All resources in Oregon Personal Financial Education

Assignment: Budgeting Mini Cases

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This activity contains three case studies which allow students to evaluate situations that are considered when budgeting. The students will create budgets for the individuals in the cases as part of this assignment. This activity uses mini cases to help develop some problem- solving skills in relation to budgeting. Situational analysis allows students to role play and help the person in the case figure out how to budget and deal with their financial decisions. Cases allow for students to role play in real life scenarios that they may experience in their future.

Material Type: Activity/Lab, Case Study, Homework/Assignment

Author: Cindy Lowe

Comic "The Game Plan" by The Healthy Aboriginal Network

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Comic Book titled “The Game Plan” by The Healthy Aboriginal Network https://istorystudio.com/wp-content/uploads/2014/04/Game-Plan.pdf The Healthy Aboriginal Network’s Game Plan is a comic book for Aboriginal youth featuring a teenager named Jake who struggled with financial wellbeing until he was taught a lesson or two in financial literacy. Making the right financial decisions helped Jake achieve his goals and feel financially empowered.

Material Type: Reading

Author: Cindy Lowe

Mind Your Own Budget (MYOB)

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MYOB is designed to show students that the key to financial health is simple: Spend less than you make. Students are expected to set and follow a monthly budget and regularly monitor their checking and savings accounts while avoiding debt. However, students must balance their comfort level as well. In order to win the game, players must achieve and maintain the game goals for each scenario (such as savings, debt, and comfort goals) before time runs out. MYOB contains ten scenarios, each dealing with different financial challenges and covering a mixture of financial literacy objectives. In each scenario, the player will earn a paycheck every four weeks. After they deposit their paycheck, they are prompted to set a budget for the next four weeks. Then they are free to determine how to spend their TIME, COMFORT, and MONEY, by choosing from any of the options on the screen, from paying bills to going shopping. Every action the player takes in the game will impact their score in one of these three areas. If the player does not have enough time, comfort, or money to complete an action, the Perform button will be disabled. They will have to either choose a different action or perform an action that will give them enough resources to complete it. Once the player has used all of the time points allotted for each four-week period, they will see a monthly summary, which provides feedback on their performance during that time. In order to win the game, the player must MEET or EXCEED the minimum SAVINGS REQUIREMENTS, DEBT REPAYMENT GOAL, and COMFORT LEVEL set out at the beginning of the scenario. Throughout the game, the player must strategically use their time, comfort, and money in order to achieve and maintain the scenario goals.

Material Type: Game

Authors: Diana Gedye, William Thompson