Students' understanding of how robotic ultrasonic sensors work is reinforced in a …
Students' understanding of how robotic ultrasonic sensors work is reinforced in a design challenge involving LEGO MINDSTORMS(TM) NXT robots and ultrasonic sensors. Student groups program their robots to move freely without bumping into obstacles (toy LEGO people). They practice and learn programming skills and logic design in parallel. They see how robots take input from ultrasonic sensors and use it to make decisions to move, resulting in behavior similar to the human sense of sight but through the use of sound sensors, more like echolocation. Students design-test-redesign-retest to achieve successful programs. A PowerPoint® presentation and pre/post quizzes are provided.
Student groups are provided with a generic car base on which to …
Student groups are provided with a generic car base on which to design a device/enclosure to protect an egg on or in the car as it rolls down a ramp at increasing slopes. During this in-depth physics/science/technology activity, student teams design, build and test their creations to meet the design challenge, and are expected to perform basic mathematical calculations using collected data, including a summative cost to benefit ratio.
Students experiment with various ways to naturally dye materials using sources found …
Students experiment with various ways to naturally dye materials using sources found in nature—roots, leaves, seeds, spices, etc.—as well as the method of extracting dyes. Then they analyze various materials using statistical methods and tackle an engineering design challenge—to find dyes that best suit the needs of a startup sustainable clothing company.
Students further their understanding of the engineering design process (EDP) while applying …
Students further their understanding of the engineering design process (EDP) while applying researched information on transportation technology, materials science and bioengineering. Students are given a fictional client statement (engineering challenge) and directed to follow the steps of the EDP to design prototype patient safety systems for small-size model ambulances. While following the steps of the EDP, students identify suitable materials and demonstrate two methods of representing solutions to the design challenge (scale drawings and small-scale prototypes). A successful patient safety system meets all of the project's functions and constraints, including the model patient (a raw egg) "surviving" a front-end collision test with a 1:8 ramp pitch.
Students learn about the engineering design process and how it is used …
Students learn about the engineering design process and how it is used to engineer products for everyday use. Students individually brainstorm solutions for sorting coins and draw at least two design ideas. They work in small groups to combine ideas and build a coin sorter using common construction materials such as cardboard, tape, straws and fabric. Students test their coin sorters, make revisions and suggest ways to improve their designs. By designing, building, testing and improving coin sorters, students come to understand how the engineering design process is used to engineer products that benefit society.
Student teams are challenged to navigate a table tennis ball through a …
Student teams are challenged to navigate a table tennis ball through a timed obstacle course using only the provided unconventional “tools.” Teams act as engineers by working through the steps of the engineering design process to complete the overall task with each group member responsible to accomplish one of the obstacle course challenges. Inspired by the engineers who helped the Apollo 13 astronauts through critical problems in space, students must be innovative with the provided supplies to use them as tools to move the ball through the obstacles as swiftly as possible. Groups are encouraged to communicate with each other to share vital information. The course and tool choices are easily customizable for varied age groups and/or difficulty levels. Pre/post assessment handouts, competition rules and judging rubric are provided.
This hands-on lesson introduces students to the engineering design process. It connects …
This hands-on lesson introduces students to the engineering design process. It connects to the story The Three Billy Goats Gruff. Students will use the design process to create a bridge that will keep the Billy Goats Gruff safe and complete the Engineering Design Process Journal.
This PowerPoint is a generic description of the Engineering Design Process that …
This PowerPoint is a generic description of the Engineering Design Process that walks students through the 6 step process that works in a continual loop of defining the problem, generate concepts, develop a solution, construct and test a prototype, evaluate a solution, and present a solution. This PowerPoint offers stopping points to encourage question and answer sessions as well as discussion opportunities if teachers choose to relate it to a particular problem. It was originally posted and authored by Alexandrea Dunkelberger.
Students learn about applied forces as they create pop-up-books the art of …
Students learn about applied forces as they create pop-up-books the art of paper engineering. They also learn the basic steps of the engineering design process.
Students follow the steps of the engineering design process (EDP) while learning …
Students follow the steps of the engineering design process (EDP) while learning about assistive devices and biomedical engineering. They first go through a design-build-test activity to learn the steps of the cyclical engineering design process. Then, during the three main activities (7 x 55 minutes each) student teams are given a fictional client statement and follow the EDP steps to design products an off-road wheelchair, a portable wheelchair ramp, and an automatic floor sweeper computer program. Students brainstorm ideas, identify suitable materials and demonstrate different methods of representing solutions to their design problems scale drawings or programming descriptions, and simple models or classroom prototypes.
Students are introduced to the engineering design process within the context of …
Students are introduced to the engineering design process within the context of reading Dr. Seuss’s book, Bartholomew and the Oobleck. To do so, students study a sample of aloe vera gel (representing the oobleck) in lab groups. After analyzing the substance, they use the engineering design process to develop and test other substances in order to make it easier for rain to wash away the oobleck. Students must work within a set of constraints outlined within the Seuss book and throughout the activity and use only substances available within the context of the plot. Students also take into consideration the financial and environmental costs associated with each substance.
In this service-learning engineering project, students follow the steps of the engineering …
In this service-learning engineering project, students follow the steps of the engineering design process to design an assistive eating device for a client. More specifically, they design a prototype device to help a young girl who has a medical condition that restricts the motion of her joints. Her wish is to eat her favorite food, pizza, without getting her nose wet. Students learn about arthrogryposis and how it affects the human body as they act as engineers to find a solution to this open-ended design challenge and build a working prototype. This project works even better if you arrange for a client in your own community.
Ontwerpen is een combinatie van logisch redeneren en het creatief combineren van …
Ontwerpen is een combinatie van logisch redeneren en het creatief combineren van bestaande technieken om tot nieuwe, innovatieve ideeen te komen. Een goede werktuigkundig ontwerper put zijn creativiteit uit kennis van een groot aantal bestaande werktuigbouwkundige systemen. Hoe groter die kennis, hoe groter de kans dat nieuwe, innovatieve ontwerpconcepten ontstaan. Vooral kennis over niet-conventionele techniek bevordert dit creatieve ontwerpproces.
Het doel van het vak Evolving Design is om studenten de onderhavige werkprincipes te tonen van een grote hoeveelheid niet-conventionele werktuigbouwkundige systemen. Er wordt hierbij zowel gekeken naar bijzondere ontdekkingen uit het verleden als uit het heden, met een blik op de toekomst. De ontwerpprincipes worden niet simpelweg opgesomd, maar geplaatst in hun fascinerende, historische ontwikkeling om te laten zien hoe de ontwerpers hun creativiteit en vernuft gebruik(t)en om goedwerkende oplossingen te vinden binnen de beperkingen van de beschikbare fabricageprocessen en beschermingsmogelijkheden (patenten). Veel oplossingen uit het verleden zijn klaar om te worden toegepast in de technologie van de toekomst!
Het vak richt zich primair op het kwalitatief beschrijven van de werkprincipes van bestaande technologieen, met de nadruk op bewegende mechanische constructies. Hoewel het kwantatief, in detail uitwerken van de kracht-bewegingsvergelijkingen niet het hoofddoel van het vak is, zijn mechanische vergelijkingen wel essentieel als zij leiden tot een beter begrip.
In this unit, students will use the engineering design process and their …
In this unit, students will use the engineering design process and their understanding of how simple machines work to help fairytale characters solve problems. Each lesson focuses on one fairytale and one simple machine.
In this unit, students will use the engineering design process and their …
In this unit, students will use the engineering design process and their understanding of how simple machines work to help fairytale characters solve problems. Each lesson focuses on one fairytale and one simple machine.
In this unit, students will use the engineering design process and their …
In this unit, students will use the engineering design process and their understanding of how simple machines work to help fairytale characters solve problems. Each lesson focuses on one fairytale and one simple machine.
Students use the engineering design process to solve a real-world problem shoe …
Students use the engineering design process to solve a real-world problem shoe engineering! Working in small teams, they design, build and test a pair of wearable platform or high-heeled shoes, taking into consideration the stress and strain forces that it will encounter from the shoe wearer. They conclude the activity with a "walk-off" to test the shoe designs and discuss the design process.
During this engineering design/build project, students investigate many different solutions to a …
During this engineering design/build project, students investigate many different solutions to a problem. Their design challenge is to find a way to get school t-shirts up into the stands during home sporting events. They follow the steps of the engineering design process to design and build a usable model, all while keeping costs under budget.
Students' understanding of how robotic light sensors work is reinforced in a …
Students' understanding of how robotic light sensors work is reinforced in a design challenge involving LEGO MINDSTORMS(TM) NXT robots and light sensors. Working in pairs, students program LEGO robots to follow a flashlight as its light beam moves around. Students practice and learn programming skills and logic design in parallel. They see how robots take input from light sensors and use it to make decisions to move, similar to the human sense of sight. Students also see how they perform the steps of the engineering design process in the course of designing and testing to achieve a successful program. A PowerPoint® presentation and pre/post quizzes are provided.
The football team's bench fell apart at the game. We need to …
The football team's bench fell apart at the game. We need to design and build a prototype for a new bench using the properties of congruent triangles and/or parallel lines.
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