This guide is intended to be utilized by students to help them …
This guide is intended to be utilized by students to help them use AI to assist in research and to scaffold their writing. Instructors can use it, if they allow AI to be used in their classes, to assist students in their research and writing endeavors. Some screenshots have been redacted for copyright reasons. A paper using this guide is under review and a citation will be provided when available. The guide can assist anyone when writing, especially research papers, but it is geared toward a student population for use in or outside of the classroom. **This guide has been updated with new ways to utilize AI**
Short Description: Throughout this eBook, the authors not only examine theories of …
Short Description: Throughout this eBook, the authors not only examine theories of innovation adoption and propose guidelines for learning designers to understand change, but, more importantly, they also analyze, problematize, and critique real innovations in practice. They write about concrete strategies to face and handle change, and adoption and diffusion of innovation in today’s organizations. This eBook offers a thoughtful account of the drivers and factors that lead educational change in different contexts, groups, and networks.
Word Count: 23091
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EDU 286 is a technology literacy course for current and future educators …
EDU 286 is a technology literacy course for current and future educators in PreK-12 at Northland Pioneer College. The course emphasizes skill development and familiarity in e-learning tools, online educational resources, and developmentally effective instructional design, distance learning, and educational technology standards. The following modules from EDU 286 are available as Open Educational Resources in this course: Module 4: Ethical & Responsible Use of Technology in Education and Module 6: Computational Thinking in Education. The OER modules include an introduction, module lessons, optional readings and activities, Module discussion, quiz, and assignment.
Short Description: The focus in this eBook is on providing a lasting …
Short Description: The focus in this eBook is on providing a lasting resource for other educators and instructional designers and developers. The focus is to provide evidence-based guidance, useful design tools, and useful examples to guide the creation and design of E-Learning Modules. This digital resource has been authored by participants in EDUC5104G: Analysis and Design of Web-Based Learning Tools -- a graduate-level course offered through Ontario Tech University.
Long Description: The focus in this eBook is on providing a lasting resource for other educators and instructional designers and developers. The focus is to provide evidence-based guidance, useful design tools, and useful examples to guide the creation and design of E-Learning Modules. This digital resource has been authored by participants in EDUC5104G: Analysis and Design of Web-Based Learning Tools — a graduate-level course offered through Ontario Tech University.
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Word Count: 40882
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In Romanian universities, European Studies are traditionally focused on social and political …
In Romanian universities, European Studies are traditionally focused on social and political sciences, economics, law or history, as well as international relations. Lately, EU aspects have increasingly been included in study areas that are not specifically related to the EU, and tailor-made courses on specific EU issues have been introduced that are relevant for graduates in their professional life.Unfortunately, only a few interdisciplinary modules have been developed over the last few years in Romanian universities. Therefore, West University of Timisoara (WUT) looks to the best ways of delivering the European dimension in all study programmes, by involving the use of new technologies and innovative teaching methods.Thus, the general aim of the proposed project is to integrate a short teaching programme about digital literacy (DL) into different European contexts, into curricula of different specialisations within WUT. The proposed module adopts innovative teaching methodologies based on Open Educational Practices (OEP), such as flipped classroom, MOOCs.
Throughout this unit students will be able to gain an understanding of …
Throughout this unit students will be able to gain an understanding of the importance of protecting the environment. This will be done through a series of mini projects that will focus on the various facets of the environment from a variety of lenses. This unit will change the focus from the personal level to a more global level.
Throughout this unit students will be able to gain an understanding of …
Throughout this unit students will be able to gain an understanding of the importance of protecting the environment. This will be done through a series of mini projects that will focus on the various facets of the environment from a variety of lenses. This unit will change the focus from the personal level to a more global level.
Lesson created for student navigation to get a better understanding some of Earth facts …
Lesson created for student navigation to get a better understanding some of Earth facts concluding with some student activities to check for student understanding.
The guidelines for trainers "Easy to understand approach and management of ict …
The guidelines for trainers "Easy to understand approach and management of ict training sessions" contains practal and methodological suggestions about how to organize and deliver easy to understand training courses for people with low literacy skills (people with learning disability, elderly, migrants etc.) on the topic of ICT.
It is based on the use of the easy to read and to understand user manual about the basics of ICT "Basics of the use of computer and ICT".
The reader will learn how to deliver high quality accessible workshops on a wide range of ICT topics, including both introductory workshops (i.e., how to turn on and off computers, how to use mouse and keyboard) and more advanced ones (how to edit a video and write a CV online), using an easy to understand approach.
First, readers will be introduced to the general methodology and guidelines for using the handbook, while the following chapters will go into more details, providing the specific guidelines for the development of each module of the handbook. Each learning module includes a description of the objectives, a suggested methodology, an activity summary, and criteria for evaluating the activity. This enables step-by-step guidance through each activity and, as a result, the successful completion of each workshop. At the end of these guidelines, you will find a chapter about self-assessment, an important step for learners’ self-evaluation in your ICT training: learners will be able to assess their knowledge via the self-assessment activities suggested.
In the board game "EcoVenture," resources play a crucial role in shaping …
In the board game "EcoVenture," resources play a crucial role in shaping players' decisions and strategies as they aim to achieve Sustainable Development Goals (SDGs). Here's a brief description of the types of resources in the game:Water:Represents the sustainable use and management of water resources. Players may encounter decisions related to water conservation, clean water access, and responsible usage.Energy:Focuses on renewable and sustainable energy sources. Players make choices related to energy production, consumption, and the impact on the environment.Agriculture:Reflects sustainable farming and food production practices. Players may need to consider aspects such as organic farming, crop diversity, and responsible land use.Biodiversity:Addresses the preservation of ecosystems and wildlife. Players make decisions related to habitat protection, conservation efforts, and sustainable practices to support biodiversity.Other Natural Resources:Depending on the game's design, additional resource cards might represent minerals, forests, or other natural elements. Decisions could involve responsible extraction, reforestation, or conservation.
O Ecopr@ia é uma produto educacional voltado ao estudo ambiental de ecossistemas …
O Ecopr@ia é uma produto educacional voltado ao estudo ambiental de ecossistemas praias, foi desenvolvido na área de educação e tecnologia e está contextualizado pela zona costeira paraense, região Norte do Brasil, Salinópolis - Pará. A proposta é subsidiada pela utilização de tecnologia móvel nos espaços formais da educação, sua inserção ao campo das Tecnologias Digitais da Informação e Comunicação (TDIC’s) é baseada em ações cognoscíveis de investigação e interpretação de problemas ambientais relacionados a esses espaços, tais como, edificações em ambientes de praia e pós-praia, tráfego de veículos automotivos, disposição de resíduos sólidos, lançamento de efluentes líquidos domiciliares à praia e barreiras de contensão aos processos hidrodinâmicos.
Included: Tutorial for how to use Edpuzzle, relevant lesson ideas and standards, …
Included: Tutorial for how to use Edpuzzle, relevant lesson ideas and standards, discussion of Edpuzzle's effectiveness as an assessment tool, pros and cons of using this tool, discussion on ability to meet the needs of different learners, suggestions for alternative technologies, and a reflective piece.
Cetățenia digitală este un termen umbrelă utilizat pentru a descrie o serie …
Cetățenia digitală este un termen umbrelă utilizat pentru a descrie o serie de subiecte legate de accesul digital, utilizarea responsabilă a tehnologiei, alfabetizarea digitală financiară, amprentele digitale și chiar bunăstarea fizică și psihologică. Este clar că cetățenia digitală se poate manifesta în mai multe feluri, fiind considerată și abordată variat/în alte moduri de către diferiți oameni. Ceea ce este însă important este recunoașterea faptului că, pentru a progresa în noua societate/economie digitală, avem nevoie de cunoștințe și competențe noi, bazate pe era digitală. Sperăm ca modulul propus vine în întâminarea tuturor formatorilor cu o abordare modernă, reușind să facă dintr-un proces de specializare tehnică o experiență dinamică, eficientă și relevantă, pentru formarea unor generații de cetățeni responsabili și activi.
Students use media and technology to develop new forms of learning experiences …
Students use media and technology to develop new forms of learning experiences in schools, workplaces, and informal settings. Students participate in a range of new and ongoing projects that hone understanding and skills in learning science, instructional design, development and evaluation.
The purpose of this literature review is to analyze the positive impacts …
The purpose of this literature review is to analyze the positive impacts that Educational apps have on students' academic performance as well as teaching and learning. It will also cover the negative effects educational apps and technology can have in the classroom. As technology continues to be integrated into everyday life, the same is true for schools. Educators are constantly looking for new ways to use technology in their classrooms. To use the technology effectively, it is important to have quality, progressive, and effective educational apps for students to use during the school day. Educational apps can provide a lot of learning opportunities for students in every grade level, but relying too much on technology and educational apps can have a negative impact on student progress.
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