Working in groups, students look at three different villages in various parts …
Working in groups, students look at three different villages in various parts of Africa and design economically viable engineering solutions to answer the energy needs of the off-the-grid small towns, given limited budgets. Each village has different nearby resources, both renewable and nonrenewable. Student teams conduct research, make calculations, consider the options and create plans, which they present to the class. Through their investigations and planning of custom solutions for each locale, they experience the real-world engineering research and analysis steps of the engineering design process.
Students apply what they have learned about the engineering design process to …
Students apply what they have learned about the engineering design process to a real-life problem that affects them and/or their school. They chose a problem as a group, and then follow the engineering design process to come up with and test their design solution. This activity teaches students how to use the engineering design process while improving something in the school environment that matters to them. By performing each step of the design process, students can experience what it is like to be an engineer.
Students are introduced to a systematic procedure for solving problems through a …
Students are introduced to a systematic procedure for solving problems through a demonstration and then the application of the method to an everyday activity. The unit project is introduced to provide relevance to subsequent lessons.
Student teams investigate biomedical engineering and the technology of prosthetics. Students create …
Student teams investigate biomedical engineering and the technology of prosthetics. Students create a model prosthetic lower leg using various materials. Each team demonstrate its prosthesis' strength and consider its pros and cons, giving insight into the characteristics and materials biomedical engineers consider in designing artificial limbs.
Students reinforce their knowledge of the different parts of the digestive system …
Students reinforce their knowledge of the different parts of the digestive system and explore the concept of simulation by developing a pill coating that can withstand the churning actions and acidic environment found in the stomach. Teams test the coating durability by using a clear soda to simulate stomach acid.
Students design and build prototypes for protective eyewear. They choose different activities …
Students design and build prototypes for protective eyewear. They choose different activities or sports that require protective eyewear and design a device for that particular use. Students learn about the many ways in which the eyes can be damaged and how engineers incorporate different features and materials into eyewear designs to best protect the eyes.
Students design and build their own model levees. Acting as engineers for …
Students design and build their own model levees. Acting as engineers for their city, teams create sturdy barriers to prevent water from flooding a city in the event of a hurricane.
Students learn how biomedical engineers work with engineers and other professionals to …
Students learn how biomedical engineers work with engineers and other professionals to develop dependable medical devices. Specifically, they learn about suction pumps, which are important devices to keep in good repair, especially when they are used in remote locations. Student teams brainstorm, sketch, design and create prototypes of suction pump protection devices to keep fluid from backing up and ruining the pump motors. Using a real suction pump, they conduct repeated trials to test their devices for reliability, making improvements as necessary.
In this hands-on inquiry-based activity, students face an engineering challenge based on …
In this hands-on inquiry-based activity, students face an engineering challenge based on real-world applications. They are tasked with developing a tool they can use to measure the amount of rain that falls each day. This is more of a mini unit than a stand alone activity.
Student teams assign importance factors, called "desirability points," the rock properties found …
Student teams assign importance factors, called "desirability points," the rock properties found in the previous lesson/activity in order to mathematically determine the overall best rocks for building caverns within. They learn the real-world connections and relationships between the rock and the important engineering properties for designing and building caverns (or tunnels, mines, building foundations, etc.).
Students consider the ways their climate affects their region, by identifying a …
Students consider the ways their climate affects their region, by identifying a type of food unique to the region and selecting (and possibly cooking) a recipe that features that ingredient. Optional activities to make the food are also provided.
Measure relative humidity in the air using a simple device made of …
Measure relative humidity in the air using a simple device made of a temperature sensor, a plastic bottle, and some clay. Electronically plot the data you collect on graphs to analyze and learn from it. Experiment with different materials and different room temperatures in order to explore what affects humidity.
Students are introduced to renewable energy, including its relevance and importance to …
Students are introduced to renewable energy, including its relevance and importance to our current and future world. They learn the mechanics of how wind turbines convert wind energy into electrical energy and the concepts of lift and drag. Then they apply real-world technical tools and techniques to design their own aerodynamic wind turbines that efficiently harvest the most wind energy. Specifically, teams each design a wind turbine propeller attachment. They sketch rotor blade ideas, create CAD drawings (using Google SketchUp) of the best designs and make them come to life by fabricating them on a 3D printer. They attach, test and analyze different versions and/or configurations using a LEGO wind turbine, fan and an energy meter. At activity end, students discuss their results and the most successful designs, the aerodynamics characteristics affecting a wind turbine's ability to efficiently harvest wind energy, and ideas for improvement. The activity is suitable for a class/team competition. Example 3D rotor blade designs are provided.
Students use real-world data to evaluate various renewable energy sources and the …
Students use real-world data to evaluate various renewable energy sources and the feasibility of implementing these sources. Working in small groups, students use data from the Renewable Energy Living Lab to describe and understand the way the world works. The data is obtained through observation and experimentation. Using the living lab gives students and teachers the opportunity to practice analyzing data to solve problems or answer questions, in much the same way that scientists and engineers do every day.
Students analyze real-world data for five types of renewable energy, as found …
Students analyze real-world data for five types of renewable energy, as found on the online Renewable Energy Living Lab. They identify the best and worst locations for production of each form of renewable energy, and then make recommendations for which type that state should pursue.
Students use real-world data to calculate the potential for solar and wind …
Students use real-world data to calculate the potential for solar and wind energy generation at their school location. After examining maps and analyzing data from the online Renewable Energy Living Lab, they write recommendations as to the optimal form of renewable energy the school should pursue.
Through the two lessons and five activities in this unit, students' knowledge …
Through the two lessons and five activities in this unit, students' knowledge of sensors and motors is integrated with programming logic as they perform complex tasks using LEGO MINDSTORMS(TM) NXT robots and software. First, students are introduced to the discipline of engineering and "design" in general terms. Then in five challenge activities, student teams program LEGO robots to travel a maze, go as fast/slow as possible, push another robot, follow a line, and play soccer with other robots. This fifth unit in the series builds on the previous units and reinforces the theme of the human body as a system with sensors performing useful functions, not unlike robots. Through these design challenges, students become familiar with the steps of the engineering design process and come to understand how science, math and engineering including computer programming are used to tackle design challenges and help people solve real problems. PowerPoint® presentations, quizzes and worksheets are provided throughout the unit.
Students learn how two LEGO MINDSTORMS(TM) NXT intelligent bricks can be programmed …
Students learn how two LEGO MINDSTORMS(TM) NXT intelligent bricks can be programmed so that one can remotely control the other. They learn about the components and functionality in the (provided) controller and receiver programs. When its buttons are pressed, the NXT brick assigned as the remote control device uses the controller program to send Bluetooth® messages. When the NXT taskbot/brick assigned as the receiver receives certain Bluetooth messages, it moves, as specified by the receiver program. Students examine how the programs and devices work in tandem, gaining skills as they play "robot soccer." As the concluding activity in this unit, this activity provides a deeper dimension of understanding programming logic compared to previous activities in this unit and introduces the relatively new and growing concept of wireless communication. A PowerPoint® presentation, pre/post quizzes and a worksheet are provided.
Students learn about humankind’s search for life in outer space and how …
Students learn about humankind’s search for life in outer space and how it connects to robotics and engineering. NASA is interested in sending exploratory missions to one of Jupiter’s moons, Europa, which requires a lot of preparatory research and development on Earth before it can happen. One robot currently being engineered as a proof of concept for a possible trip to explore Europa is the Icefin, which is an innovative robot that can explore under ice and in water, which are the believed conditions on Europa. This lesson provides students with intriguing information about far off (distance and time!) space missions and field robotics, and also sets up two associated robotics and arts integration activities to follow. The lesson can be used individually to provide new information to students, or as a precursor to the associated activities. A PowerPoint® presentation and worksheet are provided.
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