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Play the Three Muses - online art game
Conditional Remix & Share Permitted
CC BY-SA
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An online interactive resource for children to explore and learn from visual art through quizzes and games. You can test your memory with lace, create a colourful fruit poster, paint a Paul Henry skyline, or try your knowledge with a quiz.

This fun interactive encourages looking and responding to visual art and enables the child to look at and talk about works of visual art through strengthening their vocabulary.

Subject:
Art History
Arts and Humanities
English Language Arts
Graphic Arts
Language, Grammar and Vocabulary
Visual Arts
World Cultures
Material Type:
Game
Interactive
Author:
Limerick City Gallery of Art
Limerick Museum
The Hunt Museum
Date Added:
06/24/2020
Polar Bears Go with the Floes Board Game
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Educational Use
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In this 45-60 minute high-stakes board game, everyone wins or everyone loses. As they play, groups of three to four children ages 8 to 13 build an understanding of how human actions impact global change. As teams, children play a game in which chance and choice determine the fate of a lone polar bear on an ice floe.

Subject:
Applied Science
Atmospheric Science
Biology
Career and Technical Education
Environmental Science
Environmental Studies
Life Science
Physical Science
Material Type:
Game
Interactive
Provider:
CLEAN: Climate Literacy and Energy Awareness Network
Provider Set:
CLEAN: Climate Literacy and Energy Awareness Network
Author:
Lunar and Planetary Institute
Universities Space Research Association
Date Added:
06/11/2020
Polyup
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Some Rights Reserved
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Polyup is a math education app available freely on the web. With the goal of instilling creative problem solving and computational thinking skills into K-12 students, Polyup allows students to play with numbers and functions in a freeform environment.

Permitted use: Polyup is available today on the web on any internet-enabled device. As its core philosophy, Polyup is and will always be available for free to students and teachers

Subject:
Mathematics
Material Type:
Game
Interactive
Author:
Polyup
Date Added:
03/17/2020
Posibilidades metodológicas de las TIC en EEFF y ED
Unrestricted Use
CC BY
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Aquí encontraras una presentación de las “Posibilidades metodológicas de las TIC en la Educación Física y el entrenamiento deportivo” donde explica: ¿En qué consisten? ¿Por qué son innovadoras? ¿Qué posibilidades brindas? ¿Cómo podríamos aplicarlas en nuestro contexto? ¿Qué proyecto innovador podemos generar con esta metodología y tecnología? y además, al final encontraras un juego interactivo referente al tema visto.

Subject:
Education
Educational Technology
Material Type:
Game
Interactive
Reading
Author:
Andrés Pinos Rojas
Date Added:
10/17/2024
Positive Behaviour
Conditional Remix & Share Permitted
CC BY-NC
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This activity is designed to learn about positive behavior in the grade 5-6 range. It uses applications similar to social media, where a student can begin articulating positive traits about a classmate and about themselves. The Kahoot activity allows students to be more competitive and earn experience points that can be used as currency to purchase various treats in the classroom. The teacher can use an excel sheet to keep track of the points throughout the school year. Both of these activities are done throughout the year, which allows students to retain the information and begin acting in a positive way which will improve their school and social lives.

Subject:
Communication
Material Type:
Activity/Lab
Game
Homework/Assignment
Lecture
Lesson Plan
Author:
Michael Campbell
Date Added:
03/25/2021
Potato: A Story from the Great Depression by Kate Lied
Conditional Remix & Share Permitted
CC BY-NC
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Within this collection you will find lessons, videos, handouts, interactive game, and teacher guides you can use in your classroom.  You will also find a brief summary of each resource with the source sited for further exploration, appropriate grade level, approximate lesson length, and learning standards.

Subject:
Elementary Education
English Language Arts
Reading Literature
Material Type:
Game
Homework/Assignment
Lesson
Lesson Plan
Author:
Linda Gallivan
Amy Kliewer
Financial Education Public-Private Partnership
Washington OSPI OER Project
Date Added:
03/13/2023
Pre-Alge
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CC BY-NC-SA
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This is a remix of Pre-Algebra/Beginning Algebra Concepts - Computer Resources with some additions to the Integers activities. https://www.oercommons.org/authoring/28963-pre-algebra-beginning-algebra-concepts-computer

The intention of this curriculum guide is to provide teachers with supplemental materials to use to support students in strengthening their skills in various concept areas that are crucial for understanding beginning algebra. The activities are broken down by skill with links provided below. This is intended as a way to provide students with engaging, primarily computer-based activities to get extra practice with material that is covered elsewhere in the curriculum. This collection focuses on simulations and games using the computer—some resources may be ripe for teachers to develop unique activities to accompany the simulation and some possible suggestions are included with the descriptions. This series is intended to be pick-and-choose.

In this Curriculum Guide:

Activities and practice with: Integers, Exponents, Order of Operations, Distributive Property, Expressions, Equations and Basic Graphing

Subject:
Mathematics
Material Type:
Activity/Lab
Diagram/Illustration
Game
Interactive
Simulation
Date Added:
06/04/2018
Pre-Algebra/Beginning Algebra Concepts - Computer Resources
Conditional Remix & Share Permitted
CC BY-NC-SA
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The intention of this curriculum guide is to provide teachers with supplemental materials to use to support students in strengthening their skills in various concept areas that are crucial for understanding beginning algebra. The activities are broken down by skill with links provided below. This is intended as a way to provide students with engaging, primarily computer-based activities to get extra practice with material that is covered elsewhere in the curriculum. This collection focuses on simulations and games using the computer—some resources may be ripe for teachers to develop unique activities to accompany the simulation and some possible suggestions are included with the descriptions. This series is intended to be pick-and-choose.

In this Curriculum Guide:

Activities and practice with: Integers, Exponents, Order of Operations, Distributive Property, Expressions, Equations and Basic Graphing

Subject:
Mathematics
Material Type:
Activity/Lab
Diagram/Illustration
Game
Interactive
Simulation
Date Added:
05/23/2018
Prepositions
Conditional Remix & Share Permitted
CC BY-NC-SA
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 The attached student lesson is designed for Grade 4 English Language Arts students. Students will apply knowledge of word structure elements, known words, and word patterns to identify and utilize prepositions.This student lesson addresses the following NDE Standard: NE LA 5.1.5.a.It is expected that this student lesson will take students 90 minutes to complete.

Subject:
Language, Grammar and Vocabulary
Material Type:
Game
Homework/Assignment
Interactive
Lesson
Reading
Author:
Carrie Veal
Date Added:
07/24/2020
Presidents Day Computer Lab Research Project for Beginning ESL Students
Conditional Remix & Share Permitted
CC BY-NC-SA
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This computer-based project was developed for my ESL Computer Lab. Students who attend this lab learn the basics of using a computer and complete mini-projects in English to build English Proficiency. This lesson coincides with Presidents's Day so students can learn about the previous and current US Presidents and their contribution to America. Students share their research with each other in Google Drive. The culminating activity is a group game that only included information the students have provided.

Subject:
Arts and Humanities
Material Type:
Activity/Lab
Game
Interactive
Lesson Plan
Date Added:
02/06/2015
Prison Escape Instruction - An Online Gamified Activity for an Online Course
Conditional Remix & Share Permitted
CC BY-NC
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In Prison Escape, online students are divided into prisoner and police teams, and they utilise different types of transportation such as cars, buses, taxis and trains to travel on various routes with different nodes as travel stops on a PDF format map which students can download online. The map helps students to visualise where they are on the map and how to ‘catch’ the prisoners or ‘escape’ from the police. Animated YouTube videos have been developed to introduce the online exercise. Online students can use Moodle discussion forums (or any other form of communication such as facebook chat or whatsapp) to share their knowledge and ideas and thus all activities and decisions in the exercise are completely made online. Prison Escape, an interactive, innovative and fun gamified activity, mimics complex real-world experiences (competitive and cooperative behaviours) without requiring students to be in a face-to-face setting. The exercise lasts for three weeks, allowing time for students in their teams to organise, manage and share knowledge/resources as well as to apply skills (e.g. teamwork and critical thinking) in an online environment. Prison Escape should be used in conjunction with assessment strategies which should be carefully developed and integrated to enhance student learning. After the exercise, instructors may ask students to prepare a self-reflective report which helps them to reflect on their own learning journey in the exercise, as well as to understand the course subject knowledge. The exercise and reflective report, when purposefully constructively aligned with course learning outcomes, can assist students to engage with their online peers, to develop critical concepts of the subject matter, and to practise skills that are associated with the course. Please contact the Author of Prison Escape, Associate Professor Eric Kong at the University of Southern Queensland, Australia, for any further enquiry of the online exercise.

Subject:
Business and Communication
Management
Material Type:
Game
Date Added:
07/29/2019
Problem Solving: Logic Number Puzzles
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These logic number puzzles help students develop strong number sense as they work, clue by clue, to identify the digits of the missing number. The mixed-skills clues incorporate even-odd, less than-greater than, operations (sum, difference), multiples of 5 and 10, geometric terms (octagaon, pentagon, hexagon, quadrilateral, trapezoid, parallelogram), money (quarters, nickels) and measurement (cup, pint, quart, gallon). Students must squeeze every bit of knowledge from each clue to eliminate possible digits until they finally identify the missing digits.

Material Type:
Activity/Lab
Game
Lesson Plan
Provider:
Mathwire
Author:
Terry Kawas
Date Added:
02/16/2011
Project Summary MMS Tic-Tac-Toe
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This is a culminating activity for the MMS Mission Educator's Instructional Guide. Learners should complete the four previous activities in the guide before moving to this activity. Learners will choose and complete three activities about the MMS mission. Activity formats can include creating videos, composing songs, developing written materials, constructing models, investigating current events, utilizing mathematics to explain concepts, and more. Depending on the project(s) chosen by a student, the project activity may require student access to internet accessible computers. This is lesson five as part of the MMS Mission Educator's Instructional Guide.

Subject:
Applied Science
Engineering
Technology
Material Type:
Activity/Lab
Assessment
Data Set
Diagram/Illustration
Game
Lecture Notes
Lesson Plan
Provider:
NASA
Provider Set:
NASA Wavelength
Date Added:
11/05/2014
Proteção das Nascestes  de Água por Meio de Matas Ciliares : Uma Proposta Educacional para o Terceiro Ano do Ensino Fundamental
Only Sharing Permitted
CC BY-NC-ND
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Esse Produto Educacional é parte integrante de um trabalho de pesquisa e criação de
materiais pedagógicos, desenvolvido no Programa de Pós-Graduação em Rede Nacional para
Ensino das Ciências Ambientais (PROFCIAMB) ofertado pela Universidade Estadual de
Maringá, sob orientação da professora Dra. Cristhiane Michiko Passos Okawa
O objetivo é contribuir com as práticas pedagógicas em Educação Ambiental, com foco
no trabalho com as nascentes, pensando em educandos pequenos, a Educação Fundamental I,
grupo que necessita de uma linguagem e uma metodologia singular.
O material que se segue apresenta linguagem verbal e visual, com caixas de textos
coloridas, indicativos de falas voltadas para o educador, a fim de conduzi-lo didaticamente na
apresentação e efetivação das diferentes atividades propostas.

Subject:
Applied Science
Environmental Science
Material Type:
Game
Lecture
Unit of Study
Author:
Marilice Luzia Rodrigues
Date Added:
08/04/2021
Prova Joc oca educació física
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CC BY-NC
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Aquesta activitat interactiva combina el joc de l'oca tradicional amb reptes esportius vinculats amb la condició física, malabars i expressió corporal. L'objectiu és superar les proves per poder avançar de casella a casella fins a arribar al final.

Subject:
Education
Material Type:
Game
Author:
Sergi López
Date Added:
11/14/2023
Proyecto Descartes
Only Sharing Permitted
CC BY-NC-ND
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Recursos per al professorat de matemàtiques per introduir les matemàtiques interactives a l'aula. Es tracta d'un projecte impulsat pel Ministeri d'Educació, Cultura i Esport. Es pot trobar disponibles cursos de matemàtiques, recursos adaptables a l'aula així com informació tècnica per a la creació de recursos propis.

Material Type:
Activity/Lab
Assessment
Diagram/Illustration
Full Course
Game
Homework/Assignment
Interactive
Teaching/Learning Strategy
Provider:
CIRAX
Provider Set:
Fonaments de matemàtiques
Author:
Cultura y Deporte
Ministerio de Educación
Ministerio de Educación, Cultura y Deporte
Date Added:
08/19/2013
The Publishing Trap Online
Conditional Remix & Share Permitted
CC BY-SA
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The Publishing Trap is an open educational board game designed to teach researchers, academics, doctoral students, librarians and other professionals in higher education about the impact of publishing and scholarly communication choices they make throughout their career. Following the COVID-19 pandemic the game has been shifted to be played online using virtual classroom / webinar software (e.g Zoom, Microsoft Teams). The team nature of the game requires break-out room functionality to allow each team to confer during each round of the game.

Subject:
Applied Science
Information Science
Material Type:
Game
Author:
Chris Morrison
Jane Secker
Date Added:
10/26/2022
Pursuing General Educational Development
Unrestricted Use
CC BY
Rating
0.0 stars

Context: The course focuses on pronunciation reading informational text, which determines the meaning of words and phrases as they are used in the text for learners, the importance of listen and speaking, these are good communication skills to learn the English language.

Relevance: This lesson will help prepare learners to effectively communicate and through education improve their lives. Knowing English increases your chances of getting a good job, learners will be able to get their certificates for a GED, or citizenship. The coverage in this lesson will focus on the English vocabulary, which is an important aspect in communication without sufficient vocabulary learners cannot understand others or express their own ideas.

Subject:
English Language Arts
Material Type:
Activity/Lab
Game
Homework/Assignment
Interactive
Reading
Syllabus
Date Added:
11/16/2016