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Computer Ethics And The Online World
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CC BY
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This powerpoint presentation is a brief lecture about the introduction to computer ethics and its implications on the online community. Common ethical issues are presented and are retrieved from valid sources. Local ethical issues from the Philippines are given to provide viewers specific examples of concerns. 

References:
ABS-CBN News. (2017, June 21). Retrieved from http://news.abs-cbn.com/business/06/21/17/7-bdo-atms-compromised-in-skimming-official

Brey, P. (2007). Computer Ethics in (Higher) Education. Retrieved from https://www.utwente.nl/en/bms/wijsb/staff/brey/Publicaties_Brey/Brey_2007_Higher-Education.pdf 

Crisostomo, S. (2016, March 19). Comelec Website Hacked. Retrieved from http://www.philstar.com/headlines/2016/03/29/1567196/comelec-website-hacked

Dalipe, J. (2016, October 24). Retrieved from http://www.sunstar.com.ph/cebu/local-news/2016/10/25/bpo-senior-manager-faces-online-libel-case-505555

Reynolds, G. (2010). Principles Of Ethics In Information Technology (Philippine Edition). 

Turculet, M. (2014). Ethical Issues Concerning Online Social Networks. Retrieved from http://www.sciencedirect.com/science/article/pii/S1877042814050307

Toy, M. (2006, May 16). Retrieved from http://www.theage.com.au/news/world/chinese-hightech-hero-a-fake/2006/05/15/1147545263329.html

Subject:
Applied Science
Computer Science
Material Type:
Lecture
Author:
Kyle Kjell Salazar
Date Added:
10/08/2017
Computer Games and Simulations for Education and Exploration
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CC BY-NC-SA
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This course immerses students in the process of building and testing their own digital and board games in order to better understand how we learn from games. We explore the design and use of games in the classroom in addition to research and development issues associated with computer–based (desktop and handheld) and non–computer–based media. In developing their own games, students examine what and how people learn from them (including field testing of products), as well as how games can be implemented in educational settings.

Subject:
Applied Science
Arts and Humanities
Computer Science
Education
Educational Technology
Engineering
Graphic Arts
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Klopfer, Eric
Date Added:
02/01/2015
Computer Hardware
Conditional Remix & Share Permitted
CC BY-NC-SA
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This unit provides a foundation on how a computer functions and how data is represented in memory, input and output devices, and the CPU, including its role in system functionality.

Subject:
Applied Science
Health, Medicine and Nursing
Material Type:
Lecture
Provider:
Open Michigan
Provider Set:
Health IT Workforce Curriculum
Author:
Oregon Health & Science University
Date Added:
09/26/2014
Computer Networking: Principles, Protocols and Practice
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CC BY
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This open textbook aims to fill the gap between the open-source implementations and the open-source network specifications by providing a detailed but pedagogical description of the key principles that guide the operation of the Internet.

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Provider:
The Saylor Foundation
Provider Set:
Saylor Textbooks
Author:
Olivier Bonaventure
Date Added:
03/06/2012
Computer Networks: A Systems Approach
Unrestricted Use
CC BY
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Suppose you want to build a computer network, one that has the potential to grow to global proportions and to support applications as diverse as teleconferencing, video on demand, electronic commerce, distributed computing, and digital libraries. What available technologies would serve as the underlying building blocks, and what kind of software architecture would you design to integrate these building blocks into an effective communication service? Answering this question is the overriding goal of this book—to describe the available building materials and then to show how they can be used to construct a network from the ground up.

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Author:
Bruce Davie
Larry Peterson
Date Added:
09/12/2019
Computer Software
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CC BY-NC-SA
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This unit covers application and system software, with a focus on healthcare systems. It also describes the functions of operating systems, presents different operating systems, and defines the purpose and usage of file systems.

Subject:
Applied Science
Health, Medicine and Nursing
Material Type:
Lecture
Provider:
Open Michigan
Provider Set:
Health IT Workforce Curriculum
Author:
Oregon Health & Science University
Date Added:
09/26/2014
Computer Technician Tool's of the Trade: Guide to the A+ Certification Exam (01:04)
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CC BY-ND
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Video 4 in our Introduction to the CompTIA A+ Certification Exam looks at the tools the computer technician should have in their bag in order to get the job done. We look at hardware tools for computer repair and software tools for computer repair.

Subject:
Applied Science
Information Science
Material Type:
Lecture
Provider:
Mr. Ford's Class
Author:
Scott Ford
Date Added:
12/13/2014
Computers all around
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CC BY-NC-SA
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This lesson gets students thinking about the many ways computers affect our daily lives. They identify types of computers we use, both familiar and unexpected.
Students encounter people who are computer scientists and hear them talk about their adding computer technology to fashion and other everyday needs and uses.
Students imagine how an everyday object could be used differently if it were “computerized.”

Subject:
Applied Science
Computer Science
Material Type:
Activity/Lab
Author:
NYC Computer Science for All
Date Added:
04/01/2021
Computing Life
Unrestricted Use
Public Domain
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A 24-page booklet that showcases the exciting ways that scientists are using the power of computers to expand our knowledge of biology and medicine. (National Institute of General Medical Sciences)

Subject:
Biology
Life Science
Material Type:
Reading
Provider:
National Institutes of Health
Date Added:
07/01/2013
Cultures of Computing
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CC BY-NC-SA
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This course examines computers anthropologically, as artifacts revealing the social orders and cultural practices that create them. Students read classic texts in computer science along with cultural analyses of computing history and contemporary configurations. It explores the history of automata, automation and capitalist manufacturing; cybernetics and WWII operations research; artificial intelligence and gendered subjectivity; robots, cyborgs, and artificial life; creation and commoditization of the personal computer; the growth of the Internet as a military, academic, and commercial project; hackers and gamers; technobodies and virtual sociality. Emphasis is placed on how ideas about gender and other social differences shape labor practices, models of cognition, hacking culture, and social media.

Subject:
Anthropology
Arts and Humanities
History
Philosophy
Social Science
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Helmreich, Stefan
Date Added:
09/01/2011
Digital Circuit Projects: An Overview of Digital Circuits Through Implementing Integrated Circuits - Second Edition
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CC BY
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Digital circuits, often called Integrated Circuits or ICs, are the central building blocks of a Central Processing Unit (CPU). To understand how a computer works, it is essential to understand the digital circuits which make up the CPU. This text introduces the most important of these digital circuits; adders, decoders, multiplexers, D flip-flops, and simple state machines.

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Provider:
Gettysburg College
Author:
Charles W. Kann
Date Added:
05/20/2014
Digital World (01:01):  Introduction to Computers
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CC BY-ND
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Our first lesson in our FREE Introduction to Computers/ Business Computers Information Systems (BCIS) course.

This video will introduce new students to this series and what they can expect.
Our first lesson in our FREE Introduction to Computers/ Business Computers Information Systems (BCIS) course.

This video will introduce new students to this series and what they can expect.
Our first lesson in our FREE Introduction to Computers/ Business Computers Information Systems (BCIS) course.

This video will introduce new students to this series and what they can expect.

Subject:
Applied Science
Computer Science
Material Type:
Lecture
Provider:
Mr. Ford's Class
Author:
Scott Ford
Date Added:
09/25/2014
Digital World (01:03): Digital and Binary
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CC BY-ND
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Our third video defines the term digital. We also explain what binary is and show the viewer how to count in binary and do conversions from our every day base 10 numbering system to binary.

Subject:
Applied Science
Information Science
Material Type:
Lecture
Provider:
Mr. Ford's Class
Author:
Scott Ford
Date Added:
09/25/2014
English Language Arts, Grade 11
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CC BY-NC
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The 11th grade learning experience consists of 7 mostly month-long units aligned to the Common Core State Standards, with available course material for teachers and students easily accessible online. Over the course of the year there is a steady progression in text complexity levels, sophistication of writing tasks, speaking and listening activities, and increased opportunities for independent and collaborative work. Rubrics and student models accompany many writing assignments.Throughout the 11th grade year, in addition to the Common Read texts that the whole class reads together, students each select an Independent Reading book and engage with peers in group Book Talks. Students move from learning the class rituals and routines and genre features of argument writing in Unit 11.1 to learning about narrative and informational genres in Unit 11.2: The American Short Story. Teacher resources provide additional materials to support each unit.

Subject:
English Language Arts
Material Type:
Full Course
Provider:
Pearson
Date Added:
10/06/2016
English Language Arts, Grade 11, Project: Growing Up Digital
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CC BY-NC
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In this unit, students will produce two major pieces of work.  The first piece is an argument essay that grapples with one of the core questions of the unit: who are we, and who have we become because of the ways we connect? Students will read, annotate, and discuss several texts together as they consider the issues surrounding this question, and they will also research and annotate independently as they search for more evidence and perspectives to help deepen their ideas.  They will also create a museum exhibit as part of a team.  The exhibit project will help students identify what's worth preserving about their unique place in history.

PROJECT UNITS

This project unit continues to meet the English Language Arts standards as it also utilizes the learning principles established by the Partnership for 21st Century Skills. It is designed to support deep content knowledge and perseverance through long-term project planning and implementation. In addition, it will help students to recognize, develop, and apply the planning, teamwork, communication, and presentation skills they will use while presenting a final product to their class and/or the greater community. This real-world project-based activity will give students an opportunity to apply the skills they have been learning all year and will guide them to develop the motivation, knowledge, and skills they need in order to be college and career ready.

ACCOMPLISHMENTS

Students write an argument paper where they develop a claim about current culture as it has been influenced by digital connectivity.
Students participate in a group project to create a museum exhibit that captures a unique place, time, and relationship to technology. Students acknowledge the differing perspectives of each group member and use those perspectives to synthesize one cohesive visual argument together.

GUIDING QUESTIONS

These questions are a guide to stimulate thinking, discussion, and writing on the themes and ideas in the unit. For complete and thoughtful answers and for meaningful discussions, students must use evidence based on careful reading of the texts.

What does it mean to be digitally connected?
What are the implications of living in a world where everyone is digitally connected?
How does the availability of instant connectivity shape our relationships?
What does our Internet use reveal about people's needs as humans?

BENCHMARK ASSESSMENT: Cold Read

During this unit, on a day of your choosing, we recommend you administer a Cold Read to assess students’ reading comprehension. For this assessment, students read a text they have never seen before and then respond to multiple-choice and constructed-response questions. The assessment is not included in this course materials.

Subject:
English Language Arts
Reading Informational Text
Reading Literature
Speaking and Listening
Material Type:
Unit of Study
Provider:
Pearson
English Language Arts, Grade 11, Project: Growing Up Digital, The Effect of Digital Connectivity, Digital Devices & Identity
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CC BY-NC
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In this lesson, you'll continue to question the role that digital devices play in shaping your identity. You'll also workshop a body paragraph from your essay.In this lesson, students will continue to question the role that digital devices play in shaping their identity. They'll also workshop a body paragraph from the argument essay.

Subject:
English Language Arts
Material Type:
Lesson Plan
Date Added:
09/21/2015
From Lake to Tap
Read the Fine Print
Educational Use
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In this activity, students will use a tutorial on the U.S. Environmental Protection Agency's website to learn about how surface water is treated to make it safe to drink.

Subject:
Applied Science
Engineering
Hydrology
Physical Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Ben Heavner
Janet Yowell
Malinda Schaefer Zarske
Sharon D. Perez-Suarez
Date Added:
09/18/2014
Frontiers of Knowledge: The H. Paul Rockwood Memorial Lecture, A New Kind of Science - Stephen Wolfram
Read the Fine Print
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Noted scientist Stephen Wolfram shares his perspective of how the unexpected results of simple computer experiments have forced him to consider a whole new way of looking at processes in our universe. (86 minutes)

Subject:
Applied Science
Computer Science
Material Type:
Lecture
Provider:
UCTV Teacher's Pet
Date Added:
05/01/2007