This class focuses on representation tools used by architects during the design …
This class focuses on representation tools used by architects during the design process and attempts to discuss the relationship they develop with the object of design. Representation plays a key role in architectural design, not only as a medium of conveying and narrating a determined meaning or a preconceived idea, but also as a code of creating new meaning, while the medium seeks to establish a relationship with itself. In this sense, mediums of representation, as external parameters to the design process, are not neutral tools of translating an idea into its concrete form. They are neither authentic means of creativity, nor vapid carriers of an idea. Therefore, an important aspect in issues of meaning is how the architect manipulates the play of translating a concept to its concrete version, through the use of a medium of representation. The course is a continuation of the equivalent course taught in the fall semester and specifically focuses on digital media. The course is intended to establish a reciprocal relationship with the design studio, feeding from and contributing to its content.
The course investigates e-Learning systems from a business, policy, technical and legal …
The course investigates e-Learning systems from a business, policy, technical and legal perspective. The issues presented will be tackled by discussion of the design and structure of the various example systems. The connection between information architectures and the physical workplace of the users will also be examined. The course will be comprised of readings, discussions, guest speakers and group design sessions. Laboratory sessions will be focused on implementation tools and opportunities to create one’s own working prototypes. Students will learn to describe information architectures using the Unified Modeling Language (used to specify, design and structure web applications) and XML (to designate meaningful content).
Refreshed with an understanding of the six simple machines; screw, wedge, pully, …
Refreshed with an understanding of the six simple machines; screw, wedge, pully, incline plane, wheel and axle, and lever, student groups receive materials and an allotted amount of time to act as mechanical engineers to design and create machines that can complete specified tasks. For the competition, they choose from pre-determined goal options such as: 1) dumping goldfish into a bowl, 2) popping a balloon, or 3) dropping mint candies into soda pop (creating a fizzy reaction). Students demonstrate their functioning contraptions to the class, earning points for using all six simple machines, successful transitions from one chain reaction to the next, and completion of the end goal.
Students see how potential energy (stored energy) can be converted into kinetic …
Students see how potential energy (stored energy) can be converted into kinetic energy (motion). Acting as if they were engineers designing vehicles, they use rubber bands, pencils and spools to explore how elastic potential energy from twisted rubber bands can roll the spools. They brainstorm, prototype, modify, test and redesign variations to the basic spool racer design in order to meet different design criteria, ultimately facing off in a race competition. These simple-to-make devices store potential energy in twisted rubber bands and then convert the potential energy to kinetic energy upon release.
Students analyze and begin to design a pyramid. Working in engineering teams, …
Students analyze and begin to design a pyramid. Working in engineering teams, they perform calculations to determine the area of the pyramid base, stone block volumes, and the number of blocks required for their pyramid base. They make a scaled drawing of the pyramid using graph paper.
Students learn about the strength of bones and methods of helping to …
Students learn about the strength of bones and methods of helping to mend fractured bones. During a class demonstration, a chicken bone is broken by applying a load until it reaches a point of failure (fracture). Then, working as biomedical engineers, students teams design their own splint or cast to help repair a fractured bone, learning about the strength of materials used.
Working as engineering teams, students design and create model beam bridges using …
Working as engineering teams, students design and create model beam bridges using plastic drinking straws and tape as their construction materials. Their goal is to build the strongest bridge with a truss pattern of their own design, while meeting the design criteria and constraints. They experiment with different geometric shapes and determine how shapes affect the strength of materials. Let the competition begin!
Students learn about civil engineers and work through each step of the …
Students learn about civil engineers and work through each step of the engineering design process in two mini-activities that prepare them for a culminating challenge to design and build the tallest straw tower possible, given limited time and resources. First they examine the profiles of the tallest 20 towers in the world. Then in the first mini-activity (one-straw tall tower), student pairs each design a way to keep one straw upright with the least amount of tape and fewest additional straws. In the second mini-activity (no "fishing pole"), the pairs determine the most number of straws possible to construct a vertical straw tower before it bends at 45 degrees—resembling a fishing pole shape. Students learn that the taller a structure, the more tendency it has to topple over. In the culminating challenge (tallest straw tower), student pairs apply what they have learned and follow the steps of the engineering design process to create the tallest possible model tower within time, material and building constraints, mirroring the real-world engineering experience of designing solutions within constraints. Three worksheets are provided, for each of two levels, grades K-2 and grades 3-5. The activity scales up to school-wide, district or regional competition scale.
These exercises are designed to guide a student to an understanding of …
These exercises are designed to guide a student to an understanding of how rainfall and storm events result in runoff over the surface of the earth. Runoff is influenced by the nature of the surface of the earth. Streamflow is particularly influenced by urbanization-the paving over of permeable surfaces with impermeable ones. In light of this, students are encouraged to think about design elements that incorporate more permeable surfaces into their own environments, including their school parking lots and neighborhoods.
Students are introduced to static equilibrium by learning how forces and torques …
Students are introduced to static equilibrium by learning how forces and torques are balanced in a well-designed engineering structure. A tower crane is presented as a simplified two-dimensional case. Using Popsicle sticks and hot glue, student teams design, build and test a simple tower crane model according to these principles, ending with a team competition.
Students apply their knowledge of constructing and programming LEGO MINDSTORMS (TM)NXT robots …
Students apply their knowledge of constructing and programming LEGO MINDSTORMS (TM)NXT robots to create sumobots - strong robots capable of pushing other robots out of a ring. To meet the challenge, groups follow the steps of the engineering design process and consider robot structure, weight and gear ratios in their designs to make their robots push as hard as possible to force robot opponents out of the ring. A class competition serves as the final test to determine the best designed robot, illustrating the interrelationships between designing, building and programming. This activity gives students the opportunity to be creative as well as have fun applying and combining what they have learned through the previous activities and lessons in this and prior units in the series. A PowerPoint (tm) presentation, pre/post quizzes and a worksheet are provided.
A design challenge activity that explores renewable energy, sustainable farming, and design …
A design challenge activity that explores renewable energy, sustainable farming, and design thinking to create new solutions for growing food in school communities.
By independent study of the book Sustainable Development for Engineers (K.F. Mulder, …
By independent study of the book Sustainable Development for Engineers (K.F. Mulder, 2006) students acquire basic knowledge about sustainable development
Students experientially learn about the characteristics of a simple physics phenomenon the …
Students experientially learn about the characteristics of a simple physics phenomenon the pendulum by riding on playground swings. They use pendulum terms and a timer to experiment with swing variables. They extend their knowledge by following the steps of the engineering design process to design timekeeping devices powered by human swinging.
Students act as engineers to solve a hypothetical problem that has occurred …
Students act as engineers to solve a hypothetical problem that has occurred in the Swiss Alps due to a seismic event. In research groups, students follow the steps of the engineering design process as teams compete to design and create small-size model sleds that can transport materials to people in distress who are living in the affected town. The sleds need to be able to carry various resources that the citizens need for survival as well as meet other design requirements. Students test their designs and make redesigns to improve their prototypes in order to achieve final working designs. Once the designs and final testing are complete, students create final technical reports.
The Cambrian College Teaching & Learning Innovation Hub has created a series …
The Cambrian College Teaching & Learning Innovation Hub has created a series of syllabus templates designed as infographics.
These templates have been created in PowerPoint to assist educators in developing and customizing a more visual introduction to their course. These illustrative templates are simple so that your students can have an easy-to-digest and engaging overview of your course. The syllabus is often the first piece of information that students will receive in their course. They often refer to this to help them become oriented with the course activities and assessments; it’s an important element to their success.
Visit our website to download the templates individually by hovering over the previews and clicking the “Download Template” button to receive the single PowerPoint file. To receive all of the templates as a ZIP file package, click the “Download All Templates” button.
For help in customizing the templates in PowerPoint, we have also included a short how-to video.
These templates by Cambrian College are licensed under CC-BY-NC-SA 4.0.
This course covers principles and methods for technical System Architecture. It presents …
This course covers principles and methods for technical System Architecture. It presents a synthetic view including: the resolution of ambiguity to identify system goals and boundaries; the creative process of mapping form to function; and the analysis of complexity and methods of decomposition and re-integration. Industrial speakers and faculty present examples from various industries. Heuristic and formal methods are presented. Restricted to SDM (System Design and Management) students.
This course studies what makes a good design and how one develops …
This course studies what makes a good design and how one develops a good design. Students consider how the design of engineered systems (such as hardware, software, materials, and manufacturing systems) differ from the “design” of natural systems such as biological systems; discuss complexity and how one makes use of complexity theory to improve design; and discover how one uses axiomatic design theory (AD theory) in design of many different kinds of engineered systems. Questions are analyzed using Axiomatic Design Theory and Complexity Theory. Case studies are presented including the design of machines, tribological systems, materials, manufacturing systems, and recent inventions. Implications of AD and complexity theories on biological systems discussed.
Students are challenged to find a way to get school t-shirts up …
Students are challenged to find a way to get school t-shirts up into the stands during sporting events. They work with a real client (if possible, such as a cheerleading squad, booster club or band) to determine the requirements and constraints that would make the project a success, including a budget constraint. They think “outside of the box” to come up with lots of ideas. Then they mock-up small-scale model(s) of their best, most feasible ideas for testing, before making full-scale usable devices that they further refine and then demonstrate and deliver to the client.
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