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Erasmus+ project GAMMA: GAMe-based learning in MAthematics
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This is a collection of the results of the Erasmus+ project GAMMA: GAMe-based learning in MAthematics.  In the GAMMA project, we have developed education materials for mathematics teachers who want to integrate GBL founded on digital technology effectively into their teaching practice. The materials could also be useful for teachers of other subjects who wish to integrate this method into their teaching. The authors are team members from GAMMA partner institutions. 

Subject:
Education
Mathematics
Material Type:
Game
Lesson
Textbook
Author:
Mirela Jukić Bokun
Date Added:
11/03/2023
An Experiential Pedagogy for Sustainability Ethics: The Externalities Game
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The Externalities Game is a non-cooperative game that teaches students about the concept of environmental externalities and allows them to directly experience the moral dimensions of collective action problems. It has been particularly effective for teaching students about the moral aspects of the climate change. Grades are used to create the tension between earning individual grade points at the expense of group benefit. This is part of a research project funded by the National Science Foundation.

(Note: this resource was added to OER Commons as part of a batch upload of over 2,200 records. If you notice an issue with the quality of the metadata, please let us know by using the 'report' button and we will flag it for consideration.)

Subject:
Applied Science
Environmental Science
Material Type:
Activity/Lab
Provider:
Science Education Resource Center (SERC) at Carleton College
Provider Set:
Teach the Earth
Author:
Susan Spierre
Date Added:
11/19/2021
Flyswatter Review Game, Mandarin Chinese, Novice-Low/Mid
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In this activity students will play the flyswatter game to review vocabulary and phrases covered in their Chinese classes. Students will be given a short clue, and they will have to use flyswatters to identify the vocabulary word or phrase.

Subject:
Arts and Humanities
Languages
Material Type:
Activity/Lab
Date Added:
04/29/2019
Flyswatter Vocabulary, Intermediate-Low, ASL 202, Lab 03
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With this activity students get the chance to have casual conversation in the warm up, about their favorite sports teams, players and influential commercials. The main activity is centered around numerical signs, getting familiar with different types of measurement (time, amount, etc.)

Subject:
Arts and Humanities
Languages
Material Type:
Activity/Lab
Date Added:
03/14/2019
Fun Experiments, Cool Facts, Online Games, Activities, Projects, Ideas, Technology
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CC BY-NC-SA
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Learn more about the amazing world of science by enjoying our fun science experiments, cool facts, online games, free activities, ideas, lesson plans, photos, quizzes, videos & science fair projects.
Science is a fascinating subject, there are many great ideas that will help you make a great science fair project.
Find science games, experiments, facts, projects, videos, quizzes, lessons and images related to the topic of your choice.
Put on your safety glasses & lab coat and get to work on a fun science fair project.
Here's a few of our ideas for science fair projects.

Subject:
Atmospheric Science
Life Science
Physical Science
Material Type:
Activity/Lab
Assessment
Game
Interactive
Lesson Plan
Date Added:
06/12/2017
Funandgames.org
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CC BY-NC
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The website is a repository of games and activities for children that can also be used with adults. Features hundreds of games listed covering virtually all occasions: day or night, indoor and outdoor, from small quiet games through to large boisterous games and wide games for when you have acres of space to play in.

Subject:
Education
Material Type:
Game
Author:
Kit Logan
Date Added:
10/09/2014
The Fund Identification Challenge
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CC BY-NC-SA
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Knowing the fund structure for state and local governments is a key concept students must master early in their study of governmental accounting. In addition, students must be able to identify which fund would be used to account for various activities in which a government engages. This PowerPoint game is a drill and practice/review activity fashioned after the popular TV game show, Hollywood Squares. The celebrities in the Fund Identification Challenge are past Presidents of the United States. The Presidents have responded to a question, and the game participants either agree or disagree with the response to earn the square. The 27 real-world examples found in the game were derived by examining the Comprehensive Annual Financial Reports (CAFR) of various cities.

Subject:
Economics
Social Science
Material Type:
Activity/Lab
Provider:
Science Education Resource Center (SERC) at Carleton College
Provider Set:
Pedagogy in Action
Author:
Susan Moncada
Date Added:
11/06/2014
GPS Treasure Hunt
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CC BY-NC-SA
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Students are divided into teams, each of which is given a list of instructions and a GPS unit, and sent to find certain locations. At each stop, they identify a particular building stone or a plant.

(Note: this resource was added to OER Commons as part of a batch upload of over 2,200 records. If you notice an issue with the quality of the metadata, please let us know by using the 'report' button and we will flag it for consideration.)

Subject:
Biology
Career and Technical Education
Environmental Studies
Geoscience
Life Science
Physical Science
Material Type:
Activity/Lab
Provider:
Science Education Resource Center (SERC) at Carleton College
Provider Set:
Teach the Earth
Author:
Rebecca Teed
Date Added:
09/20/2022
Game Design
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CC BY-NC-SA
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This course provides practical instruction in the design and analysis of non-digital games. Students cover the texts, tools, references and historical context to analyze and compare game designs across a variety of genres, including sports, game shows, games of chance, card games, schoolyard games, board games, and role–playing games. In teams, students design, develop, and thoroughly test their original games to understand the interaction and evolution of game rules. Students taking the graduate version complete additional assignments.

Subject:
Arts and Humanities
Graphic Arts
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Begy, Jason
Tan, Philip
Date Added:
09/01/2010
Game Design
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An historical examination and analysis of the evolution and development of games and game mechanics. Topics include a large breadth of genres and types of games, including sports, game shows, games of chance, schoolyard games, board games, roleplaying games, and digital games. Students submit essays documenting research and analysis of a variety of traditional and eclectic games. Project teams required to design, develop, and thoroughly test their original games.

Subject:
Arts and Humanities
Graphic Arts
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Fernandez-Vara, Clara
Juul, Jesper
Rusch, Doris
Tan, Philip
Date Added:
02/01/2008
Games for Social Change
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Run as a workshop, students collaborate in teams to design and prototype games for social change and civic engagement. Through readings, discussion, and presentations, we explore principles of game design and the social history of games. Guest speakers from academia, industry, the non-profit sector, and the gaming community contribute unique and diverse perspectives. Course culminates in an end of semester open house to showcase our games.

Subject:
Arts and Humanities
Graphic Arts
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Osterweil, Scot
Date Added:
09/01/2013
Games sobre tema ambiental Água: o aprendizado por meio da prática
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CC BY-NC-ND
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Este site foi desenvolvido como produto educacional da pesquisa do Mestrado do PROFCIAMB intitulada "Games como estratégia de aprendizagem na abordagem do tema Água na perspectiva da Educação Ambiental no 6º ano do Ensino Fundamental”.

Subject:
Applied Science
Environmental Science
Technology
Material Type:
Game
Teaching/Learning Strategy
Author:
André Luiz Brito Nascimento
Maria Cláudia Silva do Carmo
Maria Magdalena Silva do Nascimento
Date Added:
03/21/2024
Gamification in Education Toolkit
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CC BY
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Toolkit is an Open Educational Resource on Gamification.  Gamification in education is a teaching method that uses game elements and design to motivate students. The goal is to make learning fun and engaging by inspiring students to continue learning. The text, images, video, and quizzes are included to promote gamification in education.  

Subject:
Educational Technology
Material Type:
Assessment
Author:
John Verber
Date Added:
01/26/2024
Gender and Japanese Popular Culture
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This course examines relationships between identity and participation in Japanese popular culture as a way of understanding the changing character of media, capitalism, fan communities, and culture. It emphasizes contemporary popular culture and theories of gender, sexuality, race, and the workings of power and value in global culture industries. Topics include manga (comic books), hip-hop and other popular music, anime and feature films, video games, contemporary literature, and online communication. Students present analyses and develop a final project based on a particular aspect of gender and popular culture.

Subject:
Anthropology
Arts and Humanities
Gender and Sexuality Studies
Graphic Arts
Languages
Social Science
Sociology
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Condry, Ian
Date Added:
09/01/2015
Gym Class - Ultimate Frisbee: 5 Lessons for You, the Teacher
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Educational Use
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Ultimate Frisbee is simple and straightforward: a field, two teams and one disc. While it takes very little to start, it yields a lot in return by encouraging healthy bodies, lifestyles and mentalities. Ultimate Frisbee teaches responsibility and fair-play by putting officiating, game management and team conduct largely in the hands of its players. Ultimate Frisbee promotes a culture of valuing all of its members and being inclusive by gender, race/ethnicity and levels of mental and physical ability. It builds cohesion among diverse players and forms a community. It’s a safe, non-contact sport where girls and boys may play together even at the highest levels.

Subject:
Education
Material Type:
Activity/Lab
Game
Provider:
The Lot Ultimate Academy
Date Added:
05/12/2014
How to Estimate the Value of Pi
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This lesson is about the estimation of the value of Pi. Based on previous knowledge, the students try to estimate Pi value using different methods, such as: direct physical measurements; a geometric probability model; and computer technology. This lesson is designed to stimulate the learning interests of students, to enrich their experience of solving practical problems, and to develop their critical thinking ability. To understand this lesson, students should have some mathematic knowledge about circles, coordinate systems, and geometric probability. They may also need to know something about Excel. To estimate Pi value by direct physical measurements, the students can use any round or cylindrical shaped objects around them, such as round cups or water bottles. When estimating Pi value by a geometric probability model, a dartboard and darts should be prepared before the class. You can also use other games to substitute the dart throwing game. For example, you can throw marbles to the target drawn on the floor. This lesson is about 45-50 minutes. If the students know little about Excel, the teacher may need one more lesson to explain and demonstrate how to use the computer to estimate Pi value. Downloadable from the website is a video demonstration about how to use Excel for estimating Pi.

Subject:
Mathematics
Material Type:
Lecture
Provider:
MIT
Provider Set:
MIT Blossoms
Author:
Renyong Feng
Date Added:
02/12/2015
Integrating Technology: Interactive Whiteboards
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This article provides an overview of interactive whiteboard technology and ideas for incorporating one into the classroom.

Subject:
Applied Science
Computing and Information
Environmental Science
Geoscience
Physical Science
Material Type:
Lesson Plan
Provider:
Ohio State University College of Education and Human Ecology
Provider Set:
Beyond Penguins and Polar Bears: An Online Magazine for K-5 Teachers
Author:
Todd Williamson
Date Added:
10/17/2014
Interland Series - Reality River Game
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CC BY-NC-ND
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** This resource is published by GoogleReality River is a part of google's Interland Series  Be Internet Awesome curriculum which teaches the fundamentals of digital citizenship and safety online. 

Subject:
Information Science
Reading Informational Text
Material Type:
Game
Interactive
Author:
Cyber Citizenship Initiative
Date Added:
08/19/2021