How does technology impact research practices in the humanities? How does digitisation …
How does technology impact research practices in the humanities? How does digitisation shape scholarly identity? How do we negotiate trust in the digital realm? What is scholarship, what forms can it take, and how does it acquire authority?
This diverse set of essays demonstrate the importance of asking such questions, bringing together established and emerging scholars from a variety of disciplines, at a time when data is increasingly being incorporated as an input and output in humanities sources and publications. Major themes addressed include the changing nature of scholarly publishing in a digital age, the different kinds of ‘gate-keepers’ for scholarship, and the difficulties of effectively assessing the impact of digital resources. The essays bring theoretical and practical perspectives into conversation, offering readers not only comprehensive examinations of past and present discourse on digital scholarship, but tightly-focused case studies.
This timely volume illuminates the different forces underlying the shifting practices in humanities research today, with especial focus on how humanists take ownership of, and are empowered by, technology in unexpected ways. Digital Technology and the Practices of Humanities Research is essential reading for scholars, students, and general readers interested in the changing culture of research practices in the humanities, and in the future of the digital humanities on the whole.
Students discover the mathematical constant phi, the golden ratio, through hands-on activities. …
Students discover the mathematical constant phi, the golden ratio, through hands-on activities. They measure dimensions of "natural objects"—a star, a nautilus shell and human hand bones—and calculate ratios of the measured values, which are close to phi. Then students learn a basic definition of a mathematical sequence, specifically the Fibonacci sequence. By taking ratios of successive terms of the sequence, they find numbers close to phi. They solve a squares puzzle that creates an approximate Fibonacci spiral. Finally, the instructor demonstrates the rule of the Fibonacci sequence via a LEGO® MINDSTORMS® NXT robot equipped with a pen. The robot (already created as part of the companion activity, The Fibonacci Sequence & Robots) draws a Fibonacci spiral that is similar to the nautilus shape.
This is an investigation where students observe what happens to land after …
This is an investigation where students observe what happens to land after it is mined. Students will create a hypothesis, observe their model, conclude what happens to land after it is mined, and discover the role humans play in land conservation.
In this lesson, students will learn how cosmic rays were discovered and …
In this lesson, students will learn how cosmic rays were discovered and what they are - including their size and speed. Includes background information for the teacher, questions, activities and information about student preconceptions. This is lesson 1 of 4 from "The Cosmic Ray Telescope for the Effects of Radiation (CRaTER)."
This course examines the growing importance of medicine in culture, economics and …
This course examines the growing importance of medicine in culture, economics and politics. It uses an historical approach to examine the changing patterns of disease, the causes of morbidity and mortality, the evolution of medical theory and practice, the development of hospitals and the medical profession, the rise of the biomedical research industry, and the ethics of health care in America.
This is an activity about the Hubble Deep Field image, an observation …
This is an activity about the Hubble Deep Field image, an observation of one small area of sky that contained no previously-detected objects. The long time exposure of this image allows us to detect some of the most distant objects seen in our Universe. Learners will view an image of the Hubble Deep Field and identify how many distant galaxies are visible as well as the types of galaxies they might be. Observations will be taken a step further to infer predominant age of a galaxy and determine if there are any trends in age (color) versus galaxy size or type and, ultimately, if the distant Universe appears relatively uniform. This activity is Astronomy Activity 4 in a larger resource, titled "Space Update."
Students explore the concept of optical character recognition (OCR) in a problem-solving …
Students explore the concept of optical character recognition (OCR) in a problem-solving environment. They research OCR and OCR techniques and then apply those methods to the design challenge by developing algorithms capable of correctly "reading" a number on a typical high school sports scoreboard. Students use the structure of the engineering design process to guide them to develop successful algorithms. In the associated activity, student groups implement, test and revise their algorithms. This software design lesson/activity set is designed to be part of a Java programming class.
This is an online lesson which introduces the concept of astronomical filters …
This is an online lesson which introduces the concept of astronomical filters and their connections to imaging different objects in space. Learners will explore perceptions of images as seen using different colors of light, construct a filter wheel, and practice investigating various astronomical images using the filter wheel. This material was designed to highlight how filters are useful to astronomers and show how a real astronomical telescope uses filters to image the Sun.
In this problem-based learning module, students will explore the importance of sleep …
In this problem-based learning module, students will explore the importance of sleep and the impact sleep has on their lives. During the launch phase students can choose to record sleep data via downloaded apps or in a sleep diary. Days 2 through 4 have students explore the concept and necessity of living organisms need to sleep. On day 2 the participants will take a series of cognitive test for baseline data. Through station rotation and a jigsaw activity learners will become familiar with circadian rhythm and sleeping disorders. Finally, days 5-7 have the students produce a video or infographic to communicate the importance of sleep and its relationship to performance both physically and academically.
In this interactive activity from the Building Big Web site, think like …
In this interactive activity from the Building Big Web site, think like an engineer and use your knowledge of dome design to match the right type of dome to the right location in a fictitious city.
In this activity, students use the binary number system to transmit messages. …
In this activity, students use the binary number system to transmit messages. Two flashlights are used to demonstrate how astronomy spacecraft to transmit images and other scientific data to Earth. This activity is part of Unit 4 in the Space Based Astronomy guide that contains background information, worksheets, assessments, extensions, and standards.
In this activity, students simulate how light collected from a space object …
In this activity, students simulate how light collected from a space object converts into binary data and reconverts into an image of the object. A pencil and paper activity demonstrates how astronomical spacecraft and computers create images of objects in space. This activity is part of Unit 4 in the Space Based Astronomy guide that contains background information, worksheets, assessments, extensions, and standards.
Students practice creating rudimentary detail drawings. They learn how engineers communicate the …
Students practice creating rudimentary detail drawings. They learn how engineers communicate the technical information about their designs using the basic components of detail drawings. They practice creating their own drawings of a three-dimensional block and a special LEGO piece, and then make 3D sketches of an unknown object using only the information provided in its detail drawing.
This movie provides an 18-minute introduction to how NASA is observing our …
This movie provides an 18-minute introduction to how NASA is observing our ever-changing planet. On the The Dynamic Earth DVD Web page you can download the video as an iPod or iPhone version, as well as an AppleTV/Full resolution version, and access a glossary and links to related Web sites.
This web page features a collection of Easy Java Simulations developed by …
This web page features a collection of Easy Java Simulations developed by secondary teachers for use in introductory high school physics courses. Topics include astronomy, momentum and collision, projectile motion, Gauss's Law and electric field, special relativity, and more. Each simulation is accompanied by a standards-based lesson plan and printable student guides. Users may run the simulations as a Java applet or may directly download a jar file version. The materials in this collection were created with Easy Java Simulations (EJS), a modeling tool that allows users without formal programming experience to generate computer models and simulations. To modify or customize the model, See Related Materials for detailed instructions on installing and running the EJS Modeling and Authoring Tool. This resource is part of Project ITOP (Improving the Teaching of Physics), a graduate program offered at University of Massachusetts-Boston. The archived computer models are hosted and maintained as part of the BU Physics Simulation collection.
This article presents thirteen web sites that provide resources for ELL students …
This article presents thirteen web sites that provide resources for ELL students and their teachers. Reprinted from TeacherMagazine.org with author permission.
A favorite movie, “E.T. the Extra-Terrestrial,” provides the backdrop scenario for students …
A favorite movie, “E.T. the Extra-Terrestrial,” provides the backdrop scenario for students to discover how harnessing the sun’s energy provides unlimited power for many purposes, including the operation of thousands of satellites in orbit today and communication over long distances. In the movie, E.T., an alien life form, is stranded on Earth and befriends Elliott, the little boy who rescues him. As E.T. becomes gravely ill, Elliott realizes that E.T. needs to return home in order to survive. To arrange for transport, E.T. must “phone home.” Teams engage in an interactive quest to answer the question: E.T. phone home—fact or fiction? They must discover four clues in order to unlock four padlocks on a box that contains the answer. This requires them to watch a one-minute online video, complete a crossword puzzle, scan three QR codes for articles to read, and put together a cut-apart puzzle with an invisible ink clue. They watch short online movie excerpt videos to kick off and wrap up the activity.
No restrictions on your remixing, redistributing, or making derivative works. Give credit to the author, as required.
Your remixing, redistributing, or making derivatives works comes with some restrictions, including how it is shared.
Your redistributing comes with some restrictions. Do not remix or make derivative works.
Most restrictive license type. Prohibits most uses, sharing, and any changes.
Copyrighted materials, available under Fair Use and the TEACH Act for US-based educators, or other custom arrangements. Go to the resource provider to see their individual restrictions.