Tell your story and show it with data, using free and easy-to-learn …
Tell your story and show it with data, using free and easy-to-learn tools on the web. This introductory book teaches you how to design interactive charts and customized maps for your website, beginning with easy drag-and-drop tools, such as Google Sheets, Datawrapper, and Tableau Public. You’ll also gradually learn how to edit open-source code templates built with Chart.js, Highcharts, and Leaflet on GitHub.
Hands-On Data Visualization takes you step-by-step through tutorials, real-world examples, and online resources. This book is ideal for students, educators, community activists, non-profit organizations, small business owners, local governments, journalists, researchers, or anyone who wants to take data out of spreadsheets and turn it into lively interactive stories. No coding experience is required.
Learn more about this open-access web edition, based on the book manuscript we submitted to our publisher, O’Reilly Media, Inc., which we have permission to freely share under the terms of our contract. Readers may purchase the publisher’s improved and copyedited version, in print or ebook editions. Figure numbering and other details vary between this open-access web edition and the publisher’s editions.
Engineering manager Erica Gomez, program manager Jerome Holman, and Microsoft founder Bill …
Engineering manager Erica Gomez, program manager Jerome Holman, and Microsoft founder Bill Gates explain how a computer's hardware and software work together.
In this session you will be introduced to the methods and dynamics …
In this session you will be introduced to the methods and dynamics of relevance for health promotion on social media with specific focus on the role and impact of fake health science . The exercise is based on a simulation game where students will join an already established secret Facebook group.
**The publisher of this resource is Civix.Help Students Fight Information Pollution Case …
**The publisher of this resource is Civix.Help Students Fight Information Pollution Case Studies are created by Civix, a Canadian organization developed to support civics and media literacy education
Steganography is the science and art of hiding messages in plain sight …
Steganography is the science and art of hiding messages in plain sight so only the sender and intended recipient know the existence of a message. Steganography can be characterized as security through obscurity. Through this lesson, students experience a portion of the engineering design process as they research steganography and steganographic methods; identify problems, criteria and constraints; brainstorm possible solutions; and generate ideas. These are the critical first steps in the engineering design process, often overlooked by students who want to get to the "doing" phases—designing, building and testing. In computer science, a thorough design phase makes program implementation much easier and more effective. Students obtain practice with a portion of the design process that may be less exciting, but is just as important as the other steps in the process.
This unique activity features a primary source from the Fed's online archive, …
This unique activity features a primary source from the Fed's online archive, FRASER. 75 Years of American Finance: A Graphic Presentation, 1861-1935, is an 85-foot long detailed timeline compiled in 1936. The activity reviews the document layout and provides historical inquiry questions divided into four sections: observe, reflect, question, and analyze. Students can evaluate any given year(s) of the timeline, and the document may be used to introduce historical inquiry and/or to support study of historical themes, years or eras noted in the timeline.
Today we're going to talk about game shows! Game shows have a …
Today we're going to talk about game shows! Game shows have a long history going all the way back to the 1920s on the radio and then proliferating across media to the massive pop culture icons they are today. And they're different from most game genres we've discussed in this series because chances are most of us won't participate in shows like Jeopardy!, American Idol, or The Price is Right. Even so, many us are innately familiar with them and actively watch them, much like sports. So today we're going to talk about the winding history game shows, the event that nearly ended the genre altogether, and of course take closer look at why exactly they've become so popular.
In order to understand the history of media literacy we have to …
In order to understand the history of media literacy we have to go all the way back to straight up literacy. In the first half of our look at the history of media literacy, Jay takes us all the way back to Ancient Greece and forward through the printing press, newspapers, and Yellow Journalism.
Introduction: Who thinks about Media Literacy? The Phaedrus and Plato The early history of literacy The printing press Literacy and religion (Martin Luther) Media literacy and media technology The newspaper The penny press Sensationalism (Pulitzer vs. Hearst) Yellow Journalism Thought Bubble: Yellow Journalism and the Maine explosion Yellow Journalism Details Credits
Jay continues our journey through the history of media literacy with the …
Jay continues our journey through the history of media literacy with the arrival of movies, television, and the other screens that now permeate our lives – along with some of the different approaches to media literacy that these inventions brought with them.
Introduction: Review and new technologies Protectionism and types of defensiveness Cultural defensiveness Political defensiveness Moral defensiveness Modern media literacy and Marshall Mcluhan Thought Bubble: Online message sharing The purpose of modern media literacy Digital literacy News literacy Social media Review Credits
In this lesson, learners of all ages get an introductory experience with …
In this lesson, learners of all ages get an introductory experience with coding and computer science in a safe, supportive environment. This lesson has been designed for young learners, ages 4-10, but can be adapted for older learners using the differentiation suggestions provided.
In this lesson, learners of all ages get an introductory experience with …
In this lesson, learners of all ages get an introductory experience with coding and computer science in a safe, supportive environment. This lesson has been designed for learners in the middle grades, ages 10-13, but can be adapted for younger or older learners using the differentiation suggestions provided. Students should have a basic understanding of simple geometry and drawing angles.
In this lesson, learners get an introductory experience with computer science and …
In this lesson, learners get an introductory experience with computer science and create a game using basic block code.This lesson has been designed for learners in the middle grades, ages 10-16, but can be adapted for younger or older learners using the differentiation suggestions provided.
In this lesson, learners get an introductory experience with computer science and …
In this lesson, learners get an introductory experience with computer science and create a game using basic block code.This lesson has been designed for learners in the middle grades, ages 10-16, but can be adapted for younger or older learners using the differentiation suggestions provided.
In this lesson, learners of all ages get an introductory experience with …
In this lesson, learners of all ages get an introductory experience with coding and computer science in a safe, supportive environment. This lesson has two versions.
**Option 1: Blocks**
The first option uses drag-drop blocks. This version works best for:
- Students on mobile devices without keyboards - Younger students (6+ because the tutorial requires reading) - International students
We recommend this for international students because JavaScript syntax is not translated and for the first Hour of Code, the translated blocks provide a better introduction.
**Option 2: JavaScript**
This option teaches the same basic concepts, but because it uses both drag-drop blocks and JavaScript, the students need to be able to type on a keyboard. For older students on computers, learning JavaScript can be fun and provide an additional challenge. This version of the tutorial is also great if you have some students in your class who have already learned some coding. It is recommended for ages 11+.
In this lesson, learners of all ages get an introductory experience with …
In this lesson, learners of all ages get an introductory experience with coding and computer science in a safe, supportive environment. This lesson works well for any students old enough to read (ages 6+). Younger learners will probably not finish the tutorial, but will have lots of fun working through the puzzles for an hour. High school students will mostly finish the tutorial and have some time to play on the free play level at the end.
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