This is an advanced subject in computer modeling and CAD CAM fabrication, …
This is an advanced subject in computer modeling and CAD CAM fabrication, with a focus on building large-scale prototypes and digital mock-ups within a classroom setting. Prototypes and mock-ups are developed with the aid of outside designers, consultants, and fabricators. Field trips and in-depth relationships with building fabricators demonstrate new methods for building design. The class analyzes complex shapes, shape relationships, and curved surfaces fabrication at a macro scale leading to new architectural languages, based on methods of construction.
Short Description: This book is the result of a co-design project in …
Short Description: This book is the result of a co-design project in a class in the Masters of Education program at the University of Calgary. The course, and the resulting book, focus primarily on the safe and ethical use of technology in digital learning environments. The course was organized according to four topics based on Farrow’s (2016) Framework for the Ethics of Open Education.This is the first of 2 Versions of this pressbook. Click on Volume 2 for information.
Long Description: This book is the result of a co-design project in a class in the Masters of Education program at the University of Calgary. The course, and the resulting book, focus primarily on the safe and ethical use of technology in digital learning environments. The course was organized according to four topics based on Farrow’s (2016) Framework for the Ethics of Open Education. Students were asked to review, analyze, and synthesize each topic from three meta-ethical theoretical positions: deontological, consequentialist, and virtue ethical (Farrow, 2016). The chapters in this open educational resource (OER) were co-designed using a participatory pedagogy with the intention to share and mobilize knowledge with a broader audience. The first three chapters in the book discuss specific ethical considerations related to technologies such as Artificial Intelligence (AI) , social networking services (SNS), and 3D printing. The next four chapters shift to a broader discussion of resource sharing, adaptive learning systems, STEM, and assistive technologies. The final two chapters discuss admissions and communications that need to be considered from an institutional perspective. In each of the nine chapters, the authors discuss the connection to the value of technology in education, and practical possibilities of learning technologies for inclusive, participatory, democratic, and pluralistic educational paradigms.
Word Count: 56853
ISBN: 0-88953-438-1
(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)
Short Description: This book is the result of a co-design project in …
Short Description: This book is the result of a co-design project in a class in the Masters of Education program at the University of Calgary. The course, and the resulting book, focus primarily on the safe and ethical use of technology in digital learning environments. The course was organized according to four topics based on Farrow’s (2016) Framework for the Ethics of Open Education.
Long Description: Click on Volume 1 to read the first book in this series.
This book is the result of a co-design project in a class in the Masters of Education program at the University of Calgary. The course, and the resulting book, focus primarily on the safe and ethical use of technology in digital learning environments, and is the second volume in the series. The course was organized according to four topics based on Farrow’s (2016) Framework for the Ethics of Open Education. Students were asked to review, analyze, and synthesize each topic from three meta-ethical theoretical positions: deontological, consequentialist, and virtue ethical (Farrow, 2016). The chapters in this open educational resource (OER) were co-designed using a participatory pedagogy with the intention to share and mobilize knowledge with a broader audience. The first section, comprised of four chapters, focuses on topics relating to well-being in technology-enabled learning environments, including the use of web cameras, eproctoring software, video games, and access to broadband connectivity. The second section focuses on privacy and autonomy of learners and citizens in a variety of contexts from schools to clinical settings. In each of the seven chapters, the authors discuss the connection to the value of technology in education, and practical possibilities of learning technologies for inclusive, participatory, democratic, and pluralistic educational paradigms. The book concludes with reflections from the course instructor gained over two iterations of teaching the course.
Word Count: 40312
ISBN: 978-0-88953-472-8
(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)
Learn how to make lightweight, flexible 3D printed masquerade masks! These are …
Learn how to make lightweight, flexible 3D printed masquerade masks! These are great masks as they make it look like the design is tattoed on your face or floating on your face.
The Girls Who Build: Make Your Own Wearables workshop for high school …
The Girls Who Build: Make Your Own Wearables workshop for high school girls is an introduction to computer science, electrical and mechanical engineering through wearable technology. The workshop, developed by MIT Lincoln Laboratory, consists of two major hands-on projects in manufacturing and wearable electronics. These include 3D printing jewelry and laser cutting a purse, as well as programming LEDs to light up when walking. Participants learn the design process, 3D computer modeling, and machine shop tools, in addition to writing code and building a circuit.
The Girls Who Build: Make Your Own Wearables workshop for high school …
The Girls Who Build: Make Your Own Wearables workshop for high school girls is an introduction to computer science, electrical and mechanical engineering through wearable technology. The workshop, developed by MIT Lincoln Laboratory, consists of two major hands-on projects in manufacturing and wearable electronics. These include 3D printing jewelry and laser cutting a purse, as well as programming LEDs to light up when walking. Participants learn the design process, 3D computer modeling, and machine shop tools, in addition to writing code and building a circuit.
As a beginner to 3-D printing, I totally sympathize with trepidation you …
As a beginner to 3-D printing, I totally sympathize with trepidation you may have when approaching your first 3-D printing design. However, through the use of Tinkercad's unique and convenient digital Web design program and these instructions, you'll be able to quickly and easily replicate this miniature book design for 3-D printers. In just a few hours, you can hold your very own 3-D printed work.
Students operate mock 3D bioprinters in order to print tissue constructs of …
Students operate mock 3D bioprinters in order to print tissue constructs of bone, muscle and skin for a fictitious trauma patient, Bill. The model bioprinters are made from ordinary materials— cardboard, dowels, wood, spools, duct tape, zip ties and glue (constructed by the teacher or the students)—and use squeeze bags of icing to lay down tissue layers. Student groups apply what they learned about biological tissue composition and tissue engineering in the associated lesson to design and fabricate model replacement tissues. They tangibly learn about the technical aspects and challenges of 3D bioprinting technology, as well as great detail about the complex cellular composition of tissues. At activity end, teams present their prototype designs to the class.
This class investigates cognitive science and technology as it is applied to …
This class investigates cognitive science and technology as it is applied to the industrial design process. The class introduces prototyping techniques and approaches for objective evaluation as part of the design process. Students practice evaluating products with mechanical and electronic aspects. Evaluation processes are applied to creating functioning smart product prototypes. This is a project oriented subject that draws upon engineering, aesthetic, and creative skills. It is geared toward students interested in creating physical products which encompass electronics and computers, aimed at including them in smart scenarios. Students in the class will present readings, learn prototyping skills, create a product prototype, and complete a publication style paper.
Acting as if they are biomedical engineers, students design and print 3D …
Acting as if they are biomedical engineers, students design and print 3D prototypes of pressure sensors that measure the pressure of the eyes of people diagnosed with glaucoma. After completing the tasks within the associated lesson, students conduct research on pressure gauges, apply their understanding of radio-frequency identification (RFID) technology and its components, iterate their designs to make improvements, and use 3D software to design and print 3D prototypes. After successful 3D printing, teams present their models to their peers. If a 3D printer is not available, use alternate fabrication materials such as modeling clay, or end the activity once the designs are complete.
Students learn about the current applications and limitations of 3D bioprinting, as …
Students learn about the current applications and limitations of 3D bioprinting, as well as its amazing future potential. This lesson, and its fun associated activity, provides a unique way to review and explore concepts such as differing cell functions, multicellular organism complexity, and engineering design steps. As introduced through a PowerPoint® presentation, students learn about three different types of bioprinters, with a focus on the extrusion model. Then they learn the basics of tissue engineering and the steps to design printed tissues. This background information prepares students to conduct the associated activity in which they use mock-3D bioprinters composed of a desktop setup that uses bags of icing to “bioprint” replacement skin, bone and muscle for a fictitious trauma patient, Bill. A pre/post-quiz is also provided.
This series of lessons will teach all of the key features in …
This series of lessons will teach all of the key features in Tinkercad, a free, web-based 3D design platform. When you have finished the lessons you will have a comprehensive knowledge of how to design/draw in 3D. After that all you need is practice to improve your skills.
This resource is a video abstract of a research paper created by …
This resource is a video abstract of a research paper created by Research Square on behalf of its authors. It provides a synopsis that's easy to understand, and can be used to introduce the topics it covers to students, researchers, and the general public. The video's transcript is also provided in full, with a portion provided below for preview:
"Mucoadhesion is a powerful mode of drug delivery. Prolonged exposure to mucosal tissue allows for drug release over an extended period of time, improving both compliance with drug treatment and convenience of use among patients. Unfortunately, there is no standard method for evaluating the performance of different mucoadesive drug formulations. Now, there’s MUCO-DIS, developed by University of Huddersfield. MUCO-DIS is an AFM- and microfluidics-based system that simultaneously measures four core functional properties of mucoadhesive formulations at the nanoscale: mucoadhesion force, 3D surface topography, polymer dissolution, and drug release characteristics. Researchers at University of Huddersfield used this newly developed MUCO-DIS to evaluate the performance of metformin mucoadhesive formulation..."
The rest of the transcript, along with a link to the research itself, is available on the resource itself.
This engineering design challenge is a great hands-on activity that utilizes the …
This engineering design challenge is a great hands-on activity that utilizes the engineering design process, 3D modeling, and 3D printing technology. The challenge can be completed individually or in groups of 2 to 3. Students will work to complete the following challenge: Using the design process, design, document, model, and produce a toy car with interchangeable parts.
This engineering design challenge is a great hands-on activity that utilizes the …
This engineering design challenge is a great hands-on activity that utilizes the engineering design process, 3D modeling, and 3D printing technology. The challenge can be completed individually or in groups of 2 to 3. Students will work to complete the following challenge: Using the design process, design, document, model, and produce a toy car with interchangeable parts.
This engineering design challenge is a great hands-on activity that utilizes the …
This engineering design challenge is a great hands-on activity that utilizes the engineering design process, 3D modeling, and 3D printing technology. The challenge can be completed individually or in groups of 2 to 3. Students will work to complete the following challenge: Using the design process, design, document, model, and produce a toy car with interchangeable parts.
This engineering design challenge is a great hands-on activity that utilizes the …
This engineering design challenge is a great hands-on activity that utilizes the engineering design process, 3D modeling, and 3D printing technology. The challenge can be completed individually or in groups of 2 to 3. Students will work to complete the following challenge: Using the design process, design, document, model, and produce a toy car with interchangeable parts.
This engineering design challenge is a great hands-on activity that utilizes the …
This engineering design challenge is a great hands-on activity that utilizes the engineering design process, 3D modeling, and 3D printing technology. The challenge can be completed individually or in groups of 2 to 3. Students will work to complete the following challenge: Using the design process, design, document, model, and produce a toy car with interchangeable parts.
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