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Future-Facing Instructional Design: Restrained Entanglement and Digital Wellness as Best Practice
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Technology use in education provides a wealth of opportunities for enhancing the student experience. It supports betterness goals for both the student and the educational institution providing the learning experience. However, the inclusion of technology-based pedagogies in structured learning experience has the potential to cause harm if its use is unrestrained. This three-hour professional development course introduces the concepts of digital wellness and entanglement, and explores the concept of restrained entanglement as an issue of best practice in instructional design.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Diagram/Illustration
Reading
Unit of Study
Date Added:
11/13/2019
Future of Higher Education in the Digital World - Keynote by Diana Laurillard
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Professor Diana Laurillard from University College London presents her vision on "Future of Higher Education in the Digital World" at this years Department Conference for the Department of Public Health. The vision builds on Diana's conversational framework to provide a theoretical basis in which to ground your course planning. The keynote will end at 4 pm.

Subject:
Education
Educational Technology
Material Type:
Lecture
Author:
Professor Diana Laurillard
Date Added:
06/29/2020
GIS Applications in Hydrologic Processes
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Students compare traditional paper-based techniques associated with estimating areal precipitation, watershed delineation, and modeling evapotranspiration. This assignment challenges students to consider the various assumptions involved with both analog and digital analyses and highlights the strengths and weaknesses of both approaches.

Subject:
Education
Educational Technology
Mathematics
Measurement and Data
Material Type:
Activity/Lab
Homework/Assignment
Provider:
Science Education Resource Center (SERC) at Carleton College
Provider Set:
Teach the Earth
Author:
John Van Hoesen
Date Added:
01/20/2023
GIS Lab - Coordinate Systems
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This lab reinforces the concepts of using coordinate systems for pinpointing locations on Earth's surface. Students are directed to search for background information online as a way to remind them of the concepts, and as a way to help them identify resources for future background help. They follow specific directions for converting between coordinate systems using ArcGIS software. Then they compare distances on the Earth for a local area using GCS units and UTM units. The end goal is to illustrate the utility of projected coordinate systems. Finally, they extract coordinate pairs from their maps and collect GPS coordinates from the same points in order to confirm the connection between GIS and GPS.

Subject:
Education
Educational Technology
Mathematics
Measurement and Data
Material Type:
Activity/Lab
Homework/Assignment
Provider:
Science Education Resource Center (SERC) at Carleton College
Provider Set:
Teach the Earth
Author:
Margaret McMillan
Date Added:
01/20/2023
GIS-RS Final Stratigraphy Project for an Undergraduate Applied GIS Course
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This student project analyzes the Devonian Marcellus Shale in northwestern Pennsylvania for the potential for deep natural gas well development based on varying thickness and structural characteristics. The Marcellus has been successfully producing high gas volumes in well in northeastern parts of Pennsylvania, and there is presently a rapid movement to evaluate the potential production in other areas of the Commonwealth. However, there are notable environmental issues regarding the large water volumes necessary to fracture the formation to allow gas production, as well as the possibility of aquifer contamination at shallower levels.

Subject:
Education
Educational Technology
Mathematics
Measurement and Data
Material Type:
Activity/Lab
Provider:
Science Education Resource Center (SERC) at Carleton College
Provider Set:
Teach the Earth
Author:
Paul Ryberg
Date Added:
01/20/2023
GIS Resource Portfolio
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GIS techniques, data sources, and other resources are so numerous and varied that, even if someone is doing GIS work regularly, it's common to say, "Now how did I do that last time?" or "Where did I get that data?". One of the main goals of my GIS course is to have students create a personal GIS portfolio that will be useful to them in the future, either for projects at Hamilton or in a job after graduation.
Portfolios must include, at a minimum, a spreadsheet of data sources and information about downloading and prepping data from each site; an annotated Word doc of useful web sites; a DVD collection of projects and data from the course; and an organized notebook that contains the items listed above plus all class handouts, exercises, and printouts of products.

What I stress in this assignment is that portfolios need to be more than collections of GIS stuff – they must be useful for the future. To make portfolios useful for the future, students have to give significant thought not only to organization but how they will be able to find information in their portfolios in the future and how they can build indexes, annotations, flow charts, etc. to make their portfolios more than a collection of pieces of paper in a binder.

Subject:
Education
Educational Technology
Mathematics
Measurement and Data
Material Type:
Activity/Lab
Provider:
Science Education Resource Center (SERC) at Carleton College
Provider Set:
Teach the Earth
Author:
Barb Tewksbury
Date Added:
01/20/2023
GIS course final project
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Final independent GIS analysis designed and carried out by the student; once the analysis is complete, each student develops an assignment or activity based on the project for another college-level course.

Subject:
Education
Educational Technology
Mathematics
Measurement and Data
Material Type:
Activity/Lab
Provider:
Science Education Resource Center (SERC) at Carleton College
Provider Set:
Teach the Earth
Author:
Barb Tewksbury
Date Added:
01/20/2023
GUIA DE ORIENTAÇÃO DIDÁTICA SOBRE RESÍDUOS SÓLIDOS PARA PROFESSORES DA EDUCAÇÃO BÁSICA
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O Guia de Orientação Didática, visa apresentar os principais assuntos relacionados aos resíduos sólidos e seus respectivos impactos socioambientais. Assim, permitindo que os professores tenham acesso a um material didático, com uma linguagem objetiva e contextualizada sobre os resíduos sólidos.

Subject:
Career and Technical Education
Education
Educational Technology
Environmental Studies
Material Type:
Textbook
Author:
flávia nazaré dos santos soares
Date Added:
11/30/2021
Game-Based Learning: Impact on Engagement and Achievement in K-12 Schools
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Abstract
In this paper, literature will be reviewed related to incorporating game-based learning into classrooms of all ages. The main topic of this research was two-sided. First, to focus on the effectiveness of game-based learning with improved learning outcomes, enhanced motivation and engagement among students and the development of important skills. Second, the process that should be taken by gaming developers so that virtual games serve a purpose in an educational setting instead of just being given to students as a means to occupy their time. During the analysis of this research, it became clear that many of these research objectives have been deeply looked into in various studies. Game-based learning clearly has a place in educational settings and has proven to have many beneficial effects among students. However, the decisiveness of the research became fragmented as so many different games, ages, settings, etc. were considered across the various literature.

Subject:
Education
Educational Technology
Material Type:
Module
Author:
Michelle Spera
Date Added:
11/20/2020
Game-Based Learning_ Impact on Engagement and Achievement in K-12 Schools.pdf
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In this paper, literature will be reviewed related to incorporating game-based learning into classrooms of all ages. The main topic of this research was two-sided. First, to focus on the effectiveness of game-based learning with improved learning outcomes, enhanced motivation and engagement among students and the development of important skills. Second, the process that should be taken by gaming developers so that virtual games serve a purpose in an educational setting instead of just being given to students as a means to occupy their time. During the analysis of this research, it became clear that many of these research objectives have been deeply looked into in various studies. Game-based learning clearly has a place in educational settings and has proven to have many beneficial effects among students. However, the decisiveness of the research became fragmented as so many different games, ages, settings, etc. were considered across the various literature.

Subject:
Education
Educational Technology
Material Type:
Module
Author:
Michelle Spera
Date Added:
11/25/2020
Game Changing Technology
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Students describe the impact of technology on their learning. They share specific examples of accessibility tools and highlight how each has supported their engagement and learning in school in powerful ways. This video is a great tool for highlighting the importance of making sure that instructional materials are accessible to all students. It is easier to ask instructional material providers before adopting curriculum rather than trying to retrofit materials (if that is even possible) after adopting materials.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Author:
National Center on Accessible Educational Materials
Date Added:
09/28/2022
Gamification in Education Toolkit
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Toolkit is an Open Educational Resource on Gamification.  Gamification in education is a teaching method that uses game elements and design to motivate students. The goal is to make learning fun and engaging by inspiring students to continue learning. The text, images, video, and quizzes are included to promote gamification in education.  

Subject:
Educational Technology
Material Type:
Assessment
Author:
John Verber
Date Added:
01/26/2024
Gen AI and Open Educational Resources in Teaching and Learning
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In this session we will discuss the potential of AI in generating dynamic content, including interactive textbooks, and its potential in developing open educational resources and practices. We will also engage in discussions about the legal and ethical considerations of both AI and open education including copyright, privacy, and open licensing. In this workshop we’ll dive into practical exercises, including the co-creation of a textbook chapter, demonstrating the real-world application of AI in OER.

Subject:
Applied Science
Computer Science
Education
Educational Technology
Material Type:
Lecture
Author:
Lucas Wright
Will Engle
Date Added:
10/25/2024
Generate 100 Ideas with Brainwriting Ideation Prompts
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This video has 100 Prompts for your students or participants to come up with 100 different ideas. You should ask each student to grab a pen & paper (ideally post-its) and have a different piece of paper for each idea. This video can be used to kick-off the Ideation State of Design Thinking (or any Ideation Session), using Brainwriting. I have used for both in-person and live-online education at University College Dublin.

I usually use 10 prompts in class - get a student to pick a number between 1 and 9 inclusive and then use the Chapters below the video to play from that number (e.g. someone shouts out seven so I play from 71)

Brainwriting is a solo exercise - write down all your ideas and THEN share with others before coming up with even more ideas. Research shows that this hybrid-approach (of generating ideas alone first, and then sharing with a team) works best. "Groups organized in the hybrid structure are able to generate more ideas, to generate better ideas, and to better discern the quality of the ideas they generate" (Girotra et al, 2010)

Subject:
Applied Science
Architecture and Design
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Author:
Dorcas Réamonn dorcas.ie
Date Added:
05/25/2023
Generative Artificial Intelligence: Practical Uses in Education – Simple Book Publishing
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This Open Educational Resource (OER) was produced for educators who wish to find positive and productive ways to incorporate generative artificial intelligence (AI) tools into their work. This includes:

- using AI tools to develop courses, lesson plans, activities, assessments, and rubrics;
- leveraging AI tools to enhance existing in-class activities and assignments;
- teaching students how to engage with AI effectively, ethically, and responsibly;
- utilizing AI tools to efficiently complete administrative tasks.

This resource is focused on how AI tools can be used in polytechnic education. However, much of the content will also be relevant to educators in other educational contexts, like university or high school. The term ‘instructional staff’ is used widely in this resource and is meant to include instructors, professors, lecturers, teachers, educational assistants, and tutors.

Subject:
Education
Educational Technology
Material Type:
Textbook
Provider:
Campus Manitoba
Author:
Troy Heaps
Date Added:
04/29/2024
Generative Artificial Intelligence in K–12 Education
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The emergence of transformer architectures in 2017 triggered a breakthrough in machine learning that today lets anyone create computer-generated essays, stories, pictures, music, videos, and programs from high-level prompts in natural language, all without the need to code. That has stimulated fervent discussion among educators about the implications of generative AI systems for curricula and teaching methods across a broad range of subjects. It has also raised questions of how to understand both these systems and the at times overstated claims made for them. This class will introduce the foundations of generative AI technology, and participants will explore new opportunities it enables for K–12 education. It will also describe and explore how an analytical frame of mind can help make clear the core issues underlying both the successes and failures of these systems. Much of the work will be project-based, involving implementing innovative teaching and learning tools and testing these with K–12 students and teachers.

Subject:
Applied Science
Computer Science
Education
Educational Technology
Engineering
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Abelson, Harold
Ali, Safinah
Breazeal, Cynthia
Davis, Randall
Moore, Kate
Ravi, Prerna
Date Added:
09/01/2023
Geo-Tourism Map
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Students are required to create professional geological-tourism maps for a state (or country) of their choosing. Students will find data sets for their chosen area, and manipulate and display the data into a large format map that is used for display.

Subject:
Education
Educational Technology
Mathematics
Measurement and Data
Material Type:
Activity/Lab
Provider:
Science Education Resource Center (SERC) at Carleton College
Provider Set:
Teach the Earth
Author:
John Wilson
Date Added:
01/20/2023
Geocoding in ArcGIS: The Spread of Target and Walmart
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Students geocode the locations of the "big box stores" Walmart and Target from addresses that they download. They then compare the spatial distribution of stores at the state level by performing a spatial join with a shapefile of US states, and comparing the distribution of stores with the population of each state. Finally, they write a report of their results as a recommendation for future action, either by an environmental group or a development group.

Subject:
Education
Educational Technology
Mathematics
Measurement and Data
Material Type:
Activity/Lab
Homework/Assignment
Provider:
Science Education Resource Center (SERC) at Carleton College
Provider Set:
Teach the Earth
Author:
Catherine Riihimaki
Date Added:
01/20/2023