Updating search results...

Search Resources

417 Results

View
Selected filters:
  • design
Do You See What I See?
Read the Fine Print
Educational Use
Rating
0.0 stars

Students explore the concept of optical character recognition (OCR) in a problem-solving environment. They research OCR and OCR techniques and then apply those methods to the design challenge by developing algorithms capable of correctly "reading" a number on a typical high school sports scoreboard. Students use the structure of the engineering design process to guide them to develop successful algorithms. In the associated activity, student groups implement, test and revise their algorithms. This software design lesson/activity set is designed to be part of a Java programming class.

Subject:
Applied Science
Computing and Information
Education
Engineering
Technology
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Derek Babb
Date Added:
09/18/2014
Do as the Romans: Construct an Aqueduct!
Read the Fine Print
Educational Use
Rating
0.0 stars

Students work with specified materials to create aqueduct components that can transport two liters of water across a short distance in their classroom. The design challenge is to create an aqueduct that can supply Aqueductis, a (hypothetical) Roman city, with clean water for private homes, public baths and fountains as well as crop irrigation.

Subject:
Applied Science
Engineering
Hydrology
Physical Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Date Added:
09/18/2014
Does It Cut It? Understanding Wind Turbine Blade Performance
Read the Fine Print
Educational Use
Rating
0.0 stars

Students gain an understanding of the factors that affect wind turbine operation. Following the steps of the engineering design process, engineering teams use simple materials (cardboard and wooden dowels) to build and test their own turbine blade prototypes with the objective of maximizing electrical power output for a hypothetical situation—helping scientists power their electrical devices while doing research on a remote island. Teams explore how blade size, shape, weight and rotation interact to achieve maximal performance, and relate the power generated to energy consumed on a scale that is relevant to them in daily life. A PowerPoint® presentation, worksheet and post-activity test are provided.

Subject:
Career and Technical Education
Mathematics
Measurement and Data
Numbers and Operations
Physical Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Author:
Alexander Kon
Date Added:
02/07/2017
Drawing Board
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

The Drawing Board consists of a marking pen that remains stationary and a platform that swings beneath the pen, acting as a pendulum. As the platform swings, the pen marks a sheet of paper that is fastened to the platform, generating beautiful repetitive patterns. These colorful designs contain hidden lessons in physics. This resource includes instructions for making a large-scale Drawing Board as well.

Subject:
Physical Science
Physics
Material Type:
Activity/Lab
Provider:
Exploratorium
Provider Set:
Science Snacks
Date Added:
12/07/2012
Drawings & Numbers: Five Centuries of Digital Design
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

The aim of this course is to highlight some technical aspects of the classical tradition in architecture that have so far received only sporadic attention. It is well known that quantification has always been an essential component of classical design: proportional systems in particular have been keenly investigated. But the actual technical tools whereby quantitative precision was conceived, represented, transmitted, and implemented in pre-modern architecture remain mostly unexplored. By showing that a dialectical relationship between architectural theory and data-processing technologies was as crucial in the past as it is today, this course hopes to promote a more historically aware understanding of the current computer-induced transformations in architectural design.

Subject:
Applied Science
Architecture and Design
Mathematics
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Borioli, Leonardo
Carpo, Mario
Date Added:
09/01/2002
Dream It, Build It, Launch It!
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

This Super Lesson utilizes Project Based Learning to assist learners with designing, building, and testing flying contraptions as an introduction to Engineering. The goal of this project is to engage students in collaborative team work and to introduce students to the Science and Engineering Practices: Asking Questions and Defining Problems, Planning and Carrying Out Investigations, and Constructing Explanations and Designing Solutions.

We have offered this Super Lesson as an 8-week elective course, developing and strengthening student interest in applied Math and Science topics. It could also be offered within upper elementary or middle school Science and Math courses. In addition, each week’s topic could be used as a stand alone mini-lesson if time is limited. We have worked to include multiple options within this unit to make it accessible to both general education and special education programs, including recommendations for modifications and extensions.

Subject:
Applied Science
Material Type:
Activity/Lab
Interactive
Lesson Plan
Unit of Study
Provider:
Lane County STEM Hub
Provider Set:
Content in Context SuperLessons
Date Added:
06/30/2016
Dress for Success
Read the Fine Print
Educational Use
Rating
0.0 stars

In this design activity, students investigate materials engineering as it applies to weather and clothing. Teams design and analyze different combinations of materials for effectiveness in specific weather conditions. Analysis includes simulation of temperature, wind and wetness elements, as well as the functionality and durability of final prototypes.

Subject:
Applied Science
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Glen Sirakavit
Janet Yowell
Malinda Schaefer Zarske
Marissa Forbes
Date Added:
10/14/2015
Drinking Water: Kids' Stuff
Unrestricted Use
Public Domain
Rating
0.0 stars

This site teaches kids about the importance of safe drinking water through teaching and learning resources such as an activity on how to build your own aquifer, experiments on the water treatment process, and the drinking water art project.

Subject:
Applied Science
Environmental Science
Material Type:
Activity/Lab
Lesson Plan
Provider:
U.S. Environmental Protection Agency
Date Added:
07/19/2000
Drinking Water Treatment 1 - Technology
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

The course provides the technological background of treatment processes applied for production of drinking water. Treatment processes are demonstrated with laboratory experiments.

Subject:
Career and Technical Education
Environmental Studies
Physical Science
Physics
Material Type:
Full Course
Lecture Notes
Reading
Provider:
Delft University of Technology
Provider Set:
TU Delft OpenCourseWare
Author:
J.C. van Dijk
Date Added:
03/05/2016
Drinking Water Treatment 2
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

This course deals with the design of drinking water treatment plants. We discuss theory and design exercises.

Subject:
Applied Science
Engineering
Material Type:
Full Course
Lecture
Lecture Notes
Reading
Provider:
Delft University of Technology
Provider Set:
TU Delft OpenCourseWare
Author:
Prof.ir. J.C. van Dijk
Date Added:
02/16/2011
Dyeing to Design
Read the Fine Print
Educational Use
Rating
0.0 stars

Students experiment with various ways to naturally dye materials using sources found in nature—roots, leaves, seeds, spices, etc.—as well as the method of extracting dyes. Then they analyze various materials using statistical methods and tackle an engineering design challenge—to find dyes that best suit the needs of a startup sustainable clothing company.

Subject:
Chemistry
Mathematics
Physical Science
Statistics and Probability
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Amanda Grear
Brett Doudican
Carly Monfort
Craig George
Date Added:
10/18/2018
Early Childhood Environments: Designing Effective Classrooms
Only Sharing Permitted
CC BY-NC-ND
Rating
0.0 stars

This Module, a DEC-recommended resource, offers information on how to set up effective inclusive early childhood classroom environments for young children. It also provides details about the interrelated physical, social, and temporal components of those environments, as well as adaptations to help teachers meet the needs of children with disabilities (est. completion time: 1 hour).

Subject:
Early Childhood Development
Education
Special Education
Material Type:
Module
Provider:
Vanderbilt University
Provider Set:
IRIS Center
Date Added:
09/05/2018
Earthquake 8.2
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

An engineering and design lesson for middle school (our 7th grade standards).

In the aftermath of a natural disaster, can you engineer a device that will keep medicine within a 40-60°F range using natural resources from the biome you live in, and/or debris created by the disaster for three days, until the Red Cross can arrive?

You are a team of relief workers in __________________after a major earthquake/tsunami has occurred. Your team lead as just told you about a young women with diabetes has been injured and needs insulin to be delivered __________ miles away (no open roads). Your team will need to research, design, and build a portable device to keep the insulin between _____ and ______ °(F/C) for _____ days. Once you return you will present the effectiveness of your device to your lead and a team other relief workers showing your both your design/device and explaining the process.

Subject:
Applied Science
Chemistry
Engineering
Geology
Life Science
Physical Geography
Physical Science
Material Type:
Activity/Lab
Provider:
Lane County STEM Hub
Provider Set:
Content in Context SuperLessons
Author:
Bobbi Dano
Jen Bultler
Date Added:
06/27/2017
Earthquakes Living Lab: Designing for Disaster
Read the Fine Print
Educational Use
Rating
0.0 stars

Students learn about factors that engineers take into consideration when designing buildings for earthquake-prone regions. Using online resources and simulations available through the Earthquakes Living Lab, students explore the consequences of subsurface ground type and building height on seismic destruction. Working in pairs, students think like engineers to apply what they have learned to sketches of their own building designs intended to withstand strong-magnitude earthquakes. A worksheet serves as a student guide for the activity.

Subject:
Applied Science
Engineering
Geology
Physical Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Jessica Noffsinger
Jonathan Knudtsen
Karen Johnson
Mike Mooney
Minal Parekh
Scott Schankweiler
Date Added:
09/18/2014
Easy-Fit Design
Read the Fine Print
Educational Use
Rating
0.0 stars

In this video produced for Teachers' Domain, Chi-An Wang, a mechanical engineering graduate from the Massachusetts Institute of Technology, describes her process when working with New Balance to design a new triathlon shoe.

Subject:
Applied Science
Education
Engineering
Technology
Material Type:
Activity/Lab
Provider:
PBS LearningMedia
Provider Set:
PBS Learning Media: Multimedia Resources for the Classroom and Professional Development
Author:
Argosy Foundation
WGBH Educational Foundation
Date Added:
05/09/2006
Eco-House Course
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Students in this course explore designs of a future Carleton College student house. This is a multi-year project where students from the social sciences, humanities / arts, and natural sciences explore parts of the design of an actual house.

(Note: this resource was added to OER Commons as part of a batch upload of over 2,200 records. If you notice an issue with the quality of the metadata, please let us know by using the 'report' button and we will flag it for consideration.)

Subject:
Biology
Chemistry
Geoscience
Life Science
Physical Science
Material Type:
Full Course
Homework/Assignment
Syllabus
Provider:
Science Education Resource Center (SERC) at Carleton College
Provider Set:
Teach the Earth
Author:
Environmental Studies Course, Carleton College Professor Gary Wagenbach gwagenba@carleton.edu and Lecturer Richard Strong rstrong@acws.carleton.edu, Compiled by Suzanne Savanick, Science Education Resource Center, Carleton College, ssavanic@carleton.edu
Date Added:
11/22/2021
Effective Programming in C and C++
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

This course is a fast-paced introduction to the C and C++ programming languages, with an emphasis on good programming practices and how to be an effective programmer in these languages. Topics include object-oriented programming, memory management, advantages of C and C++, optimization, and others. Students are given weekly coding assignments and a final project to hone their skills. Recommended for programmers with some background and experience in other languages.
This course is offered during the Independent Activities Period (IAP), which is a special 4-week term at MIT that runs from the first week of January until the end of the month.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Kessler, Andre
Date Added:
01/01/2014
Elementary Ergonomics
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Elementary Ergonomics is an introduction to basic physical ergonomics theory and practice for students of other - than Industrial Design Engineering of Delft University of Technology - institutes for higher learning, such as Dutch universities, universities of EU and non-EU countries, and universities of applied sciences. The course consists of the following topics: anthropometry (1D, 2D, 3D including digital human modelling), biomechanics, and comfort.

Furthermore, the role of user involvement in the design process (evaluation of existing products and environments and of created concepts, models and prototypes) will be explained. Moreover, the meaning and representation of use cues in product design will be highlighted.

Subject:
Applied Science
Architecture and Design
Material Type:
Homework/Assignment
Lecture
Lecture Notes
Reading
Provider:
Delft University of Technology
Provider Set:
TU Delft OpenCourseWare
Author:
ir M.C. Dekker
Date Added:
02/26/2016
Elementary School Engineering Design Field Day
Read the Fine Print
Educational Use
Rating
0.0 stars

This unit provides the framework for conducting an “engineering design field day” that combines 6 hands-on engineering activities into a culminating school (or multi-school) competition. The activities are a mix of design and problem-solving projects inspired by real-world engineering challenges: kite making, sail cars, tall towers, strong towers and a ball and tools obstacle course. The assortment of events engage children who have varied interests and cover a range of disciplines such as aerospace, mechanical and civil engineering. An optional math test—for each of grades 1-6—is provided as an alternative activity to incorporate into the field day event. Of course, the 6 activities in this unit also are suitable to conduct as standalone activities that are unaffiliated with a big event.

Subject:
Applied Science
Engineering
Material Type:
Unit of Study
Provider:
TeachEngineering
Provider Set:
Units
Author:
Alexander Kon
Alisa Lee
Andrew Palermo
Christopher Langel
Destiny Garcia
Duff Harold
Eric Anderson
Jean Vandergheynst
Jeff Kessler
Josh Claypool
Kelley Hestmark
Lauren Jabusch
Nadia Richards
Sara Pace
Tiffany Tu
Travis Smith
Date Added:
02/17/2017
Elements of Software Construction
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

This course provides an introduction to the fundamental principles and techniques of software development that have greatest impact on practice. Topics include capturing the essence of a problem by recognizing and inventing suitable abstractions; key paradigms, including state machines, functional programming, and object-oriented programming; use of design patterns to bridge gap between models and code; the role of interfaces and specification in achieving modularity and decoupling; reasoning about code using invariants; testing, test-case generation and coverage; and essentials of programming with objects, functions, and abstract types. The course includes exercises in modeling, design, implementation and reasoning.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Jackson, Daniel
Miller, Robert
Date Added:
09/01/2008