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HYFLEX MODEL
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The hybrid flexible, or HyFlex, course format is an instructional approach that combines face-to-face (F2F) and online learning. Each class session and learning activity is offered in-person, synchronously online via Zoom, and asynchronously online (for students who may not be able to connect to Zoom on a given day). The model offers students a lot of flexibility in terms of mode of participation and requires instructors to design for this flexibility.

Subject:
Educational Technology
Electronic Technology
Technology
Material Type:
Student Guide
Author:
MELODY MURILLA
Date Added:
06/26/2023
Hands-On AI Projects for the Classroom: A Guide for Computer Science Teachers
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The projects in this guide use a student-driven approach to learning. Instead of simply learning about AI through videos or lectures, the students completing these projects are active participants in their AI exploration. In the process, students work directly with innovative AI technologies, participate in “unplugged” activities that further their understanding of how AI technologies work, and create various authentic products—from machine learning models to video games—to demonstrate their learning.

Project 1: Programming with Machine Learning
Project 2: AI-Powered Players in Video Games
Project 3: Using AI for Robotic Motion Planning
Project 4: Machine Learning as a Service

Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education

Subject:
Applied Science
Computer Science
Education
Educational Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Author:
General Motors
International Society for Technology in Education (ISTE)
Date Added:
07/24/2023
Hands-On AI Projects for the Classroom: A Guide for Elementary Teachers
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This guide provides student-driven projects that can directly teach subject area standards in tandem with foundational understandings of what AI is, how it works, and how it impacts society.

Instead of simply learning about AI through videos or lectures, the students completing these projects are active participants in their AI exploration. In the process, students work directly with innovative AI technologies, participate in “unplugged” activities that further their understanding of how AI technologies work, and create various authentic products—from presentations to designing an AI robot—to demonstrate their learning.
• Project 1: What AI Does Well and Does Not Do Well
• Project 2: Training Data and Machine Learning
• Project 3: Senses vs. Sensors
• Project 4: Navigation and AI

Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education

Subject:
Applied Science
Computer Science
Education
Educational Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Author:
General Motors
International Society for Technology in Education (ISTE)
Date Added:
07/14/2023
Hands-On AI Projects for the Classroom: A Guide for Secondary Teachers
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This guide provides student-driven projects that can directly teach subject area standards in tandem with foundational understandings of what AI is, how it works, and how it impacts society. Several key approaches were taken into consideration in the design of these projects. Understanding these approaches will support both your understanding and implementation of the projects in this guide, as well as your own work to design further activities that integrate AI education into your curriculum.

Project 1: AI Chatbots
Project 2: Developing a Critical Eye
Project 3: Using AI to Solve Environmental Problems
Project 4: Laws for AI

Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education

Subject:
Applied Science
Computer Science
Education
Educational Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Author:
General Motors
International Society for Technology in Education (ISTE)
Date Added:
07/24/2023
Hands-On AI Projects for the Classroom: A Guide on Ethics and AI
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In this guide, students’ exploration of AI is framed within the context of ethical considerations and aligned with standards and concepts, and depths of understanding that would be appropriate across various subject areas and grade levels in K–12. Depending on the level of your students and the amount of time you have available, you might complete an entire project, pick and choose from the listed activities, or you might take students’ learning further by taking advantage of the additional extensions and resources provided for you. For students with no previous experience with AI education, exposure to the guided learning activities alone will create an understanding of their world that they likely did not previously have. And for those with some background in computer science or AI, the complete projects and resources will still challenge their thinking and expose them to new AI technologies and applications across various fields of study.

Project 1: Fair's Fair
Project 2: Who is in Control?
Project 3: The Trade-offs of AI Technology
Project 4: AI and the 21st Century Worker

Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education.

Subject:
Applied Science
Computer Science
Education
Educational Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Author:
General Motors
International Society for Technology in Education (ISTE)
Date Added:
07/25/2023
Hands-on Balancing Equations and Reaction Types
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Objectives: To use models and particle diagrams to represent the law of conservation of matter and energy in a chemical reaction.To write and determine the ratio of reactants to products, through the use of adding coefficients. To classify various types of chemical reactions.

Subject:
Educational Technology
Material Type:
Lesson Plan
Author:
Karen Sorensen
Date Added:
10/30/2018
Hands-on Guide for Designing and Developing Digital Interactive Content
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CC BY-NC-ND
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eBook that was authored by Dr. Abdurrahman Ghaleb Almekhlafi and published by Hamdan Foundation in partnership with UNESCO

Subject:
Education
Educational Technology
Material Type:
Interactive
Module
Teaching/Learning Strategy
Author:
Abdurrahman Ghaleb Almekhlafi
Date Added:
06/12/2022
Hardware
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The aim of this unit is that upon completion, teachers will be able to demonstrate the use of common hardware.

Subject:
Education
Educational Technology
Material Type:
Unit of Study
Author:
Ministry of Primary and Secondary Education Zimbabwe
Date Added:
12/07/2017
Height Percentile Activity
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In this activity, students will change their own heights to a z score and then use the standard normal table to convert to a percentile ranking.  Students will then determine if their heights are considered unusually tall/short.

Subject:
Educational Technology
Material Type:
Lesson Plan
Author:
Samantha Jensen
Date Added:
10/30/2018
Helping Students Develop The Skills For Focus and Attention (General Ed, K-12)
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Student Primers, Instructional Strategies, Study Strategies and Recommended Apps, Games, Activities, etc. geared towards helping students develop skills for Focus and Attention. Optional links to thousands of teacher-reviewed resources. 

Subject:
Education
Educational Technology
Elementary Education
Language Education (ESL)
Language, Grammar and Vocabulary
Mathematics
Special Education
Material Type:
Lesson Plan
Author:
Eric Weinstein
Date Added:
06/29/2016
Historical Evolution of Accessibility in Online Learning
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CC BY
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A comprehensive overview highlighting key laws, technologies, and best practices that have shaped the landscape of digital accessibility.This work is created for the College Project.

Subject:
Educational Technology
Special Education
Material Type:
Reading
Student Guide
Unit of Study
Author:
Pooja Potdar
Date Added:
07/08/2024
Holographic Technology in Education
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Final Project: R678 - Emerging Learning Technologies

Short Description:
In this PressBook, we explore the historical roots of holographic technology, how holograms work, the use of holographic technology in education, and the future of holographic technology in the field of education, instructional design and beyond.

Long Description:
In this PressBook, we explore the historical roots of holographic technology, how holograms work, the use of holographic technology in education, and the future of holographic technology in the field of education, instructional design and beyond. In the words of Dennis Gabor, the father of holography, “the future cannot be predicted, but futures can be invested” (p. 185). How true that statement would actually prove to be in the use of holographic technology for educational purposes throughout the world!

Gabor, D. (1963). Inventing the future. Secker & Warburg.

Word Count: 7155

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Education
Educational Technology
Material Type:
Textbook
Date Added:
04/18/2022
How Open Educational Resources Can Support Digital Equity in Your State
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CC BY
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On Thursday, January 26, 2023, #GoOpen held a public webinar titled, “How Open Educational Resources Can Support Digital Equity in Your State”.  The session dove into the benefits of OER for digital equity, including hearing the perspective of a state that has invested in OER to promote equity. Featuring Connecticut education leader Doug Casey, the session provided specific examples of how participants might take action in their states to craft Digital Equity Plans that can leverage OER to support equity and capitalize on improved digital infrastructure.

Subject:
Education
Educational Technology
Material Type:
Teaching/Learning Strategy
Author:
Rebecca Henderson
Amee Godwin
Date Added:
05/24/2023
How To Canva: Tips and Tricks
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How to Canva: Tips and Tricks is an online introductory course on Canva. It is designed as open educational resources for educators and all. In this course, you will learn how to customise text, text effects, colours, photos, videos and elements plus pro tips and Ideas for Creative uses of Elements, Keywords and Styles. The videos are concise, purposeful and delivered in easy-to-follow lessons that progressively build one's skills over time. By the end of this course, you will be able to create an attractive Instagram post. Click on View Resource and let's get started!

Subject:
Educational Technology
Graphic Arts
Higher Education
Material Type:
Full Course
Module
Author:
Aisyah Saad Abdul Rahim
Date Added:
05/11/2021
How to Learn (Almost) Anything
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As the digital revolution brings with it radical changes in how and what we learn, people must continue to learn all the time. New technologies make possible new approaches to learning, new contexts for learning, new tools to support learning, and new ideas of what can be learned. This course will explore these new opportunities for learning with a special focus on what can be learned through immersive, hands-on activities. Students will participate in (and reflect on) a variety of learning situations, and will use Media Lab technologies to develop new workshops, iteratively run and refine the workshops, and analyze how and what the workshop participants learn.

Subject:
Education
Educational Technology
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Mikhak, Bakhtiar
Resnick, Mitchel
Date Added:
02/01/2001
How to Speak
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Patrick Winston’s How to Speak talk has been an MIT tradition for over 40 years. Offered every January during the Independent Activities Period (IAP), usually to overflow crowds, the talk is intended to improve your speaking ability in critical situations by teaching you a few heuristic rules. Professor Winston’s collection of rules is presented along with examples of their application in job-interview talks, thesis defenses, oral examinations, and lectures.
About Professor Winston
A professor at MIT for almost 50 years, Patrick Winston was director of MIT’s Artificial Intelligence Laboratory from 1972 to 1997 before it merged with the Laboratory for Computer Science to become MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL). He led CSAIL’s Genesis Research Group, which focused on developing a computational account of human intelligence and how human intelligence differs from that of other species, with special attention to modeling human story comprehension. Professor Winston passed away on July 19, 2019.

Subject:
Education
Educational Technology
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Winston, Patrick
Date Added:
01/01/2018
How to Train Your Robot Curriculum
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How to Train Your Robot was originally developed as an extension of the AI + Ethics for Middle School curriculum. In its current form, How to Train Your Robot provides a full, one-week of activities that allow middle school students to explore artificial intelligence and ethics through hands-on activities.

In this course, students participate in a range of hot-topic discussions and hands-on, creative activities to learn about how artificial intelligence is impacting society today. Students will design robot companions to solve real-world problems and use machine learning to make them intelligent. At the end of the course, you will have designed your very own robot companion to share with the world.

Subject:
Applied Science
Computer Science
Education
Educational Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Provider:
MIT
Author:
MIT Media Lab Personal Robots Group
i2 Learning
Date Added:
05/17/2024