Using a table-top-sized tsunami generator, they test how model structures of different material types fare in devastating waves. Students learn about the causes of floods, their benefits and potential for disaster. Using riverbed models made of clay in baking pans, students simulate the impact of different river volumes, floodplain terrain and levee designs in experimental trials. They learn about the basic characteristics, damage and occurrence of tornadoes, examining them closely by creating water vortices in soda bottles. They complete mock engineering analyses of tornado damage, analyze and graph US tornado damage data, and draw and present structure designs intended to withstand high winds.
This activity illustrates the interrelationship between science and engineering in the context …
This activity illustrates the interrelationship between science and engineering in the context of extinction prevention. There are two parts to the activity. The first part challenges students to think like scientists as they generate reports on endangered species and give presentations worthy of a news channel or radio broadcast. The second part puts students in the shoes of engineers, designing ways to help the endangered species.
The lesson begins by introducing Olympics as the unit theme. The purpose …
The lesson begins by introducing Olympics as the unit theme. The purpose of this lesson is to introduce students to the techniques of engineering problem solving. Specific techniques covered in the lesson include brainstorming and the engineering design process. The importance of thinking out of the box is also stressed to show that while some tasks seem impossible, they can be done. This introduction includes a discussion of the engineering required to build grand, often complex, Olympic event centers.
Film study of historical fiction film, Pad Man: a fictionalized account of …
Film study of historical fiction film, Pad Man: a fictionalized account of the quest of a real-life social entrepreneur from India who ultimately used the engineering design process to reverse-engineer series of mini-machines to manufacture affordable sanitary pads for women.
In this activity, learners build bridges using paper and explore how much …
In this activity, learners build bridges using paper and explore how much weight each bridge design can support. There is an element of surprise, which increases learners' interest in the physics, when they discover just how strong they can make this seemingly flimsy material. This lesson guide includes background information, discussion questions, demonstration ideas and extensions.
The difference between an architect and an engineer is sometimes confusing because …
The difference between an architect and an engineer is sometimes confusing because their roles in building design can be similar. Students experience a bit of both professions by following a set of requirements and meeting given constraints as they create a model parking garage. They experience the engineering design process first-hand as they design, build and test their models. They draw a blueprint for their design, select the construction materials and budget their expenditures. They also test their structures for strength and find their maximum loads.
Students investigate the property dependence between liquid and solid interfaces and determine …
Students investigate the property dependence between liquid and solid interfaces and determine observable differences in how liquids react to different solid surfaces. They compare copper pennies and plastic "coins" as the two test surfaces. Using an eye dropper to deliver various fluids onto the surfaces, students determine the volume and mass of a liquid that can sit on the surface. They use rulers, scales, equations of volume and area, and other methods of approximation and observation, to make their own graphical interpretations of trends. They apply what they learned to design two super-surfaces (from provided surface treatment materials) that arecapable of holding the most liquid by volume and by mass. Cost of materials is a parameter in their design decisions.
Students are introduced to a systematic procedure for solving problems through a …
Students are introduced to a systematic procedure for solving problems through a demonstration and then the application of the method to an everyday activity. The unit project is introduced to provide relevance to subsequent lessons.
Student teams investigate biomedical engineering and the technology of prosthetics. Students create …
Student teams investigate biomedical engineering and the technology of prosthetics. Students create a model prosthetic lower leg using various materials. Each team demonstrate its prosthesis' strength and consider its pros and cons, giving insight into the characteristics and materials biomedical engineers consider in designing artificial limbs.
Students design and build their own model levees. Acting as engineers for …
Students design and build their own model levees. Acting as engineers for their city, teams create sturdy barriers to prevent water from flooding a city in the event of a hurricane.
In the past building prototypes of electronic components for new projects/products was …
In the past building prototypes of electronic components for new projects/products was limited to using protoboards and wirewrap. Manufacturing a printed-circuit-board was limited to final production, where mistakes in the implementation meant physically cutting traces on the board and adding wire jumpers - the final products would have these fixes on them! Today that is no longer the case, while you will still cut traces and use jumpers when debugging a board, manufacturing a new final version without the errors is a simple and relatively inexpensive task. For that matter, manufacturing a prototype printed circuit board which you know is likely to have errors but which will get the design substantially closer to the final product than a protoboard setup is not only possible, but desirable. In this class, you’ll learn to design, build, and debug printed-circuit-boards.
Students practice human-centered design by imagining, designing and prototyping a product to …
Students practice human-centered design by imagining, designing and prototyping a product to improve classroom accessibility for the visually impaired. To begin, they wear low-vision simulation goggles (or blindfolds) and walk with canes to navigate through a classroom in order to experience what it feels like to be visually impaired. Student teams follow the steps of the engineering design process to formulate their ideas, draw them by hand and using free, online Tinkercad software, and then 3D-print (or construct with foam core board and hot glue) a 1:20-scale model of the classroom that includes the product idea and selected furniture items. Teams use a morphological chart and an evaluation matrix to quantitatively compare and evaluate possible design solutions, narrowing their ideas into one final solution to pursue. To conclude, teams make posters that summarize their projects.
This activity was designed for blind learners, but all types of learners …
This activity was designed for blind learners, but all types of learners can use it to understand general steps of setting up and running a small company.
This activity was designed for blind learners, but all types of learners …
This activity was designed for blind learners, but all types of learners can use it to design safety equipment for a vehicle that can protect a raw egg from breaking during a collision.
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