This is a collection of the results of the Erasmus+ project GAMMA: …
This is a collection of the results of the Erasmus+ project GAMMA: GAMe-based learning in MAthematics. In the GAMMA project, we have developed education materials for mathematics teachers who want to integrate GBL founded on digital technology effectively into their teaching practice. The materials could also be useful for teachers of other subjects who wish to integrate this method into their teaching. The authors are team members from GAMMA partner institutions.
The Externalities Game is a non-cooperative game that teaches students about the …
The Externalities Game is a non-cooperative game that teaches students about the concept of environmental externalities and allows them to directly experience the moral dimensions of collective action problems. It has been particularly effective for teaching students about the moral aspects of the climate change. Grades are used to create the tension between earning individual grade points at the expense of group benefit. This is part of a research project funded by the National Science Foundation.
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In this activity students will play the flyswatter game to review vocabulary …
In this activity students will play the flyswatter game to review vocabulary and phrases covered in their Chinese classes. Students will be given a short clue, and they will have to use flyswatters to identify the vocabulary word or phrase.
With this activity students get the chance to have casual conversation in …
With this activity students get the chance to have casual conversation in the warm up, about their favorite sports teams, players and influential commercials. The main activity is centered around numerical signs, getting familiar with different types of measurement (time, amount, etc.)
Learn more about the amazing world of science by enjoying our fun …
Learn more about the amazing world of science by enjoying our fun science experiments, cool facts, online games, free activities, ideas, lesson plans, photos, quizzes, videos & science fair projects. Science is a fascinating subject, there are many great ideas that will help you make a great science fair project. Find science games, experiments, facts, projects, videos, quizzes, lessons and images related to the topic of your choice. Put on your safety glasses & lab coat and get to work on a fun science fair project. Here's a few of our ideas for science fair projects.
The website is a repository of games and activities for children that …
The website is a repository of games and activities for children that can also be used with adults. Features hundreds of games listed covering virtually all occasions: day or night, indoor and outdoor, from small quiet games through to large boisterous games and wide games for when you have acres of space to play in.
Knowing the fund structure for state and local governments is a key …
Knowing the fund structure for state and local governments is a key concept students must master early in their study of governmental accounting. In addition, students must be able to identify which fund would be used to account for various activities in which a government engages. This PowerPoint game is a drill and practice/review activity fashioned after the popular TV game show, Hollywood Squares. The celebrities in the Fund Identification Challenge are past Presidents of the United States. The Presidents have responded to a question, and the game participants either agree or disagree with the response to earn the square. The 27 real-world examples found in the game were derived by examining the Comprehensive Annual Financial Reports (CAFR) of various cities.
Students are divided into teams, each of which is given a list …
Students are divided into teams, each of which is given a list of instructions and a GPS unit, and sent to find certain locations. At each stop, they identify a particular building stone or a plant.
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This course provides practical instruction in the design and analysis of non-digital …
This course provides practical instruction in the design and analysis of non-digital games. Students cover the texts, tools, references and historical context to analyze and compare game designs across a variety of genres, including sports, game shows, games of chance, card games, schoolyard games, board games, and role–playing games. In teams, students design, develop, and thoroughly test their original games to understand the interaction and evolution of game rules. Students taking the graduate version complete additional assignments.
An historical examination and analysis of the evolution and development of games …
An historical examination and analysis of the evolution and development of games and game mechanics. Topics include a large breadth of genres and types of games, including sports, game shows, games of chance, schoolyard games, board games, roleplaying games, and digital games. Students submit essays documenting research and analysis of a variety of traditional and eclectic games. Project teams required to design, develop, and thoroughly test their original games.
Run as a workshop, students collaborate in teams to design and prototype …
Run as a workshop, students collaborate in teams to design and prototype games for social change and civic engagement. Through readings, discussion, and presentations, we explore principles of game design and the social history of games. Guest speakers from academia, industry, the non-profit sector, and the gaming community contribute unique and diverse perspectives. Course culminates in an end of semester open house to showcase our games.
Este site foi desenvolvido como produto educacional da pesquisa do Mestrado do …
Este site foi desenvolvido como produto educacional da pesquisa do Mestrado do PROFCIAMB intitulada "Games como estratégia de aprendizagem na abordagem do tema Água na perspectiva da Educação Ambiental no 6º ano do Ensino Fundamental”.
Toolkit is an Open Educational Resource on Gamification. Gamification in education is a …
Toolkit is an Open Educational Resource on Gamification. Gamification in education is a teaching method that uses game elements and design to motivate students. The goal is to make learning fun and engaging by inspiring students to continue learning. The text, images, video, and quizzes are included to promote gamification in education.
This course examines relationships between identity and participation in Japanese popular culture …
This course examines relationships between identity and participation in Japanese popular culture as a way of understanding the changing character of media, capitalism, fan communities, and culture. It emphasizes contemporary popular culture and theories of gender, sexuality, race, and the workings of power and value in global culture industries. Topics include manga (comic books), hip-hop and other popular music, anime and feature films, video games, contemporary literature, and online communication. Students present analyses and develop a final project based on a particular aspect of gender and popular culture.
Ultimate Frisbee is simple and straightforward: a field, two teams and one …
Ultimate Frisbee is simple and straightforward: a field, two teams and one disc. While it takes very little to start, it yields a lot in return by encouraging healthy bodies, lifestyles and mentalities. Ultimate Frisbee teaches responsibility and fair-play by putting officiating, game management and team conduct largely in the hands of its players. Ultimate Frisbee promotes a culture of valuing all of its members and being inclusive by gender, race/ethnicity and levels of mental and physical ability. It builds cohesion among diverse players and forms a community. It’s a safe, non-contact sport where girls and boys may play together even at the highest levels.
This lesson is about the estimation of the value of Pi. Based …
This lesson is about the estimation of the value of Pi. Based on previous knowledge, the students try to estimate Pi value using different methods, such as: direct physical measurements; a geometric probability model; and computer technology. This lesson is designed to stimulate the learning interests of students, to enrich their experience of solving practical problems, and to develop their critical thinking ability. To understand this lesson, students should have some mathematic knowledge about circles, coordinate systems, and geometric probability. They may also need to know something about Excel. To estimate Pi value by direct physical measurements, the students can use any round or cylindrical shaped objects around them, such as round cups or water bottles. When estimating Pi value by a geometric probability model, a dartboard and darts should be prepared before the class. You can also use other games to substitute the dart throwing game. For example, you can throw marbles to the target drawn on the floor. This lesson is about 45-50 minutes. If the students know little about Excel, the teacher may need one more lesson to explain and demonstrate how to use the computer to estimate Pi value. Downloadable from the website is a video demonstration about how to use Excel for estimating Pi.
** This resource is published by GoogleReality River is a part of …
** This resource is published by GoogleReality River is a part of google's Interland Series Be Internet Awesome curriculum which teaches the fundamentals of digital citizenship and safety online.
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