Students learn about the strength of bones and methods of helping to …
Students learn about the strength of bones and methods of helping to mend fractured bones. During a class demonstration, a chicken bone is broken by applying a load until it reaches a point of failure (fracture). Then, working as biomedical engineers, students teams design their own splint or cast to help repair a fractured bone, learning about the strength of materials used.
Students are challenged to design, build and test small-scale launchers while they …
Students are challenged to design, build and test small-scale launchers while they learn and follow the steps of the engineering design process. For the challenge, the "slingers" must be able to aim and launch Ping-Pong balls 20 feet into a goal using ordinary building materials such as tape, string, plastic spoons, film canisters, plastic cups, rubber bands and paper clips. Students first learn about defining the problem and why each step of the process is important. Teams develop solutions and determine which is the best based on design requirements. After making drawings, constructing and testing prototypes, they evaluate the results and make recommendations for potential second-generation prototypes.
Students experientially learn about the characteristics of a simple physics phenomenon the …
Students experientially learn about the characteristics of a simple physics phenomenon the pendulum by riding on playground swings. They use pendulum terms and a timer to experiment with swing variables. They extend their knowledge by following the steps of the engineering design process to design timekeeping devices powered by human swinging.
Students act as engineers to solve a hypothetical problem that has occurred …
Students act as engineers to solve a hypothetical problem that has occurred in the Swiss Alps due to a seismic event. In research groups, students follow the steps of the engineering design process as teams compete to design and create small-size model sleds that can transport materials to people in distress who are living in the affected town. The sleds need to be able to carry various resources that the citizens need for survival as well as meet other design requirements. Students test their designs and make redesigns to improve their prototypes in order to achieve final working designs. Once the designs and final testing are complete, students create final technical reports.
Students are introduced to the health risks caused by cooking and heating …
Students are introduced to the health risks caused by cooking and heating with inefficient cook stoves inside homes, a common practice in rural developing communities. Students simulate the cook stove scenario and use the engineering design process, including iterative trials, to increase warmth inside a building while reducing air quality problems. Students then collect and graph data, and analyze their findings.
Students show their creativity and think like engineers as they design products …
Students show their creativity and think like engineers as they design products or services that can be used to improve environmental problems in the community. While being aware of the steps of the engineering design process, students are challenged to consider all aspects of their products/services, including their costs, and impacts on the environment and people in their communities. They present their "green" solutions, in the form of advertisements, to the class for critical review of their feasibility.
Students are introduced to the engineering design process, focusing on the concept …
Students are introduced to the engineering design process, focusing on the concept of brainstorming design alternatives. They learn that engineering is about designing creative ways to improve existing artifacts, technologies or processes, or developing new inventions that benefit society. Students come to realize that they can be engineers and use the design process themselves to create tomorrow's innovations.
Towers have been a part of developed society for centuries, serving a …
Towers have been a part of developed society for centuries, serving a variety of purposes, from watch towers to modern cell towers. In this activity, student groups design and build three types of towers (guyed or cable-supported, free-standing or self-standing, and monopole), engineering them to meet the requirements that they hold an egg one foot high for 15 seconds.
Students practice the ability to produce clear, complete, accurate and detailed design …
Students practice the ability to produce clear, complete, accurate and detailed design drawings through an engineering design challenge. Using only the specified materials, teams are challenged to draw a design for a wind-powered car. Then, they trade engineering drawings with another group and attempt to construct the model cars in order to determine how successfully the original design intentions were communicated through sketches, dimensions and instructions.
After completing the associated lesson, students test their understanding in two programming …
After completing the associated lesson, students test their understanding in two programming tasks that utilize LEGO MINDSTORMS(TM) NXT robots and sound/touch sensors. In the first challenge, students become acquainted with wait blocks by designing programs to simply make robots move forward until "hearing" a noise, and then turn left. The second, more challenging activity pushes students to fully understand the potential of wait blocks. They create programs that make the robots change speed several times when a touch sensor is pressed. Students gain practice in the iterative design-program-test-redesign process. A PowerPoint® presentation, pre/post quizzes and worksheet are provided.
In this service-learning engineering project, students follow the steps of the engineering …
In this service-learning engineering project, students follow the steps of the engineering design process to design a hearing testing device. More specifically, they design a prototype machine that can be used to test the peripheral vision of partially-blind, pre-verbal children. Students learn about the basics of vision and vision loss. They also learn how a peripheral vision tester for adults works (by testing the static peripheral vision in the four quadrants of the visual field with four controllable lights in specific locations). Then they modify the idea of the adult peripheral vision tester to make it usable for testing young children. The class designs and builds one complete prototype, working in sub-groups of four or five students each to build sub-components of the project design.
Students use a thermal process approach to design, build and test a …
Students use a thermal process approach to design, build and test a small-scale desalination plant that is capable of significantly removing the salt content from a saltwater solution. Students use a saltwater circuit to test the efficiency of their model desalination plant and learn how the water cycle is the basis for the thermal processes that drive their desalination plant.
Building on an introduction to statics, dynamics free-body diagrams, combustion and thermodynamics …
Building on an introduction to statics, dynamics free-body diagrams, combustion and thermodynamics provided by the associated lesson, students design, construct and test their own rocket engines using sugar and potassium nitrate an opportunity to apply their knowledge of stoichiometry. This activity helps students understand that the energy required to launch a rocket comes from the chemical energy stored in the rocket fuel. The performance of each engine is tested during a rocket launch, after which students determine the reasons for the success or failure of their rockets.
In this scenario-based activity, students design ways to either clean a water …
In this scenario-based activity, students design ways to either clean a water source or find a new water source, depending on given hypothetical family scenarios. They act as engineers to draw and write about what they could do to provide water to a community facing a water crisis. They also learn the basic steps of the engineering design process.
Students are presented with an overview of engineering and design. Various engineering …
Students are presented with an overview of engineering and design. Various engineering disciplines are discussed in some detail using slides and an online video and website. The concept of design is introduced by presenting the basic steps of the engineering design process. Students learn that design is not necessarily restricted to engineering, but a general concept applicable to all walks of life. To strengthen their understanding, students are challenged to design a picnic for their friends by considering its various components as they go through the design process steps. This prepares them for subsequent design challenges such as those in the associated activities of this unit. A PowerPoint® presentation, pre/post quizzes and worksheet are provided.
Students are challenged to design and build wind chimes using their knowledge …
Students are challenged to design and build wind chimes using their knowledge of physics and sound waves, and under given constraints such as weight, cost and number of musical notes it must generate. They make mathematical computations to determine the pipe lengths.
Students learn how engineers transform wind energy into electrical energy by building …
Students learn how engineers transform wind energy into electrical energy by building their own miniature wind turbines and measuring the electrical current it produces. They explore how design and position affect the electrical energy production.
Students further their understanding of the engineering design process while combining mechanical …
Students further their understanding of the engineering design process while combining mechanical engineering and bioengineering to create assistive devices. During this extended activity (seven class periods), students are given a fictional client statement and required to follow the steps of the engineering design process (EDP) to design a new wristwatch face for a visually impaired student at their school. Student groups share their designs with the class through design presentations. A successful design meets all of the student-generated design requirements, including the development of a new method of representing time that does not require the sense of sight. Through this activity, students design, construct and iterate classroom prototypes of their watch designs.
A park ranger needs to build a zipline to drop food supplies …
A park ranger needs to build a zipline to drop food supplies to her mentor park ranger at the bottom of a gorge. Unfortunately, she does not have the instructions to build the zipline according to the proper specifications. Without directions, she is unsure of the correct angles to attach her zipline to each tree. Additionally, she needs to figure out how to open the chute to drop the food supplies. Challenge: Create a zip line that will release from her bucket (paper cup) the food supplies (represented by a marble) onto the target (placed 5/8 of the way down the zipline) before the gear reaches the opposite end of the zip line.
Students experience the engineering design process as they design and construct lower-leg …
Students experience the engineering design process as they design and construct lower-leg prostheses in response to a hypothetical zombie apocalypse scenario. Like the well-known Apollo 13 story during which engineers were challenged to fix the crippled spacecraft with limited supplies in order to save astronauts' lives, in this activity, students act as engineers during an imaginary disaster in which a group member's leg was amputated in order to survive a zombie attack. Building on what they learned and researched in the associated lesson, they design and fabricate a replacement prosthetic limb using given specific starting material and limited additional supplies, similar to how engineers design for individuals while working within constraints. A more-advanced scenario challenges students to design a prosthesis that is able to provide a more-specific movement function.
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