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Hackers & Cyber Attacks: Crash Course Computer Science #32
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Some Rights Reserved
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Today we're going to talk about hackers and their strategies for breaking into computer systems. Now, not all hackers are are malicious cybercriminals intent on stealing your data (these people are known as Black Hats). There are also White Hats who hunt for bugs, close security holes, and perform security evaluations for companies. And there are a lot of different motivations for hackers—sometimes just amusement or curiosity, sometimes for money, and sometimes to promote social or political goals. Regardless, we're not going to teach you how to become a hacker in this episode but we are going to walk you through some of the strategies hackers use to gain access to your devices, so you can be better prepared to keep your data safe.

*CORRECTION*
AT "whatever" should not have a leading '
The correct username field should be:
whatever’; DROP TABLE users;

Subject:
Applied Science
Computer Science
Material Type:
Lecture
Provider:
Complexly
Provider Set:
Crash Course Computer Science
Date Added:
10/18/2017
Hacks to Improve Internet Speed
Unrestricted Use
CC BY
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This article is about improving internet speed in 5 easy ways. Internet is of essential use now a days in our life. Most of the works are done online these days. If your internet is lagging and you are finding difficulty to improve speed than this article is for you. Check it out and try these hacks to keep your internet running smoothly. 

Subject:
Computer Science
Material Type:
Primary Source
Author:
Muhammad Ahmed
Date Added:
08/22/2021
Handhelds: Crash Course Games #23
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Some Rights Reserved
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Today, we’re going to talk about the gaming devices that combine the screen, speakers, controls, and computer into one neat little package - that’s right we’re talking about handheld game consoles. Handhelds have actually been around since the mid 1970s, and they’ve made some incredible strides within the past few decades from blinking lights to glasses free 3d and even console-equivalent graphics. But even with their early successes their future isn’t so certain. The early market saw the rise of Nintendo, Sony, and Sega, but has since been whittled down to just to Nintendo. And although the Game Boy, and Nintendo DS handhelds have sold incredibly well, mobile gaming seems to be eating away at Nintendo’s market.

Subject:
Applied Science
Computer Science
Education
Material Type:
Lecture
Provider:
Complexly
Provider Set:
Crash Course Games
Date Added:
10/08/2016
Hands-On AI Projects for the Classroom: A Guide for Computer Science Teachers
Conditional Remix & Share Permitted
CC BY-NC-SA
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The projects in this guide use a student-driven approach to learning. Instead of simply learning about AI through videos or lectures, the students completing these projects are active participants in their AI exploration. In the process, students work directly with innovative AI technologies, participate in “unplugged” activities that further their understanding of how AI technologies work, and create various authentic products—from machine learning models to video games—to demonstrate their learning.

Project 1: Programming with Machine Learning
Project 2: AI-Powered Players in Video Games
Project 3: Using AI for Robotic Motion Planning
Project 4: Machine Learning as a Service

Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education

Subject:
Applied Science
Computer Science
Education
Educational Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Author:
General Motors
International Society for Technology in Education (ISTE)
Date Added:
07/24/2023
Hands-On AI Projects for the Classroom: A Guide for Elementary Teachers
Conditional Remix & Share Permitted
CC BY-NC-SA
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This guide provides student-driven projects that can directly teach subject area standards in tandem with foundational understandings of what AI is, how it works, and how it impacts society.

Instead of simply learning about AI through videos or lectures, the students completing these projects are active participants in their AI exploration. In the process, students work directly with innovative AI technologies, participate in “unplugged” activities that further their understanding of how AI technologies work, and create various authentic products—from presentations to designing an AI robot—to demonstrate their learning.
• Project 1: What AI Does Well and Does Not Do Well
• Project 2: Training Data and Machine Learning
• Project 3: Senses vs. Sensors
• Project 4: Navigation and AI

Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education

Subject:
Applied Science
Computer Science
Education
Educational Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Author:
General Motors
International Society for Technology in Education (ISTE)
Date Added:
07/14/2023
Hands-On AI Projects for the Classroom: A Guide for Secondary Teachers
Conditional Remix & Share Permitted
CC BY-NC-SA
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This guide provides student-driven projects that can directly teach subject area standards in tandem with foundational understandings of what AI is, how it works, and how it impacts society. Several key approaches were taken into consideration in the design of these projects. Understanding these approaches will support both your understanding and implementation of the projects in this guide, as well as your own work to design further activities that integrate AI education into your curriculum.

Project 1: AI Chatbots
Project 2: Developing a Critical Eye
Project 3: Using AI to Solve Environmental Problems
Project 4: Laws for AI

Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education

Subject:
Applied Science
Computer Science
Education
Educational Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Author:
General Motors
International Society for Technology in Education (ISTE)
Date Added:
07/24/2023
Hands-On AI Projects for the Classroom: A Guide on Ethics and AI
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this guide, students’ exploration of AI is framed within the context of ethical considerations and aligned with standards and concepts, and depths of understanding that would be appropriate across various subject areas and grade levels in K–12. Depending on the level of your students and the amount of time you have available, you might complete an entire project, pick and choose from the listed activities, or you might take students’ learning further by taking advantage of the additional extensions and resources provided for you. For students with no previous experience with AI education, exposure to the guided learning activities alone will create an understanding of their world that they likely did not previously have. And for those with some background in computer science or AI, the complete projects and resources will still challenge their thinking and expose them to new AI technologies and applications across various fields of study.

Project 1: Fair's Fair
Project 2: Who is in Control?
Project 3: The Trade-offs of AI Technology
Project 4: AI and the 21st Century Worker

Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education.

Subject:
Applied Science
Computer Science
Education
Educational Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Author:
General Motors
International Society for Technology in Education (ISTE)
Date Added:
07/25/2023