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In this version of a Sumo wrestling bout, players use mathematical skills to move their opponent's counter beyond the track and "out of the ring." Learners reveal playing cards and the player with the large value card pushes their counter a number of spaces equal to the difference between the two card values multiplied by the lower of the two card values. Learners can also explore what happens when a zero card is added to the mix.
Material Type:
Activity/Lab,
Game
Authors:
NRICH,
Tony Reeves