Computer-controlled servos enable industrial robots to manufacture everything from vehicles to smartphones. …
Computer-controlled servos enable industrial robots to manufacture everything from vehicles to smartphones. For this maker challenge, students control a simple servo arm by sending commands with their computers to Arduinos using the serial communication protocol. This exercise walks students through the (sometimes) unintuitive nuances of this protocol, so by the end they can directly control the servo position with the computer. Once students master the serial protocol, they are ready to build some suggested interactive projects using the computer or “cut the cord” and get started with wireless Bluetooth or XBee communication.
Maker Clubs introduce students to the making movement, the idea that hands …
Maker Clubs introduce students to the making movement, the idea that hands on learning and creating things from scratch lays the foundation for future success, especially in STEM fields.
The goal of this maker challenge is to demystify sensors, in particular …
The goal of this maker challenge is to demystify sensors, in particular the ambient light sensor, and to map its readings visually. In today’s world, we make sense of the environment around us by filling it with sensors, and we use output devices to display real-time data in a meaningful way. Take any smartphone as an example. Aside from the embedded camera and microphone, a number of other sensors collect a wide range of data. Depending upon the model, these sensors may collect data on proximity, motion, ambient light, moisture, compass, and touch. Some of these data are directly visualized through an app, while many operate internally and without a user interface, just below the surface of the screen. In order to become more familiar with the technology that we use (and often take for granted) on a daily basis, your challenge is to assemble a light sensor circuit, observe its readings using the Arduino Serial Monitor, and then create your own unique visualization by interfacing with the Processing software. Students learn how to use calibration and smoothing to capture a better picture of the data. Afterwards, they share their visualizations with the entire class. The time required for this challenge depends on students’ prior knowledge of Arduino and Processing software. Background resources for beginners help students get up to speed on microcontroller hardware and offer additional challenges for intermediate and advanced users.
This interactive activity adapted from A Science Odyssey Web site helps you …
This interactive activity adapted from A Science Odyssey Web site helps you visualize different types of plate tectonic activity and shows the impact this activity has on Earth's surface.
Student teams create, test and improve oil spill cleanup kits, designing them …
Student teams create, test and improve oil spill cleanup kits, designing them to be inexpensive and accessible for homeowners to use or for big companies to give to individual workers to aid in personal home, community or corporate environmental oil cleanup. After deciding on a target user and scenario, teams conduct research and draw from an assortment of ordinary materials and supplies made available by the teacher. As a concluding gallery walk, each group presents its final prototype and summary poster to the rest of the class.
Student teams are challenged to design and build architecturally inspired cardboard furniture, …
Student teams are challenged to design and build architecturally inspired cardboard furniture, guided by the steps of the engineering design process. They cultivate their industrial engineering and design skills to design furnishings that meet functional, aesthetic and financial requirements. Given constraints that include limited building materials and tools, groups research architectural styles and period furnishings. The teams brainstorm ideas, make small-scale quick prototypes, then make detailed plans and create full-scale prototypes of their best solutions. The full-size prototypes are evaluated by peer critique for aesthetic alignment to the targeted architectural style and tested for functionality. After final refinements, teams present their concepts and display their final prototype furnishings in an exhibition.
Students research simple machines and other mechanisms as they learn about and …
Students research simple machines and other mechanisms as they learn about and make Rube Goldberg machines. Working in teams, students design and build their own Rube Goldberg devices with 10 separate steps, including at least six simple machines. In addition to the use of readily available classroom craft supplies, 3D printers may be used (if available) to design and print one or more device mechanisms. Students love this open-ended, team-building project with great potential for creativity and humor.
Students engineer a working pair of shin guards for soccer or similar …
Students engineer a working pair of shin guards for soccer or similar contact sport from everyday materials. Since many factors go into the design of a shin guard, students follow the Engineering Design Process to create a prototype. Along the way, students keep a notebook documenting each stage of the process and reflect on what their learned during the design.
Students learn about homeostasis and create models by constructing simple feedback systems …
Students learn about homeostasis and create models by constructing simple feedback systems using Arduino boards, temperature sensors, LEDs and Arduino code. Starting with pre-written code, students instruct LEDs to activate in response to the sensor detecting a certain temperature range. They determine appropriate temperature ranges and alter the code accordingly. When the temperature range is exceeded, a fan is engaged in order to achieve a cooling effect. In this way, the principle of homeostasis is demonstrated. To conclude, students write summary paragraphs relating their models to biological homeostasis.
For this maker challenge, students become biomedical engineers who design, create, and …
For this maker challenge, students become biomedical engineers who design, create, and test a medical device that measures a patient’s pulse using a microcontroller, LED, and light sensor. Students use data collected from the device they build to determine how to best visualize the results, so that a doctor can view the patient’s pulse on the computer screen. During the challenge, students learn about basic coding, the capabilities of microcontrollers, how sensors gather data, how the human circulatory system works, and how to plot real data. Finally, students are challenged to make their systems portable so that they create wearable health technology. This is a great project for a high school senior design team project.
From remote-controlled cars, to sensors relaying agricultural data from a field to …
From remote-controlled cars, to sensors relaying agricultural data from a field to farmhouses miles away, wireless communication enables users to “cut the cord” for their projects. For this maker challenge, students apply what they learned about serial communication during the previous Arduino maker challenge (Make and Control a Servo Arm with Your Computer) and learn how to send signals from one system to another using XBee radio communication modules. By activity end, expect students to be able to control LEDs and motors wirelessly using Arduino microcontrollers and XBee shields. This is a great activity for students to explore and come to understand the concept of the Internet of things.
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