A self-study online course with modules about how to do and teach …
A self-study online course with modules about how to do and teach GenderMag. Available any time. Multiple certificates available (free). Target audience = educators, developers, engineers, students, anyone interested in GenderMag
Active learning lecture involving identifying cognitive styles for technology usage. Includes team …
Active learning lecture involving identifying cognitive styles for technology usage. Includes team cognitive styles discussion. LAST UPDATE: Changed cover image
Example of how to introduce cognitive styles to students, student teams, or …
Example of how to introduce cognitive styles to students, student teams, or any group. Cognitive styles = cognitive differences influencing how people prefer to interact with technology. Applicable and adaptable to engineering, computing, technology, computer science, college-level, high school, and corporate teams. Icebreaker. Diversity awareness. Theory of Mind. Meta-cognition.
Learning Outcomes: (1) Explain conceptualisations of gender and gender differences, (2) Describe …
Learning Outcomes: (1) Explain conceptualisations of gender and gender differences, (2) Describe gender issues in ICT/STEM and inclusive design, (3) Express the basic components of the GenderMag method, (4) Apply the GenderMag method, (5) Be able to formulate a plan to evaluate a software product to investigate gender issues, (6) Critically appraise work on gender and inclusive design
A presentation for more advanced students who already have an understanding of …
A presentation for more advanced students who already have an understanding of personas and cognitive walkthroughs. Good for introducing gender-inclusive design.
ABSTRACT: The online computer science classroom is growing, but there is little …
ABSTRACT: The online computer science classroom is growing, but there is little research on how to teach inclusive design online. As a result, online CS students are graduating without learning how to avoid bias in their software designs. Through the lens of the Inclusive Design Pedagogical Content Knowledge (PCK), this thesis analyzes a set of curricular activities that were embedded into online post-baccalaureate computer science courses. The contributions of this work include: (1) a set of takeaways outlining what I learned from student responses to the activities and (2) the second iteration of the Inclusive Design PCKs that can be applied in both the online and in-person classrooms.
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