This video explains different human-computer interactions that can take place in learning. …
This video explains different human-computer interactions that can take place in learning. Instructional designers should be aware of such interactions when creating content.
Participants collaborate in ISKME's OER Design Lab at Maker Faire to brainstorm, …
Participants collaborate in ISKME's OER Design Lab at Maker Faire to brainstorm, prototype, and present new ideas for teaching and learning. Each participant creates an Open Educational Resource (OER) that will be shared on OER Commons and with teachers during the Maker Faire follow up Teachers as Makers Academy.
Maker Faire participants collaborate in ISKME's Design Lab, using digital stories and …
Maker Faire participants collaborate in ISKME's Design Lab, using digital stories and salvaged materials to design an innovative school of the future. The Design Lab features Makers Mauro ffortisimo Di Nucci's deconstructed piano and INKA Biospheric Systems' Vertical Garden; as well as Student and Teacher project examples that integrate art, science, sustainability, and green design inspire the creation of shareable open-source learning resources. This wiki page showcases photos and video from the Design Lab, open educational resources for teachers, and a step by step guide through the design process.
Activities, resources, photos and videos from ISKME's two day professional development teacher …
Activities, resources, photos and videos from ISKME's two day professional development teacher training that explores Open Educational Resources (OER) and Maker-Teacher collaborations to facilitate innovation in the classroom. The Makers’ projects are points of inspiration for Teachers while they engage in design-thinking activities to create, remix, and share OER Projects with online collaborative tools.
Participan estudiantes de Arquitectura de segundo hasta quinto año de las universidades …
Participan estudiantes de Arquitectura de segundo hasta quinto año de las universidades componentes de la Red de Homólogos de Arquitectura de Universidades Jesuitas de Centroamérica, interesados en reconocer nuevos entornos urbanos potenciales para el desarrollo turístico sostenible, comprometidos con su experiencia formativa y con alto espíritu creativo e innovador. Universidad Rafael Landivar de Guatemala (URL-GT) Universidad Centroamericana José Simeón Cañas de El Salvador (UCA-JSC-SV) Universidad Centroamericana de Nicaragua (UCA-NI) Se estiman 15 estudiantes participantes por universidad, considerando un total de 45 estudiantes, constituidos en dos grupos de Taller de Diseño Arquitectónico, interactuando con grupos de trabajo interuniversitarios y docentes facilitadores integrantes de las Universidades de la Red de Homólogos.
Image Manipulation for Graphic Artists is an open source textbook formatted using …
Image Manipulation for Graphic Artists is an open source textbook formatted using Google Slides so that it can be embedded into the Canvas (digital) version of our own courses. You may post the slideshows as is or edit them to your liking. A PDF version of each slideshow can be downloaded via the embedded examples below. If you would like to download the Google Slides version of each slideshow for editing purposes you can do so here. The current version of this text is version 1.0. We are working to remove typos and to have the text peer reviewed. If you find typos or would like to help peer review please email opengraphicarts@gmail.com.
This text was developed for ART 1280 Photoshop Software at Salt Lake Community College. It is offered as a foundational skills-based Photoshop class for all Visual Art & Design students. It covers hundreds of learning objectives relating to image editing and manipulation for graphic artists. The goal of this course is to expose students to Photoshop’s breadth of possibilities and to ensure students have the knowledge and skillset necessary to properly prepare images for various output methods. Our programs are designed with one common foundational Photoshop course. Once a student completes this course he or she continues on to a program specific advanced Photoshop course that takes a deeper dive into the topics relating to a specific program (ex- photography, graphic design, multimedia).
Explore landscape architecture construction materials, methods, and implementation practices through an interactive …
Explore landscape architecture construction materials, methods, and implementation practices through an interactive and simulated environment. Launch the link to view the desktop version or use a virtual reality device. The user can select a particular construction element to view real-life construction videos, 2D construction drawings, and construction phases through 3D representations. Be sure and notice the stormwater drainage animation located at the center of the courtyard with realistic sounds of rain and thunder. Videos and 2D construction drawings combined with the VR environment will allow users to get a realistic experience without physically being at a specific site.
With a focus on the creation of functional prototypes and practicing real …
With a focus on the creation of functional prototypes and practicing real magical crafts, this class combines theatrical illusion, game design, sleight of hand, machine learning, camouflage, and neuroscience to explore how ideas from ancient magic and modern stage illusion can inform cutting edge technology.
Student teams design, build and test small-sized gliders to maximize flight distance …
Student teams design, build and test small-sized gliders to maximize flight distance and an aerodynamic ratio, applying their knowledge of fluid dynamics to its role in flight. Students experience the entire engineering design process, from brainstorming to CAD (or by hand) drafting, including researching (physics of aerodynamics and glider components that take advantage of that science), creating materials lists, constructing, testing and evaluating—all within constraints (works with a launcher, budget limitation, maximizing flight distance to mass ratio), and concluding with a summary final report. Numerous handouts and rubrics are provided.
This subject explores the varied nature and practice of computation in design. …
This subject explores the varied nature and practice of computation in design. We will view computation and design broadly. Computation will include both work done on the computer (digital computing) and by-hand. Design will include both the process of making designs and artifacts, as well as the designs and artifacts themselves. The aim of the course is to develop a view of computation and design beyond the specifics of techniques and tools, and a critical, self-awareness of our own approaches and metaphors for computation and design.
In the ICE-Topics courses, various chemical engineering problems are presented and analyzed …
In the ICE-Topics courses, various chemical engineering problems are presented and analyzed in an industrial context. Emphasis is on the integration of fundamentals with material property estimation, process control, product development, and computer simulation. Integration of societal issues, such as engineering ethics, environmental and safety considerations, and impact of technology on society are addressed in the context of case studies. The broad context for this ICE-Topics module is the commonsense notion that, when designing something, one should plan for the off-normal conditions that may occur. A continuous process is conceived and designed as a steady-state operation. However, the process must start up, shut down, and operate in the event of disturbances, and so the time-varying behavior of the process should not be neglected. It is helpful to consider the operability of a process early in the design, when alternatives are still being compared. In this module, we will examine some tools that will help to evaluate the operability of the candidate process at the preliminary design stage, before substantial effort has been invested.
A foundational lesson plan (vocabulary and sequence of the process) of an …
A foundational lesson plan (vocabulary and sequence of the process) of an interior design class. The design process and visuals are important to know and recognize as design vocabulary is used though the entire course and industry.
This book provides an introduction to the discipline of aerospace structures and …
This book provides an introduction to the discipline of aerospace structures and materials. It is the first book to date that includes all relevant aspects of this discipline within a single monologue. These aspects range from materials, manufacturing and processing techniques, to structures, design principles and structural performance, including aspects like durability and safety. With the purpose of introducing students into the basics of the entire discipline, the book presents the subjects broadly and loosely connected, adopting either a formal description or an informal walk around type of presentation. A key lessons conveyed within this book is the interplay between the exact science and engineering topics, like solid material physics and structural analysis, and the soft topics that are not easily captured by equations and formulas. Safety, manufacturability, availability and costing are some of these topics that are presented in this book to explain decisions and design solutions within this discipline.
This course provides a foundation to the design of the environment from …
This course provides a foundation to the design of the environment from the scale of the object, to the building to the larger territory. The design disciplines of architecture as well as urbanism and landscape are examined in context of the larger influence of the arts and sciences. Students are expected to develop skills in thinking and analysis, spatial representation, and design methodologies. Through lectures and design exercises, students are provided an opportunity to establish a reference for understanding the discipline of architecture and environmental design, and are given an introduction to design fundamentals and the design process.
In this sophomore design course, you will be challenged with three design …
In this sophomore design course, you will be challenged with three design tasks: a first concerning water resources/treatment, a second concerning structural design, and a third focusing on the conceptual (re)design of a large system, Boston’s Back Bay. The first two tasks require the design, fabrication and testing of hardware. Several laboratory experiments will be carried out and lectures will be presented to introduce students to the conceptual and experimental basis for design in both domains. This course was based in large part on the Fall 2005 offering of 1.101, developed by Prof. Harold Hemond.
In this sophomore design course, you will be challenged with three design …
In this sophomore design course, you will be challenged with three design tasks: a first concerning water resources/treatment, a second concerning structural design, and a third focusing on the conceptual (re)design of a large system, Boston’s Back Bay. The first two tasks require the design, fabrication and testing of hardware. Several laboratory experiments will be carried out and lectures will be presented to introduce students to the conceptual and experimental basis for design in both domains. This course was based in large part on the Fall 2005 offering of 1.101, developed by Prof. Harold Hemond.
This sophomore-level course is a project-oriented introduction to the principles and practice …
This sophomore-level course is a project-oriented introduction to the principles and practice of engineering design. Design projects and exercises are chosen that relate to the built and natural environments. Emphasis is placed on achieving function and sustainability through choice of materials and processes, compatibility with natural cycles, and the use of active or adaptive systems. The course also encourages development of hands-on skills, teamwork, and communication; exercises and projects engage students in the building, implementation, and testing of their designs.
This course will introduce students to architectural design and computation through the …
This course will introduce students to architectural design and computation through the use of computer modeling, rendering and digital fabrication. The course focuses on teaching architectural design with CAD drawing, 3-D modeling, rendering and rapid prototyping. Students will be required to build computer models that will lead to a full package of architectural explorations with computers. Each semester we will explore the design process of a particular building type and building material. The course also investigates a few design processes of selected architects. The course is critical of design principles and building production methods. Student assignments are graded based on the quality of design, representation and constructability. Great design input is always encouraged.
This subject explores the varied nature and practice of computation in design. …
This subject explores the varied nature and practice of computation in design. We will view computation and design broadly. Computation will include both work done on the computer (digital computing) and by-hand. Design will include both the process of making designs and artifacts, as well as the designs and artifacts themselves. The aim of the course is to develop a view of computation and design beyond the specifics of techniques and tools, and a critical, self-awareness of our own approaches and metaphors for computation and design.
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