Students learn various topics associated with the circle through studying a clock. …
Students learn various topics associated with the circle through studying a clock. Topics include reading analog time, understanding the concept of rotation (clockwise vs. counter-clockwise), and identifying right angles and straight angles within circles. Many young students have difficulty telling time in analog format, especially with fewer analog clocks in use (compared to digital clocks). This includes the ability to convert time written in words to a number format, for example, making the connection between "quarter of an hour" to 15 minutes. Students also find it difficult to convert "quarter of an hour" to the number of degrees in a circle. This activity incorporates a LEGO® MINDSTORMS® NXT robot to help students distinguish and visualize the differences in clockwise vs. counter-clockwise rotation and right vs. straight angles, while learning how to tell time on an analog clock. To promote team learning and increase engagement, students work in teams to program and control the robot.
Through the two lessons and five activities in this unit, students' knowledge …
Through the two lessons and five activities in this unit, students' knowledge of sensors and motors is integrated with programming logic as they perform complex tasks using LEGO MINDSTORMS(TM) NXT robots and software. First, students are introduced to the discipline of engineering and "design" in general terms. Then in five challenge activities, student teams program LEGO robots to travel a maze, go as fast/slow as possible, push another robot, follow a line, and play soccer with other robots. This fifth unit in the series builds on the previous units and reinforces the theme of the human body as a system with sensors performing useful functions, not unlike robots. Through these design challenges, students become familiar with the steps of the engineering design process and come to understand how science, math and engineering including computer programming are used to tackle design challenges and help people solve real problems. PowerPoint® presentations, quizzes and worksheets are provided throughout the unit.
Students continue to build a rigorous background in human sensors and their …
Students continue to build a rigorous background in human sensors and their engineering equivalents by learning about electronic touch, light, sound and ultrasonic sensors that measure physical quantities somewhat like eyes, ears and skin. Specifically, they learn about microphones as one example of sound sensors, how sounds differ (intensity, pitch) and the components of sound waves (wavelength, period, frequency, amplitude). Using microphones connected to computers running (free) Audacity® software, student teams experiment with machine-generated sounds and their own voices and observe the resulting sound waves on the screen, helping them to understand that sounds are waves. Students take pre/post quizzes, complete a worksheet and watch two short online videos about "seeing" sound.
Students learn how two LEGO MINDSTORMS(TM) NXT intelligent bricks can be programmed …
Students learn how two LEGO MINDSTORMS(TM) NXT intelligent bricks can be programmed so that one can remotely control the other. They learn about the components and functionality in the (provided) controller and receiver programs. When its buttons are pressed, the NXT brick assigned as the remote control device uses the controller program to send Bluetooth® messages. When the NXT taskbot/brick assigned as the receiver receives certain Bluetooth messages, it moves, as specified by the receiver program. Students examine how the programs and devices work in tandem, gaining skills as they play "robot soccer." As the concluding activity in this unit, this activity provides a deeper dimension of understanding programming logic compared to previous activities in this unit and introduces the relatively new and growing concept of wireless communication. A PowerPoint® presentation, pre/post quizzes and a worksheet are provided.
Students solidify their understanding of the terms "circumference" and "rotation" through the …
Students solidify their understanding of the terms "circumference" and "rotation" through the use of LEGO MINDSTORMS(TM) NXT robotics components. They measure the circumference of robot wheels to determine how far the robot can travel during one rotation of an NXT motor. They sharpen their metric system measurement skills by precisely recording the length of a wheel's circumference in centimeters, as well as fractions of centimeters. Through this activity, students practice brainstorming ways to solve a problem when presented with a given scenario, improve their ability to measure and record lengths to different degrees of precision, and become familiar with common geometric terms (such as perimeter and rotation).
Students groups act as NASA/GM engineers challenged to design, build and test …
Students groups act as NASA/GM engineers challenged to design, build and test robotic hands, which are tactile feedback systems made from cloth gloves and force sensor circuits. Student groups construct force sensor circuits using electric components and FlexiForce sensors to which resistance changes based on the applied force. They conduct experiments to find the mathematical relationship between the force applied to the sensor and the output voltages of the circuit. They take several measurements force vs. resistance, force vs. voltage and use the data to find the best fit curve models for the sensor. Different weights applied to the sensor are used as a scalable force. Students use traditional methods and current technology (calculators) to plot the collected data and define the curve equations. Students test their gloves and use a line of best fit to determine the minimum force required to crack an egg held between the index finger and thumb. A PowerPoint(TM) file and many student handouts are included.
Students learn and practice how to find the perimeter of a polygonal …
Students learn and practice how to find the perimeter of a polygonal shape. Using a ruler, they measure model rooms made of construction paper walls. They learn about other tools, such as a robot, that can help them take measurements. Using a robot built from a LEGO® MINDSTORMS® NXT kit that has been programmed to move along a wall and output the length of that wall, students record measurements and compare the perimeter value found with the robot to the perimeter found using a ruler. In both cases, students sketch maps to the scale of the model room and label the measured lengths. A concluding discussion explores the ways in which using a robot may be advantageous or disadvantageous, and real-world applications.
This unit is designed for advanced programming classes. It leads students through …
This unit is designed for advanced programming classes. It leads students through a study of human vision and computer programming simulation. Students apply their previous knowledge of arrays and looping structures to implement a new concept of linked lists and RGB decomposition in order to solve the unit's Grand Challenge: writing a program to simulate peripheral vision by merging two images. This unit connects computer science to engineering by incorporating several science topics (eye anatomy, physics of light and color, mathematics, and science of computers) and guides students through the design process in order to create final simulations.
Students see and learn how crystallization and inhibition occur by making sugar …
Students see and learn how crystallization and inhibition occur by making sugar crystals with and without additives in a supersaturation solution, testing to see how the additives may alter crystallization, such as by improving crystal growth by more or larger crystals. After three days, students analyze the differences between the control crystals and those grown with additives, researching and attempting to deduce why certain additives blocked crystallization, showed no change or improved growth. Students relate what they learn from the rock candy experimentation to engineering drug researchers who design medicines for targeted purposes in the human body. Conduct the first half of this activity one day before presenting the associated lesson, Body Full of Crystals. Then conduct the second half of the activity.
Through five lessons, students are introduced to all facets of the rock …
Through five lessons, students are introduced to all facets of the rock cycle. Topics include rock and mineral types, material stresses and weathering, geologic time and fossil formation, the Earth's crust and tectonic plates, and soil formation and composition. Lessons are presented in the context of the related impact on humans in the form of roadway and tunnel design and construction, natural disasters, environmental site assessment for building structures, and measurement instrumentation and tools. Hands-on activities include experiencing tensional, compressional and shear material stress by using only hand force to break bars of soap; preparing Jeopardy-type trivia questions/answers for a class game that reinforces students' understanding of rocks and the rock cycle; creating "fossils" using melted chocolate; working within design constraints to design and build a model tunnel through a clay mountain; and soil sampling by creating tools, obtaining soil cores, documenting a soil profile log, and analyzing the findings to make engineering predictions.
Students reinforce their understanding of rocks, the rock cycle, and geotechnical engineering …
Students reinforce their understanding of rocks, the rock cycle, and geotechnical engineering by playing a trivia game. They work in groups to prepare Jeopardy-type trivia questions (answers) and compete against each other to demonstrate their knowledge of rocks and engineering.
Students learn about probability through a LEGO® MINDSTORMS® NTX-based activity that simulates …
Students learn about probability through a LEGO® MINDSTORMS® NTX-based activity that simulates a game of "rock-paper-scissors." The LEGO robot mimics the outcome of random game scenarios in order to help students gain a better understanding of events that follow real-life random phenomenon, such as bridge failures, weather forecasts and automobile accidents. Students learn to connect keywords such as certainty, probable, unlikely and impossibility to real-world engineering applications.
Rocks cover the earth's surface, including what is below or near human-made …
Rocks cover the earth's surface, including what is below or near human-made structures. With rocks everywhere, breaking rocks can be hazardous and potentially disastrous to people. Students are introduced to three types of material stress related to rocks: compressional, torsional and shear. They learn about rock types (sedimentary, igneous and metamorphic), and about the occurrence of stresses and weathering in nature, including physical, chemical and biological weathering.
Students are presented with a challenge question that they must answer with …
Students are presented with a challenge question that they must answer with scientific and mathematical reasoning. The challenge question is: "You have a large rock on a boat that is floating in a pond. You throw the rock overboard and it sinks to the bottom of the pond. Does the water level in the pond rise, drop or remain the same?" Students observe Archimedes' principle in action in this model recreation of the challenge question when a toy boat is placed in a container of water and a rock is placed on the floating boat. Students use terminology learned in the classroom as well as critical thinking skills to derive equations needed to answer this question.
By making and testing simple balloon rockets, students acquire a basic understanding …
By making and testing simple balloon rockets, students acquire a basic understanding of Newton's third law of motion as it applies to rockets. Using balloons, string, straws and tape, they see how rockets are propelled by expelling gases, and test their rockets in horizontal and incline conditions. They also learn about the many types of engineers who design rockets and spacecraft.
Students are introduced to statics and dynamics, free-body diagrams, combustion and thermodynamics …
Students are introduced to statics and dynamics, free-body diagrams, combustion and thermodynamics to gain an understanding of the forces needed to lift rockets off the ground. They learn that thrust force is needed to launch rockets into space and the energy for thrust is stored as chemical energy in the rocket's fuel. Then, using the law of conservation of energy, students learn that the chemical energy of the fuel is converted into work and heat energy during a rocket launch. A short PowerPoint® presentation is provided, including two example problems for stoichiometry review. An optional teacher demonstration is described as an extension activity.
Students learn how and why engineers design satellites to benefit life on …
Students learn how and why engineers design satellites to benefit life on Earth, as well as explore motion, rockets and rocket motion. Through six lessons and 10 associated hands-on activities, students discover that the motion of all objects everything from the flight of a rocket to the movement of a canoe is governed by Newton's three laws of motion. This unit introduces students to the challenges of getting into space for the purpose of exploration. The ideas of thrust, weight and control are explored, helping students to fully understand what goes into the design of rockets and the value of understanding these scientific concepts. After learning how and why the experts make specific engineering choices, students also learn about the iterative engineering design process as they design and construct their own model rockets. Then students explore triangulation, a concept that is fundamental to the navigation of satellites and global positioning systems designed by engineers; by investigating these technologies, they learn how people can determine their positions and the locations of others.
The concepts of stability and equilibrium are introduced while students learn how …
The concepts of stability and equilibrium are introduced while students learn how these ideas are related to the concept of center of mass. They gain further understanding when they see, first-hand, how equilibrium is closely related to an object's center of mass. In an associated literacy activity, students learn about motion capture technology, the importance of center of gravity in animation and how use the concept of center of gravity in writing an action scene.
Students test rocks to identify their physical properties (such as luster, hardness, …
Students test rocks to identify their physical properties (such as luster, hardness, color, etc.) and classify them as igneous, metamorphic or sedimentary. They complete a worksheet table to record all of the rock properties, and then answer worksheet questions to deepen their understanding of rock properties and relate them to the cavern design problem.
Through this activity, students come to understand the environmental design considerations required …
Through this activity, students come to understand the environmental design considerations required when generating electricity. The electric power that we use every day at home and work is usually generated by a variety of power plants. Power plants are engineered to utilize the conversion of one form of energy to another. The main components of a power plant are an input source of energy that is used to turn large turbines, and a method to convert the turbine rotation into electricity. The input sources of energy include fossil fuels (coal, natural gas and oil), wind, water, nuclear materials and refuse. This activity focuses on how much energy can be converted to electricity from many of these input sources. It also considers the impact of the by-products associated with using these natural resources, and looks at electricity requirements. To do this, students research and evaluate the electricity needs of their community, the available local resources for generating electricity, and the impact of using those resources.
No restrictions on your remixing, redistributing, or making derivative works. Give credit to the author, as required.
Your remixing, redistributing, or making derivatives works comes with some restrictions, including how it is shared.
Your redistributing comes with some restrictions. Do not remix or make derivative works.
Most restrictive license type. Prohibits most uses, sharing, and any changes.
Copyrighted materials, available under Fair Use and the TEACH Act for US-based educators, or other custom arrangements. Go to the resource provider to see their individual restrictions.