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Human Power
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Educational Use
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Students do work by lifting a known mass over a period of time. The mass and measured distance and time is used to calculate force, work, energy and power in metric units. The students' power is then compared to horse power and the power required to light 60-watt light bulbs.

Subject:
Applied Science
Engineering
Physical Science
Physics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Jan DeWaters
Susan Powers
Date Added:
09/18/2014
Intro to Vectors Physics and Augmented Reality
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Educational Use
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Students learn about video motion capture technology, becoming familiar with concepts such as vector components, magnitudes and directions, position, velocity, and acceleration. They use a (free) classroom data collection and processing tool—the ARK Mirror—to visualize and record 3-D motion. The Augmented Reality Kinematics (ARK) Mirror software collects data via a motion detector. Using an Orbbec Astra Pro 3D camera or Microsoft Kinect (see note below), students can visualize and record a robust set of data and interpret them using statistical and graphical methods. This lesson introduces students to just one possible application of the ARK Mirror software—in the context of a high school physics class. Note: The ARK Mirror is ported to operate on an Orbbec platform. It may also be used with a Microsoft Kinect, although that Microsoft hardware has been discontinued. Refer to the Using ARK Mirror and Microsoft Kinect attachment for how to use the ARK MIrror software with Microsoft Kinect.

Subject:
Applied Science
Computer Science
Engineering
Mathematics
Measurement and Data
Physical Science
Physics
Material Type:
Lesson
Provider:
TeachEngineering
Provider Set:
Lessons
Author:
Jackson Reimers
Date Added:
08/30/2018
Investigating Forces: Pop Bottle Rockets
Conditional Remix & Share Permitted
CC BY-NC-SA
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This activity is a field investigation where students will gather data on speed, acceleration, gravity, friction, and forces. They will design and conduct an investigation.

Subject:
Physical Science
Physics
Material Type:
Activity/Lab
Provider:
Science Education Resource Center (SERC) at Carleton College
Provider Set:
Pedagogy in Action
Author:
Jennifer Carlson
Date Added:
08/10/2012
Investigating Speed and Acceleration Using Tornado Tubes
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this activity students will learn to calculate the speed and acceleration of an object using tornado tubes and determine if mass affects the speed of the object.

Subject:
Physical Science
Physics
Material Type:
Activity/Lab
Provider:
Science Education Resource Center (SERC) at Carleton College
Provider Set:
Pedagogy in Action
Author:
Kathy Serratore
Date Added:
08/10/2012
Investigating the Constancy of Gravity: Free-Fall Using a Water-Filled Plastic Bottle
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this physics interactive lecture demonstration, students will investigate the effects of acceleration due to gravity in a number of different situations using a plastic water bottle. Based on an original activity from Peter Hopkinson, AAPT.

Subject:
Physical Science
Physics
Material Type:
Activity/Lab
Assessment
Lesson Plan
Provider:
Science Education Resource Center (SERC) at Carleton College
Provider Set:
Pedagogy in Action
Author:
Nancy Bynum
Date Added:
12/13/2011
Kinematics test
Conditional Remix & Share Permitted
CC BY-NC
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Kinematics test Grade 10made of 22 questions about acceleration and velocity

Subject:
Physics
Material Type:
Lesson Plan
Author:
Mostafa Soukarieh
Date Added:
09/06/2018
Ladybug Motion 2D
Unrestricted Use
CC BY
Rating
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Learn about position, velocity and acceleration vectors. Move the ladybug by setting the position, velocity or acceleration, and see how the vectors change. Choose linear, circular or elliptical motion, and record and playback the motion to analyze the behavior.

Subject:
Physical Science
Physics
Material Type:
Simulation
Provider:
University of Colorado Boulder
Provider Set:
PhET Interactive Simulations
Author:
Noah Podolefsky
Sam Reid
Trish Loeblein
Wendy Adams
Date Added:
04/01/2009
Launch Speed
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Some Rights Reserved
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This example shows how Newton's laws of motion apply to aircraft carriers and introduces the lift equation: the amount of lift depends on the air density, the wind velocity, and the surface area of the wings. The problems stress the importance of units of measure. This resource is from PUMAS - Practical Uses of Math and Science - a collection of brief examples created by scientists and engineers showing how math and science topics taught in K-12 classes have real world applications.

Subject:
Geoscience
Mathematics
Physical Science
Physics
Material Type:
Lecture Notes
Provider:
NASA
Provider Set:
NASA Wavelength
Date Added:
11/05/2014
Launching a Satellite
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Isaac Newton's famous thought experiment about what would happen if you launched a cannon from a mountaintop at a high velocity comes to life with an interactive computer model. You are charged with the task of launching a satellite into space. Control the angle and speed at which the satellite is launched, and see the results to gain a basic understanding of escape velocity.

Subject:
Applied Science
Education
Mathematics
Physical Science
Physics
Space Science
Technology
Material Type:
Activity/Lab
Data Set
Provider:
Concord Consortium
Provider Set:
Concord Consortium Collection
Author:
The Concord Consortium
Date Added:
12/11/2011
Lunar Lander
Unrestricted Use
CC BY
Rating
0.0 stars

Can you avoid the boulder field and land safely, just before your fuel runs out, as Neil Armstrong did in 1969? Our version of this classic video game accurately simulates the real motion of the lunar lander with the correct mass, thrust, fuel consumption rate, and lunar gravity. The real lunar lander is very hard to control.

Subject:
Astronomy
Physical Science
Material Type:
Simulation
Provider:
University of Colorado Boulder
Provider Set:
PhET Interactive Simulations
Author:
Michael Dubson
Date Added:
01/26/2007
Magical Motion
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Educational Use
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Students watch video clips from the October Sky and Harry Potter and the Sorcerer's Stone movies to see examples of projectile motion. Then they explore the relationships between displacement, velocity and acceleration, and calculate simple projectile motion. The objective of this activity is to articulate concepts related to force and motion through direct immersive interaction based on "The Science Behind Harry Potter" theme. Students' interest is piqued by the use of popular culture in the classroom.

Subject:
Applied Science
Engineering
Physical Science
Physics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Christine Hawthorne
Rachel Howser
Date Added:
09/18/2014
Making Waves
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Repeated motion is present everywhere in nature. Learn how to 'make waves' with your own movements using a motion detector to plot your position as a function of time, and try to duplicate wave patterns presented in the activity. Investigate the concept of distance versus time graphs and see how your own movement can be represented on a graph.

Subject:
Algebra
Chemistry
Education
Mathematics
Physical Science
Physics
Material Type:
Activity/Lab
Diagram/Illustration
Lecture Notes
Provider:
Concord Consortium
Provider Set:
Concord Consortium Collection
Author:
The Concord Consortium
Date Added:
12/11/2011
Masses & Springs
Unrestricted Use
CC BY
Rating
0.0 stars

A realistic mass and spring laboratory. Hang masses from springs and adjust the spring stiffness and damping. You can even slow time. Transport the lab to different planets. A chart shows the kinetic, potential, and thermal energy for each spring.

Subject:
Physical Science
Physics
Material Type:
Simulation
Provider:
University of Colorado Boulder
Provider Set:
PhET Interactive Simulations
Author:
Kathy Perkins
Michael Dubson
The Mortenson Family Foundation
Wendy Adams
Date Added:
04/26/2006
Matching the Motion
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Educational Use
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Students learn about slope, determining slope, distance vs. time graphs through a motion-filled activity. Working in teams with calculators and CBL motion detectors, students attempt to match the provided graphs and equations with the output from the detector displayed on their calculators.

Subject:
Applied Science
Engineering
Mathematics
Physical Science
Physics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Aubrey McKelvey
Date Added:
09/18/2014
Mathematically Designing a Frictional Roller Coaster
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Educational Use
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Students apply high school-level differential calculus and physics to the design of two-dimensional roller coasters in which the friction force is considered, as explained in the associated lesson. In a challenge the mirrors real-world engineering, the designed roller coaster paths must be made from at least five differentiable functions that are put together such that the resulting piecewise curving path is differentiable at all points. Once designed mathematically, teams build and test small-sized prototype models of the exact designs using foam pipe wrap insulation as the roller coaster track channel with marbles as the ride carts.

Subject:
Algebra
Applied Science
Engineering
Mathematics
Measurement and Data
Physical Science
Physics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Miguel R. Ramirez
Date Added:
08/31/2017
Maze Game
Unrestricted Use
CC BY
Rating
0.0 stars

Learn about position, velocity, and acceleration in the "Arena of Pain". Use the green arrow to move the ball. Add more walls to the arena to make the game more difficult. Try to make a goal as fast as you can.

Subject:
Physical Science
Material Type:
Simulation
Provider:
University of Colorado Boulder
Provider Set:
PhET Interactive Simulations
Author:
Michael Dubson
Mindy Gratny
Sam Reid
Wendy Adams
Date Added:
10/30/2006
Measuring g
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Educational Use
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Using the LEGO MINDSTORMS(TM) NXT kit, students construct experiments to measure the time it takes a free falling body to travel a specified distance. Students use the touch sensor, rotational sensor, and the NXT brick to measure the time of flight for the falling object at different release heights. After the object is released from its holder and travels a specified distance, a touch sensor is triggered and time of object's descent from release to impact at touch sensor is recorded and displayed on the screen of the NXT. Students calculate the average velocity of the falling object from each point of release, and construct a graph of average velocity versus time. They also create a best fit line for the graph using spreadsheet software. Students use the slope of the best fit line to determine their experimental g value and compare this to the standard value of g.

Subject:
Applied Science
Engineering
Physical Science
Physics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Jennifer Haghpanah
Keeshan Williams
Nicole Abaid
Date Added:
09/18/2014
Motion in 2D
Unrestricted Use
CC BY
Rating
0.0 stars

Try the new "Ladybug Motion 2D" simulation for the latest updated version. Learn about position, velocity, and acceleration vectors. Move the ball with the mouse or let the simulation move the ball in four types of motion (2 types of linear, simple harmonic, circle).

Subject:
Applied Science
Computing and Information
Mathematics
Physical Science
Physics
Technology
Material Type:
Activity/Lab
Interactive
Provider:
University of Colorado Boulder
Provider Set:
PhET Interactive Simulations
Author:
Michael Dubson
Sam Reid
Date Added:
11/15/2007