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Graphic Communication

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An introduction to creating electronic presentations using Microsoft PowerPoint 2010

Short Description:
An introduction to creating electronic presentations using Microsoft PowerPoint 2010. However, it discusses principles that can be applied to any presentation software.

Long Description:
An introduction to creating electronic presentations using Microsoft PowerPoint 2010. However, it discusses principles that can be applied to any presentation software.

Word Count: 15307

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Business and Communication
Career and Technical Education
Graphic Design
Material Type:
Textbook
Provider:
BCcampus
Date Added:
07/24/2013
Propaganda & Animal Farm
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CC BY-NC
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This unit is designed to accompany the study of George Orwell's Animal Farm. Resources encourage students to recognize a variety of propaganda techniques and to connect those techniques to media that they can find in their everyday lives. Resources also help students to understand the historical uses of propaganda by governments and political parties to influence public opinion. Resources can be used independently of the novel.

Subject:
Communication
Composition and Rhetoric
Graphic Arts
Graphic Design
Literature
Political Science
World History
Material Type:
Homework/Assignment
Lecture Notes
Lesson
Author:
Shana Ferguson
Date Added:
05/29/2021
A Quick Guide for OER Textbook Production in Pressbooks
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CC BY-NC
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5 Essential Steps

Word Count: 2916

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Career and Technical Education
Education
Educational Technology
Graphic Design
Material Type:
Textbook
Provider:
Lane Community College
Date Added:
01/26/2024
Quick Tips for Accessibility
Unrestricted Use
CC BY
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A Guide to Everyday Accessibility by the University of Washington Libraries

Short Description:
This book provides an overview of accessibility, discusses core elements of digital accessibility, covers accessibility topics you may encounter while working at a public service desk in the University of Washington (UW) Libraries, explains the accessibility tools that UW Libraries provide, and gives some guidance on creating video captioning. The Appendix section contains additional resources such as cheat sheets that guide you step by step in the practical application of accessible elements.

Long Description:
The University of Washington (UW) Libraries is committed to providing equal access to library collections, services, and facilities for all library users. This book is developed as part of the Accessibility Quicktips workshop series hosted by the UW Libraries Accessibility Working Group (AWG). Questions related to this resource can be directed to uwlib-awg-training@uw.edu.

This book provides an overview of accessibility, discusses core elements of digital accessibility, covers accessibility topics you may encounter while working at a public service desk in the UW Libraries, explains the accessibility tools that UW Libraries provide, and gives some guidance on creating video captioning. The Appendix section contains additional resources such as cheat sheets that guide you step by step in the practical application of accessible elements.

Word Count: 4506

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Career and Technical Education
Computer Science
Graphic Design
Material Type:
Textbook
Date Added:
01/26/2024
Reframe Patterns Lesson
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CC BY
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Context, purpose and audience. There are two broad types of assumptions that designers must identify and address: the first type are assumptions they, as designers, have as they begin a project; the second type are assumptions that are ambient in the project context–assumptions that many of the project stakeholders either hold or frequently experience. In both cases, naming the assumption and developing an articulation for how that assumption can be reconsidered can help direct a project toward greater impact.

This lesson is designed to help participants reframe these two types of assumptions. It can be used with design students from high school to continuing (adult) education. It is best delivered towards the end of the initial phase of design research (“Empathize” phase, to use the parlance of Stanford), after students have conducted interviews and other forms of research.

The lesson offers five reframe patterns. These are meant to help students identify particularly powerful articulations of reframed assumptions by providing five different jumping-off points for ideation. The patterns are best introduced and used lightly: as provocations rather than as a formula to rigidly follow.

We illustrate these reframe patterns using examples from disability studies. Thus, this lesson also serves as a “trojan horse” to infuse core design justice concepts.

Subject:
Applied Science
Architecture and Design
Career and Technical Education
Graphic Design
Material Type:
Activity/Lab
Lecture Notes
Lesson Plan
Provider:
Dartmouth College
Author:
Anthony W Fosu
Ava J Ori
Nitya Agarwala
Rafe Steinhauer
Date Added:
07/06/2022
San Antonio Review
Unrestricted Use
CC BY
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Volume V | Summer 2021

Short Description:
Fifth print edition of the international literary, arts and ideas journal, San Antonio Review.

Long Description:
The fifth print edition of San Antonio Review, an international literary, arts and ideas journal.

This issue of San Antonio Review includes nearly 300 pages of art, poetry, short fiction, reviews and more.

The issue opens with editors’ notes and a “Timeline of Irresponsibility” charting Texas leaders failures in responding to the SARS-Cov-2/COVID-19 pandemic, police violence and Winter Storm Uri, among other contemporary challenges. The feature essay by Baylor University professor Dr. Mia Moody-Ramirez, Ph.D. looks at Texas Republicans’ efforts to limit discussions in public school classrooms by attacking critical race theory. Founding Editor and Publisher William O. Pate II shares an excerpt of his work-in-progress transcription of the third volume of the report from the 1919 Texas House of Representatives Committee Investigation into the Texas Rangers for violence against Mexican Americans during the first quarter of the 20th century. A cartoon by Coyote Shook. Peter Berard, Ph.D., reviews the next world war. Postcard art by and a Q&A with Milicent Fambrough. Paintings by and a Q&A with Andrea Muñoz Martínez. Quotes, recommendations and much more.

Front cover image by A.S. Robertson. Cover design by William O. Pate II. Always read free at sareview.org.

Word Count: 76188

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Arts and Humanities
Business and Communication
Career and Technical Education
Composition and Rhetoric
English Language Arts
Graphic Design
History
Journalism
Reading Literature
U.S. History
Visual Arts
Material Type:
Textbook
Provider:
San Antonio Review
Date Added:
09/13/2021
Teachers as Content & Knowledge Creators: Understanding Creative Commons, OER, and Visual Literacy to Empower Diverse Voices
Conditional Remix & Share Permitted
CC BY-NC-SA
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This module was created in response to an observed need by BranchED and the module authors for efforts to increase the recognition, adaptation, and use of open educational resources (OER) among pre- and in-service teachers and the faculty who work in educator preparation programs. The module's purpose is to position teacher educators, teacher candidates and in-service teachers as empowered content creators. By explicitly teaching educators about content that has been licensed for re-use and informing them about their range of options for making their own works available to others, they will gain agency and can make inclusive and equity-minded decisions about curriculum content. The module provides instructional materials, resources, and activities about copyright, fair use, public domain, OER, and visual literacy to provide users with a framework for selecting, modifying, and developing curriculum materials.

Subject:
Education
Educational Technology
Graphic Design
Information Science
Visual Arts
Material Type:
Module
Author:
Kimberly Grotewold
Karen Kohler
Tasha Martinez
LisaL Kulka
Date Added:
07/05/2020
Teaching Visual Effects for Audiovisual Production using Digital Learning Objects
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CC BY-NC-ND
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The research project of this Ph.D. in Digital Media has as objective the creation of a tool (object of learning) for pedagogical aid in teaching the production of visual effects in audiovisual productions, more specifically in the interactions between real and virtual images (match moving).

The prototype created during the research has the purpose of assisting teachers and students in the practical exercises of interaction between real and virtual images.

The tool has the ability to assist in data collection at the time of live-action filming, given the large amount and complexity of these data, and its vital need for the reproduction of real conditions in the virtual universe later.

In addition, it has the ability to generate a script (in Maxscript language) for its use in 3DS Max graphics software, automating part of the production process.

It is also part of the research, besides the conception and creation of the tool (learning object), its validation in the pedagogical and design bias (user experience and user interface).

Subject:
Applied Science
Architecture and Design
Arts and Humanities
Business and Communication
Career and Technical Education
Communication
Film and Music Production
Graphic Design
Visual Arts
Material Type:
Activity/Lab
Data Set
Student Guide
Author:
Alexandre Vieira Maschio
Date Added:
02/24/2019
Telling Your Story with Infographics
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CC BY-NC-SA
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Professional Resource for telling your story with infographics. Basic design elements and resources are linked. Resources include free downloads from Magnolia Consulting, samples created in Venngage, and examples created by ESU #3.

Subject:
Arts and Humanities
Business and Communication
Career and Technical Education
Communication
Graphic Arts
Graphic Design
Visual Arts
Material Type:
Lesson
Author:
Christine Qualman
Date Added:
02/09/2018
Tools for Creating OER
Unrestricted Use
CC BY
Rating
0.0 stars

Selecting appropriate Technologies

Short Description:
The use of open education is growing and has become a global movement. Across much of North America, most post-secondary institutions are in the process of integrating the use of open education resources into their teaching and learning activities. The number of OER repositories from which instructors can draw resources continues to grow each year. The number of resources continues to grow along with the number of different tools used to develop these resources. There are a number of commercial and open source digital technologies available for the creation of open resources. This resource is intended to provide the OER community with a summary of some currently available tools for creating open content. OER creators need to know the range of tools that can be used in the creation process. This guide is designed to provide a starting point for instructors and faculty at post-secondary institutions. Prospective creators of OER can use the guide to pick the most appropriate tool for their specific context and level of technical expertise.

Long Description:
The use of open education is growing and has become a global movement. Across much of North America, most post-secondary institutions are in the process of integrating the use of open education resources into teaching and learning activities. The following are the chapters covered in the guide: Chapter 1 starts with very basic information on the definition and description of what constitutes OER. Chapter 2 introduces the United Nations Sustainable Development Goals by providing a brief listing of each goal. Chapter 3 focuses on commercial word processing tool options. Chapter 4 describes a number of open-source word processing and additional tools. Chapter 5 introduces the basic open-source TeX-based systems that arose out of the open-source software movement. Chapter 6 delves further into TeX-based open-source tools by highlighting some packages useful for content creation. Chapter 7 describes other TeX-based tools helpful for creating open content. Chapter 8 introduces the emerging OER tools Pressbooks, EdTech Books and LibreTexts.

Word Count: 32461

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Architecture and Design
Arts and Humanities
Business and Communication
Career and Technical Education
Communication
Computer Science
Education
Educational Technology
Graphic Design
Higher Education
Social Science
Sociology
Visual Arts
Material Type:
Textbook
Provider:
University of Regina
Date Added:
05/12/2022
Tools for Creating OER
Unrestricted Use
CC BY
Rating
0.0 stars

Selecting appropriate Technologies

Short Description:
The use of open education is growing and has become a global movement. Across much of North America, most post-secondary institutions are in the process of integrating the use of open education resources into their teaching and learning activities. The number of OER repositories from which instructors can draw resources continues to grow each year. The number of resources continues to grow along with the number of different tools used to develop these resources. There are a number of commercial and open source digital technologies available for the creation of open resources. This resource is intended to provide the OER community with a summary of some currently available tools for creating open content. OER creators need to know the range of tools that can be used in the creation process. This guide is designed to provide a starting point for instructors and faculty at post-secondary institutions. Prospective creators of OER can use the guide to pick the most appropriate tool for their specific context and level of technical expertise.

Long Description:
The use of open education is growing and has become a global movement. Across much of North America, most post-secondary institutions are in the process of integrating the use of open education resources into teaching and learning activities. The following are the chapters covered in the guide: Chapter 1 starts with very basic information on the definition and description of what constitutes OER. Chapter 2 introduces the United Nations Sustainable Development Goals by providing a brief listing of each goal. Chapter 3 focuses on commercial word processing tool options. Chapter 4 describes a number of open-source word processing and additional tools. Chapter 5 introduces the basic open-source TeX-based systems that arose out of the open-source software movement. Chapter 6 delves further into TeX-based open-source tools by highlighting some packages useful for content creation. Chapter 7 describes other TeX-based tools helpful for creating open content. Chapter 8 introduces the emerging OER tools Pressbooks, EdTech Books and LibreTexts.

Word Count: 32474

ISBN: 978-0-7731-0777-9

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Architecture and Design
Arts and Humanities
Business and Communication
Career and Technical Education
Communication
Computer Science
Education
Educational Technology
Graphic Design
Higher Education
Social Science
Sociology
Visual Arts
Material Type:
Textbook
Provider:
University of Regina
Date Added:
05/12/2022
Topics in Performance Studies: Comedy Across Media
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CC BY-NC-SA
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This multidisciplinary lecture / workshop engages students in a variety of approaches to the study and practice of performance as an area of aesthetic and social interaction. Special attention is paid to the use of diverse media in performance. Interdisciplinary approaches to study encourage students to seek out material histories of performance and practice.

Subject:
Arts and Humanities
Career and Technical Education
English Language Arts
Graphic Arts
Graphic Design
Literature
Performing Arts
Reading Literature
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Stanley, James
Date Added:
02/01/2018
Tutorials of Visual Graphic Communication Programs for Interior Design
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

Short Description:
This book is for the beginning level of both architecture and interior design students who learn computer graphic communication software. The author developed multiple tutorials to teach three computer graphic applications, AutoCAD, Revit, and Enscape. AutoCAD is an essential computer drafting software which is 2D drawing software. Revit is a Building Information Modeling software, which is 3D based modeling software. Lastly, Enscape is a real-time rendering, animation, and virtual reality plug-in for users' 4D experiences.

Long Description:
This book is for the beginning level of both architecture and interior design students who learn computer graphic communication software. The author developed multiple tutorials to teach three computer graphic applications, AutoCAD, Revit, and Enscape. AutoCAD is an essential computer drafting software which is 2D drawing software. Revit is a Building Information Modeling software, which is 3D based modeling software. Lastly, Enscape is a real-time rendering, animation, and virtual reality plug-in for users’ 4D experiences.

Word Count: 33494

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Architecture and Design
Arts and Humanities
Career and Technical Education
Computer Science
Graphic Arts
Graphic Design
Material Type:
Textbook
Provider:
Iowa State University
Author:
Yongyeon Cho
Date Added:
01/05/2021
Tutorials of Visual Graphic Communication Programs for Interior Design
Only Sharing Permitted
CC BY-NC-ND
Rating
0.0 stars

This OER course is for the beginning level of both architecture and interior design students who learn computer graphic communication software. The author developed multiple tutorials to teach three computer graphic applications, AutoCAD, Revit, and Enscape. AutoCAD is an essential computer drafting software which is 2D drawing software. Revit is a Building Information Modeling software, which is 3D based modeling software. Lastly, Enscape is a real-time rendering, animation, and virtual reality plug-in for users' 4D experiences.

Subject:
Applied Science
Architecture and Design
Career and Technical Education
Computer Science
Graphic Design
Material Type:
Assessment
Full Course
Lecture Notes
Reading
Textbook
Author:
Yongyeon Cho
Date Added:
01/07/2021
Tutorials of Visual Graphic Communication Programs for Interior Design 2
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

This book is for advanced-level architecture and interior design students who have in-depth knowledge and skills with computer-aided visualization software. The author developed a total of twenty-two chapters to teach practical graphic presentation techniques for architectural presentations. Readers will learn these techniques by following step-by-step tutorials. This book includes multiple exercises for the reader's practice. After completing the tutorials, readers will be able to apply these techniques to their design projects.

Subject:
Applied Science
Architecture and Design
Career and Technical Education
Graphic Design
Material Type:
Textbook
Provider:
Iowa State University
Author:
Yongyeon Cho
Date Added:
07/29/2022
Universal Design for Learning: Building a Foundation for Action and Application
Unrestricted Use
CC BY
Rating
0.0 stars

Short Description:
The Universal Design for Learning (UDL) for Inclusion, Diversity, Equity, and Accessibility (IDEA) project was a collaboration between 10 universities and colleges across Ontario to develop a 6-module open educational resource for post-secondary educators to help them understand their responsibilities under the Accessibility for Ontarians with Disabilities Act (AODA). It will help instructors and others to incorporate principles of UDL and considerations of EDI and Indigenisation in their learning environments.

Long Description:
The Universal Design for Learning (UDL) for Inclusion, Diversity, Equity, and Accessibility (IDEA) project was a collaboration between 10 universities and colleges across Ontario to develop a 6-module open educational resource for post-secondary educators. The open courseware provides educators with an introduction to Universal Design for Learning, the responsibilities of educators under the Accessibility for Ontarians with Disabilities Act (AODA) and the Ontario Human Rights Code, considerations for equity, diversity and inclusion in educational settings, and Indigenous pedagogies and their relationship to UDL. The resource is designed as an accessible entrance point for all PSE educators and an invitation to learn more about these critically important topics. It is also designed to be used as the basis for local training professional development on these topics, which may be recognised in many ways, including as a microcredential.

Word Count: 16890

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Career and Technical Education
Education
Graphic Design
Higher Education
Material Type:
Textbook
Provider:
eCampusOntario
Date Added:
02/28/2022