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Hands-On Data Visualization
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CC BY-NC-ND
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Tell your story and show it with data, using free and easy-to-learn tools on the web. This introductory book teaches you how to design interactive charts and customized maps for your website, beginning with easy drag-and-drop tools, such as Google Sheets, Datawrapper, and Tableau Public. You’ll also gradually learn how to edit open-source code templates built with Chart.js, Highcharts, and Leaflet on GitHub.

Hands-On Data Visualization takes you step-by-step through tutorials, real-world examples, and online resources. This book is ideal for students, educators, community activists, non-profit organizations, small business owners, local governments, journalists, researchers, or anyone who wants to take data out of spreadsheets and turn it into lively interactive stories. No coding experience is required.

Learn more about this open-access web edition, based on the book manuscript we submitted to our publisher, O’Reilly Media, Inc., which we have permission to freely share under the terms of our contract. Readers may purchase the publisher’s improved and copyedited version, in print or ebook editions. Figure numbering and other details vary between this open-access web edition and the publisher’s editions.

Subject:
Applied Science
Computer Science
Material Type:
Activity/Lab
Textbook
Author:
Ilya Ilyankou
Jack Dougherty
Date Added:
12/13/2022
Hardware and Software
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CC BY-NC-SA
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Engineering manager Erica Gomez, program manager Jerome Holman, and Microsoft founder Bill Gates explain how a computer's hardware and software work together.

Subject:
Applied Science
Computer Science
Material Type:
Lesson
Provider:
Khan Academy
Provider Set:
Code.org
Author:
Code.org
Khan Academy
Date Added:
07/14/2021
Hardware and Software
Conditional Remix & Share Permitted
CC BY-NC-SA
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This lesson gets students thinking about the ways computer hardware and software affect our daily lives.

Subject:
Applied Science
Computer Science
Material Type:
Activity/Lab
Author:
NYC Computer Science for All
Date Added:
03/30/2021
Health promotion and fake health science on social media
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CC BY-NC-SA
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In this session you will be introduced to the methods and dynamics of relevance for health promotion on social media with specific focus on the role and impact of fake health science . The exercise is based on a simulation game where students will join an already established secret Facebook group.

Subject:
Applied Science
Business and Communication
Communication
Education
Health, Medicine and Nursing
Higher Education
Information Science
Material Type:
Lecture
Lesson
Date Added:
05/13/2019
Help Students Fight Information Pollution (Case Studies)
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CC BY-NC-ND
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**The publisher of this resource is Civix.Help Students Fight Information Pollution Case Studies are created by Civix, a Canadian organization developed to support civics and media literacy education

Subject:
Information Science
Material Type:
Activity/Lab
Case Study
Author:
Cyber Citizenship Initiative
Date Added:
08/07/2021
Hidden in Plain Sight
Read the Fine Print
Educational Use
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Steganography is the science and art of hiding messages in plain sight so only the sender and intended recipient know the existence of a message. Steganography can be characterized as security through obscurity. Through this lesson, students experience a portion of the engineering design process as they research steganography and steganographic methods; identify problems, criteria and constraints; brainstorm possible solutions; and generate ideas. These are the critical first steps in the engineering design process, often overlooked by students who want to get to the "doing" phases—designing, building and testing. In computer science, a thorough design phase makes program implementation much easier and more effective. Students obtain practice with a portion of the design process that may be less exciting, but is just as important as the other steps in the process.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Derek Babb
Date Added:
09/18/2014
Historical Inquiry with 75 Years of American Finance
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Educational Use
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This unique activity features a primary source from the Fed's online archive, FRASER. 75 Years of American Finance: A Graphic Presentation, 1861-1935, is an 85-foot long detailed timeline compiled in 1936. The activity reviews the document layout and provides historical inquiry questions divided into four sections: observe, reflect, question, and analyze. Students can evaluate any given year(s) of the timeline, and the document may be used to introduce historical inquiry and/or to support study of historical themes, years or eras noted in the timeline.

Subject:
Business and Communication
Economics
Finance
Social Science
Material Type:
Activity/Lab
Lesson
Lesson Plan
Provider:
Federal Reserve Bank of St. Louis
Provider Set:
Economic Lowdown Lessons
Date Added:
09/11/2019
The History of Game Shows: Crash Course Games #25
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Some Rights Reserved
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Today we're going to talk about game shows! Game shows have a long history going all the way back to the 1920s on the radio and then proliferating across media to the massive pop culture icons they are today. And they're different from most game genres we've discussed in this series because chances are most of us won't participate in shows like Jeopardy!, American Idol, or The Price is Right. Even so, many us are innately familiar with them and actively watch them, much like sports. So today we're going to talk about the winding history game shows, the event that nearly ended the genre altogether, and of course take closer look at why exactly they've become so popular.

Subject:
Applied Science
Computer Science
Education
Material Type:
Lecture
Provider:
Complexly
Provider Set:
Crash Course Games
Date Added:
10/29/2016
History of Media Literacy, Part 1: Crash Course Media Literacy #2
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Some Rights Reserved
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In order to understand the history of media literacy we have to go all the way back to straight up literacy. In the first half of our look at the history of media literacy, Jay takes us all the way back to Ancient Greece and forward through the printing press, newspapers, and Yellow Journalism.

Introduction: Who thinks about Media Literacy?
The Phaedrus and Plato
The early history of literacy
The printing press
Literacy and religion (Martin Luther)
Media literacy and media technology
The newspaper
The penny press
Sensationalism (Pulitzer vs. Hearst)
Yellow Journalism
Thought Bubble: Yellow Journalism and the Maine explosion
Yellow Journalism Details
Credits

Subject:
Applied Science
Arts and Humanities
Information Science
Material Type:
Lecture
Provider:
Complexly
Provider Set:
Crash Course Media Literacy
Date Added:
03/07/2018
History of Media Literacy, Part 2: Crash Course Media Literacy #3
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Some Rights Reserved
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Jay continues our journey through the history of media literacy with the arrival of movies, television, and the other screens that now permeate our lives – along with some of the different approaches to media literacy that these inventions brought with them.

Introduction: Review and new technologies
Protectionism and types of defensiveness
Cultural defensiveness
Political defensiveness
Moral defensiveness
Modern media literacy and Marshall Mcluhan
Thought Bubble: Online message sharing
The purpose of modern media literacy
Digital literacy
News literacy
Social media
Review
Credits

Subject:
Applied Science
Arts and Humanities
Information Science
Material Type:
Lecture
Provider:
Complexly
Provider Set:
Crash Course Media Literacy
Date Added:
03/13/2018
Hour of Code 1.1: Write your first computer program
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CC BY-NC-SA
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In this lesson, learners of all ages get an introductory experience with coding and computer science in a safe, supportive environment. This lesson has been designed for young learners, ages 4-10, but can be adapted for older learners using the differentiation suggestions provided.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
09/10/2019
Hour of Code 1.2: Code with Anna and Elsa
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this lesson, learners of all ages get an introductory experience with coding and computer science in a safe, supportive environment. This lesson has been designed for learners in the middle grades, ages 10-13, but can be adapted for younger or older learners using the differentiation suggestions provided. Students should have a basic understanding of simple geometry and drawing angles.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
09/10/2019
Hour of Code 1.3:  Make a Flappy game
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CC BY-NC-SA
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In this lesson, learners get an introductory experience with computer science and create a game using basic block code.This lesson has been designed for learners in the middle grades, ages 10-16, but can be adapted for younger or older learners using the differentiation suggestions provided.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
09/10/2019
Hour of Code 1.4: Playlab
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CC BY-NC-SA
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In this lesson, learners get an introductory experience with computer science and create a game using basic block code.This lesson has been designed for learners in the middle grades, ages 10-16, but can be adapted for younger or older learners using the differentiation suggestions provided.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
09/10/2019
Hour of Code 1.5: Star Wars: Building a Galaxy with Code
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CC BY-NC-SA
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In this lesson, learners of all ages get an introductory experience with coding and computer science in a safe, supportive environment. This lesson has two versions.

**Option 1: Blocks**

The first option uses drag-drop blocks. This version works best for:

- Students on mobile devices without keyboards
- Younger students (6+ because the tutorial requires reading)
- International students

We recommend this for international students because JavaScript syntax is not translated and for the first Hour of Code, the translated blocks provide a better introduction.

**Option 2: JavaScript**

This option teaches the same basic concepts, but because it uses both drag-drop blocks and JavaScript, the students need to be able to type on a keyboard. For older students on computers, learning JavaScript can be fun and provide an additional challenge. This version of the tutorial is also great if you have some students in your class who have already learned some coding. It is recommended for ages 11+.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
09/10/2019
Hour of Code 1.6: MINECRAFT Hour of Code
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CC BY-NC-SA
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In this lesson, learners of all ages get an introductory experience with coding and computer science in a safe, supportive environment. This lesson works well for any students old enough to read (ages 6+). Younger learners will probably not finish the tutorial, but will have lots of fun working through the puzzles for an hour. High school students will mostly finish the tutorial and have some time to play on the free play level at the end.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
09/10/2019