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Usability Assessment of Delivery Applications for Visually Impaired People: A Case from Saudi Arabia
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Technology has become an essential part of our lives, and many of our daily tasks have become entirely dependent on it. For example, routine chores such as shopping for household necessities, booking travel tickets, going to places using all different kinds of transportations etc., are quickly done through mobile phones. And because of how it is easy to use mobile phones, we may forget that others, such as the visually impaired, may face many difficulties when using them.

In this research two of the most widely used delivery applications in Saudi Arabia, namely, Hungerstation and Mrsool were studied and evaluated in order to assess their usability for people with visual impairments. Evaluation results show that both applications have usability problems. Nonetheless, the results of the standard ISO usability metrics (Effectiveness, Efficiency and satisfaction) showed that Hungerstation is more usable than Mrsool.

Subject:
Applied Science
Career and Technical Education
Computer Science
Electronic Technology
Material Type:
Reading
Author:
Bayan Albatati
Hend S
Date Added:
12/15/2022
Using Waits, Loops and Switches
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Educational Use
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Students are given a difficult challenge that requires they integrate what they have learned so far in the unit about wait blocks, loops and switches. They incorporate these tools into their programming of the LEGO MINDSTORMS(TM) NXT robots to perform different tasks depending on input from a sound sensor and two touch sensors. This activity helps students understand how similar logic is implemented for other every day device operations via computer programs. A PowerPoint® presentation, pre/post quizzes and worksheet are provided.

Subject:
Applied Science
Career and Technical Education
Electronic Technology
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Pranit Samarth
Riaz Helfer
Satish S. Nair
Date Added:
09/18/2014
VLSI Test Technology and Reliability
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With the continue scaling of transistor feature sizes, VLSI chip density continue increases. This results in a continue increase in the complexity VLSI technology where it has reached the point where billions of transistors are integrated on a single chip (like it is the case for System on Chip). To guarantee the satisfaction of the customers, the produced VLSI chips have to be reliable and fully tested. Verification testing and production testing represents 50 t0 60% of the cost of making VLSI chips, and are now the biggest cost of the technology. It has been known for a while that tackling the problems associated with testing VLSI chips at earlier design stage levels significantly reduces testing cost. Thus it is important for hardware designers to be exposed to concepts of VLSI testing which can help them design better product at lower cost.

Subject:
Career and Technical Education
Electronic Technology
Material Type:
Full Course
Provider:
Delft University of Technology
Provider Set:
TU Delft OpenCourseWare
Author:
S. Hamdioui
Date Added:
02/10/2016
View of Interpretative Phenomenological Analysis on Smart Phone Utilization for Education
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Technology continues to advance at an unprecedented pace in the 21st century; it has made an enormous impact and is undeniably ubiquitous in education. This is a qualitative study investigating the integration of smartphone applications in the teaching-learning process by teachers and students utilizing a phenomenological approach. Purposive sampling was utilized. Interviews and focus group discussions were employed to gather data through Google Sheets and Google Meet, respectively. The transcripts of these interviews, as well as reports from the focus group discussions, were analyzed using Interpretative Phenomenological Analysis (IPA). Findings revealed that senior high school teachers and students had positive perceptions of integrating and utilizing smartphone applications as a tool in the teaching and learning process in terms of accessibility, usefulness, convenience, and user-friendly and effective learning materials and resources. Interestingly, the integration and utilization of smartphone applications in each theme reveal something to be more examined, such as context, application version, lack of phone storage, and the distracting environment that dwells on the inflexibility of the curriculum and course scheme.

Subject:
Education
Material Type:
Teaching/Learning Strategy
Author:
Angelyn B. Amoranto
Marlon F. Adlit
Paul Daniel S. Hutalla
Date Added:
04/21/2024
WAC Partnerships Between Secondary and Postsecondary Institutions
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CC BY-NC-ND
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Working with educators at all academic levels involved in WAC partnerships, the authors and editors of this collection demonstrate successful models of collaboration between schools and institutions so others can emulate and promote this type of collaboration. The chapters in this collection describe and reflect on collaborative partnerships among middle schools, high schools, colleges, and universities that are designed to prepare students for the kinds of work and civic engagement required to succeed in and contribute to society. The WAC partnerships celebrated in this collection include frameworks to build connectivity between institutions while addressing Common Core State Standards, academic and non-academic collaborations around science education, WAC partnerships in Argentina and Germany, and both long- and short-term collaborations.

Subject:
Education
Material Type:
Textbook
Provider:
WAC Clearinghouse
Author:
Jacob S. Blumner
Pamela B. Childers
Date Added:
12/05/2015
Wait Program!
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Educational Use
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After completing the associated lesson, students test their understanding in two programming tasks that utilize LEGO MINDSTORMS(TM) NXT robots and sound/touch sensors. In the first challenge, students become acquainted with wait blocks by designing programs to simply make robots move forward until "hearing" a noise, and then turn left. The second, more challenging activity pushes students to fully understand the potential of wait blocks. They create programs that make the robots change speed several times when a touch sensor is pressed. Students gain practice in the iterative design-program-test-redesign process. A PowerPoint® presentation, pre/post quizzes and worksheet are provided.

Subject:
Applied Science
Career and Technical Education
Electronic Technology
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Pranit Samarth
Riaz Helfer
Satish S. Nair
Date Added:
09/18/2014
Week 2  Introduction to Psychological Research
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CC BY-NC-ND
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During Week 2, we will study Scientific Research and how Research is the very best measurable tool to understand human behavior and relationships. Through the collection of data and the annalysis of situations, environments, behaviors, cultures, and other variables, we continue to discover valuable information concerning Human behavior and relationships. Identify the scientific methods used in conducting psychological research. (GEC #1,3, &5); (PLO #1,3, &4);

Subject:
Psychology
Material Type:
Lesson Plan
Author:
Lori S Price
Date Added:
02/09/2018
What Is Bluetooth?
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Students learn about electrical connections, how they work and their pervasiveness in our world. They consider the usefulness of wireless electrical connections for connecting electrical devices. Morse code is introduced as a communication method that takes advantage of on/off states to transmit messages by electrical bursts sent via wires, light or sound. They learn the Morse code rules and translate a few phrases into Morse code. Specifically, they learn about a wireless connection type known as Bluetooth that can be used to control LEGO robots remotely from Android devices, which leads into the associated activity.

Subject:
Applied Science
Career and Technical Education
Electronic Technology
Engineering
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Pranit Samarth
Riaz Helfer
Sachin Nair
Satish S. Nair
Date Added:
09/18/2014
What Is Engineering? What Is Design?
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Students are presented with an overview of engineering and design. Various engineering disciplines are discussed in some detail using slides and an online video and website. The concept of design is introduced by presenting the basic steps of the engineering design process. Students learn that design is not necessarily restricted to engineering, but a general concept applicable to all walks of life. To strengthen their understanding, students are challenged to design a picnic for their friends by considering its various components as they go through the design process steps. This prepares them for subsequent design challenges such as those in the associated activities of this unit. A PowerPoint® presentation, pre/post quizzes and worksheet are provided.

Subject:
Applied Science
Architecture and Design
Engineering
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Pranit Samarth
Sachin Nair
Satish S. Nair
Date Added:
09/18/2014
What Is a Computer Program?
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Educational Use
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Through four lesson and four activities, students are introduced to the logic behind programming. Starting with very basic commands, they develop programming skills while they create and test programs using LEGO MINDSTORMS(TM) NXT robots. Students apply new programming tools move blocks, wait blocks, loops and switches in order to better navigate robots through mazes. Through programming challenges, they become familiar with the steps of the engineering design process. The unit is designed to be motivational for student learning, so they view programming as a fun activity. This unit is the third in a series. PowerPoint® presentations, quizzes and worksheets are provided throughout the unit.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Full Course
Unit of Study
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Pranit Samarth
Riaz Helfer
Sachin Nair
Satish S. Nair
Date Added:
09/18/2014
What Is a Motor? How Does a Rotation Sensor Work?
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Students learn about electric motors and rotational sensors. They learn that motors convert electrical energy to mechanical energy and typically include rotational sensors to enable distance measuring. They also learn the basics about gear trains and gear ratios. Students create a basic program using the LEGO MINDSTORMS(TM) NXT interface to control a motor to move a small robot. Then, through a 10-minute mini-activity, they make measurements and observations to test a LEGO rotation sensor's ability to measure distance in rotations. This prepares them for the associated activity during which they calculate how many wheel rotations are needed to travel a distance. A PowerPoint® presentation, worksheet and pre/post quizzes are provided.

Subject:
Applied Science
Career and Technical Education
Electronic Technology
Engineering
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Nishant Sinha
Pranit Samarth
Satish S. Nair
Date Added:
09/18/2014
What Is a Program?
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Educational Use
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Students are introduced to the basic concepts of computer programs, algorithms and programming. Using a few blindfolds and a simple taped floor maze exercise, students come to understand that computers rely completely upon instructions given in programs and thus programs must be comprehensive and thorough. Then students learn to program using the LEGO MINDSTORMS(TM) NXT software. They create and test basic programs, first using just the LEGO NXT intelligent brick, and then using basic movement commands with the LEGO NXT software on computers. A detailed PowerPoint® presentation, plus a worksheet and pre/post quizzes are provided.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Pranit Samarth
Riaz Helfer
Satish S. Nair
Date Added:
09/18/2014
What Is a Sensor?
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Educational Use
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Students gain a rigorous background in the primary human "sensors," as preparation for comparing them to some electronic equivalents in the associated activity. A review of human vision, hearing, smell, taste and touch, including the anatomies and operational principles, is delivered through a PowerPoint® presentation. Students learn the concept of "stimulus-sensor-coordinator-effector-response" to describe the human and electronic sensory processes. Student pairs use blindfolds, paper towels and small candies in a taste/smell sensory exercise. They take pre/post quizzes and watch two short online videos. Concepts are further strengthened by conducting the associated activity the following day, during which they learn about electronic touch, light, sound and ultrasonic sensors and then "see" sound waves while using microphones connected to computers running (free) Audacity® software.

Subject:
Applied Science
Engineering
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Pranit Samarth
Satish S. Nair
Srijith Nair
Date Added:
09/18/2014
Wolf-LOR
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CC BY-NC
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Wolf-LOR is a learning object repository created by the Monroe Library at Loyola University New Orleans for the purposes of storing and sharing openly available educational resources created by library faculty.

Subject:
Education
Higher Education
Material Type:
Activity/Lab
Assessment
Data Set
Homework/Assignment
Lecture
Lecture Notes
Lesson
Lesson Plan
Module
Syllabus
Author:
J. Edgar & Louise S. Monroe Library
Loyola University New Orleans
Date Added:
04/19/2018
Writing Unleashed
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CC BY-NC
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Third revision, August 2017.

Welcome to Writing Unleashed, designed for use as a textbook in first-year college composition programs, written as an extremely brief guide for students, jam-packed with teachers’ voices, students’ voices, and engineered for fun.

This textbook was created by Dana Anderson, Ronda Marman, and Sybil Priebe - all first-year college composition instructors at the North Dakota State College of Science in Wahpeton, ND.

Download here: https://drive.google.com/open?id=1JoX94RjwS-WoPnGCyIZ9ZTQeX74iG9hS

Subject:
Arts and Humanities
Languages
Material Type:
Textbook
Provider:
North Dakota State College of Science
Author:
S Priebe
Date Added:
06/26/2019
XR: What is Immersive Technology?
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10. Brave New World - XR - What is Immersive Technology?

The trifecta of globalization, urbanization and digitization have created new opportunities and challenges across our nation, cities, boroughs and urban centers. Cities are in a unique position at the center of commerce and technology becoming hubs for innovation and practical application of emerging technology. In this rapidly changing 24/7 digitized world, city governments worldwide are leveraging innovation and technology to become more effective, efficient, transparent and to be able to better plan for and anticipate the needs of its citizens, businesses and community organizations. This class will provide the framework for how cities and communities can become smarter and more accessible with technology and more connected.

Subject:
Career and Technical Education
Electronic Technology
Material Type:
Lesson
Provider:
CUNY Academic Works
Provider Set:
Medgar Evers College
Author:
Rhonda S. Binda
Date Added:
10/30/2020
Zero-Energy Design: an approach to make your building sustainable
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CC BY-NC-SA
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Reduction of energy consumption of buildings is an important step in the move towards a sustainable economy. How can buildings be made net zero energy, in different climates?

This course introduces you to zero energy design. It will teach you a stepped approach to design a zero energy climate concept for existing buildings: homes, schools, offices, shops etc. It will demonstrate how an integrated approach, which takes into account both passive measures (such as thermal insulation and sun shading) and active measures (such as heat pumps and photovoltaic panels), can deliver the best results.

It will do so by providing you with an overview of possible measures, and through reviewing several case studies of zero energy buildings in the Netherlands, with lessons for other climates as well. Thus, you will learn which measures are most suitable for individual buildings under local climate conditions.

This course is for anyone interested in making buildings more energy efficient, who already possess basic technical knowledge.

Subject:
Applied Science
Engineering
Material Type:
Full Course
Provider:
Delft University of Technology
Provider Set:
TU Delft OpenCourseWare
Author:
Ir. E.R. van den Ham
MSc S. Broersma
Prof.dr.ir. A.A.J.F. van den Dobbelsteen
Date Added:
10/18/2019