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Space Venture
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Space Venture
By: Mickey Tran Copyright 2018 by Mickey Tran under Creative Commons Non-Commercial License. Individuals and organizations may copy, reproduce, distribute, and perform this work and alter or remix this work for non-commercial purposes only.

Download: Space Venture.pdfDelete
Facilitator’s Guide
Space Venture is a set of challenges based on famous mathematical computational problems. The goal of this game is to introduce these different problems to kids through various scenarios. Space Venture can be played by all ages.

Recommendations:
1st-5th grade level : simply allow the kids to play the game
6th grade level + : challenge the kids to find the most OPTIMAL solution whether it be the least amount of moves when SHIPPING or collecting the most items in EARTH SHELF.

Subject:
Education
Material Type:
Activity/Lab
Lesson
Lesson Plan
Date Added:
08/12/2019
Unit Honey Bee- Module 1-3
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CC BY-NC-SA
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Students will examine ways declining bee population can impact day to day life, by considering how the cost of honey and pollination has been affected society Students will create real-world problems that relate to statistics on the declining bee population.

Subject:
English Language Arts
Mathematics
Material Type:
Unit of Study
Date Added:
05/09/2021
Voting Rights and Voter ID Laws
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CC BY-NC-SA
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In the Voting Rights and Voter ID Laws lesson, students interview family members or neighbors about their experiences voting, and then analyze real footage from polling locations in neighborhoods around the country. Students then learn about the history of voting rights in the United States, drilling deep into the modern controversies around Voter ID laws. Part of this lesson leverages materials from a great PBS lesson plan.

Subject:
History
Material Type:
Lesson
Date Added:
02/09/2017
Zipline Target Drop
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CC BY-NC
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A park ranger needs to build a zipline to drop food supplies to her mentor park ranger at the bottom of a gorge. Unfortunately, she does not have the instructions to build the zipline according to the proper specifications. Without directions, she is unsure of the correct angles to attach her zipline to each tree. Additionally, she needs to figure out how to open the chute to drop the food supplies.  Challenge: Create a zip line that will release from her bucket (paper cup) the food supplies (represented by a marble) onto the target (placed 5/8 of the way down the zipline)  before the gear reaches the opposite end of the zip line.

Subject:
Applied Science
Career and Technical Education
Engineering
Mathematics
Physical Science
Material Type:
Lesson Plan
Author:
Jennifer Dunmire
Date Added:
03/13/2019